Stephen 2009-09-06 |  | Improve - Server effects |  | *Summary List of temporary effects that the game should have
Important Notes
1. This change has been in plans for a long time, in one form or another (ex: Kalzul research, and misc other events).
2. Post constructive comments. If you dont like the change explain with great detail and if possible some calculation/math behind it.
3. Please keep this discussion civil and related, changes will depend on this discussion
2009-09-06
We have finished testing server effects. If you wish to see more effects please post suggestions here :)
2009-09-03
Ship build bug fixed. Bug is caused due to decimal calculation. Ships like Tyr has a build rate of 3.58 which the system truncates to 3.6, however for calculations it still refer back to the 3.58 therefore causing problems for ships that has more than 1 decimal point. Do post here if there is any other problems
2009-09-02
Hurrah, temporary effects has been added to the game. For testing purposes, we have activated the following server effects: +20% planetary income +20% ship build rate
Please report here if you get any problems Comments/suggestions/feedback is appreciated
Complete confirmed ship lists * Ship build rate * Ship upkeep rate * Ship capture rate * Planet income & production rate
Want more effects ? Please post your suggestion here
Edited by Stephen on 2009-09-06 |
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overlord 99+ day(s) ago | how do i get the updates |
MirrorUniverse 99+ day(s) ago | 2.2 * 45 = 99 |
Schaijk 99+ day(s) ago | 20% of 90 is 18. You should have been able to build 108. |
Yoshi 99+ day(s) ago | Ships who had decimal build rate was fine too. Livid is 2 per turn usually, with the build rate it was 2.2
Normally you can build 90 Livid. Now with the 20% You could build 99 Livid
Just a side note for futur use and such.... |
ArchAng3l 99+ day(s) ago | My buildrate reverse back to original.. no more effect? |
oddity 99+ day(s) ago | And my buildrates show as being the same old values while I am out of DP. I think that the new buildrates were there while I was still in DP though, since when I was first looking into what I was going to build, and saw the new rates then. Or maybe they changed after my attack, not sure. |
oddity 99+ day(s) ago | Don`t know if this is the proper place for this, but I counter attacked keltikelti on ultra, wiped out his fleet minus one bullhead, got three planets, and he is still out of DP. I did not lose any ships, but somehow he has more PR after the battle than before it.
Before the battle:
05/09/09 11:59 AM
oddity 247,657 keltikelti 71,984 Win
After:
Empire Race Planets Power Rating
keltikelti Marauder 11 97,853 |
xorion 99+ day(s) ago | Can you please add some more effect which will give us more artifacts ? like twice the chance of finding assimilated base would be cool ! |
Islander 99+ day(s) ago | Yall do realize this isn`t a `lets ask stephen to do this and that for us`, It`s a discussion regarding the changes he made effecting planetary income and ship build rate, so be nice and stop pestering him =p |
Edge 99+ day(s) ago | 72 hour limit for all people coming of vaction were they cant vacation again will make people vacation for onlythe rigth reasons real problems instead of no clusters are low so many counters i will vacation or plunder
or if people abuse the 7 day day vacation mode 3 times in a rw they lose a cluster as punishment |
irish 99+ day(s) ago | ok i will be radical for fun but a seriious point
decrease in turns on ultra or lenght of time get max turns longer
slow faster time get turns
now the radical point
close slow and ultra simple because both servers are well dead or merge ultra with fast keep normal and rt and compensate empires from those servers with added infrasture planets or artifacts |
EphemeralEternity 99+ day(s) ago | *sigh* |
BrokenSwordS Game-Admin 99+ day(s) ago | i would suggest using race modifiers instead of planetary mods if it is indeed intended to effect all income paths..
it would also allow you to add Infrastructure Maintenance changes to the effects..
also i suggest an effect to increase/decrease max turns as well.. ^^ |
BrokenSwordS Game-Admin 99+ day(s) ago | @Stephen Hmmm... buildrates seem to be working perfectly at least for me
Isiael is it possible you had 30 turns but it just didn`t update until after you used 20?
However planetary income there`s only one income path that actually benefits from this in GC if i understand this right.. which is agriculture there`s no planetary commercial, tax, industry mods (unless you mean something else?) only population growth, agriculture, and mining...
In other words i believe the only people receiving any bonus from this are the ones making food due to their income actually being effected by planetary bonus.. hope this helps |
OnDante 99+ day(s) ago | And happy second birthday a little early to William! |
OnDante 99+ day(s) ago | I fourth the revision of dig times. That`s probably my number one choice for a revision. Thanks a lot Stephen! |
Edge 99+ day(s) ago | i wish there to be a pr cap of either top 10 players added together on server and a limit on how high they can go or limit on pr built in a week to make game play harder
eg limit 10 mill per week u climb 10 mill pr get whacked down n then u lose ur planets
and 2nd to ensure planets morefree taken after 7 days vacation you MUST MUST not be able to vacation again to you have been out of dp |
MasterWolf 99+ day(s) ago | Please fix world pay link, I have for 1 week try get paid account, but always it say, no country specified |
MirrorUniverse 99+ day(s) ago | Firstly, thank you Stephen for showing the game some love =D
I haven`t noticed any change in tax, agri, or commercial income / production for any of the three races I play (Miner, Terran, Viral). I will look at CG and minerals later.
And I third the expansion of dig times so people all over the globe have an opportunity to dig. |
EnderWiggin 99+ day(s) ago | Thank you Stephen, and i would like to second spudsvilles suggestion of expanded dig times that are more world friendly... |