Cataclysm 2007-02-26 |  | Collectives..... |  | Hi,
Do you guys agree that collectives should get the option to actually keep the Clusters they get and actually getting profit from it???
Cause in collective you have 2 things:
-Agriculture
-Plunder
When your a plunder collective you just plunder it.
When your agri, you build agri on it, but an Assimilated cluster doesn`t allow agriculture:S:S:S kinda strange, cause this fact is making sure that collectives can almost not stay at high PR`s and built up an empire....
I think that in a update, they should adjust the Assimilated cluster, so that it allows Agricultere, but you may throw in a negative modifier for Agriculture on Assimilated clusters....
Like -15 for a C1 and -25 for C2 etc etc etc....
That way, even collectives can built up an empire without spending ages on waiting for 900+ land barrens:S:S:S We already can`t use U.Class planets so sounds fair, just look at Marauders with are played threw the same concept, they can, so why aren`t the collectives allowed???
I`d rather have this change then the new ships... Most times the galleons and sloops are better of then the new ships.... |
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jackme 99+ day(s) ago | rutgerzak...i don really care...sure terrans can make good amounts of food on u ferts, and marus can make a little, but collective ships rock...and always have, and they dont have that 1:1 upkeep a terran has. not to mention the issue at hand here is building agg on assimilated clusters. wat do u ferts have to do wit that? |
rutgerzak 99+ day(s) ago | jackme u fertile owns any food/land income the collective has o.0 |
jackme 99+ day(s) ago | well...collective are pretty rich as it is. 16k collective c3 at maxed infra makes a boatload of food...no other race can make as much in such small land, accept maybe tax miners. |
Cataclysm 99+ day(s) ago | exactually, that just holds empires at high pr back from gaining pr without dropping to low for the more usefull borders, 800+ land barrens, instead of the C3 and C4`s of the tasty virals:P |
Deiloche 99+ day(s) ago | Assimilated/infected clusters should allow the option to build agriculture. Both are valid income streams for their respective races, and particularily with collective, it`s moronic that one cannot use captured enemy clusters. |
cuellar 99+ day(s) ago | How does the PR system work?.
I mean, it is said that every planet you own, you get around 1000 PR, but... it is not the same to have 1000 of population in it than not.
So, how does it work? |
DarckKnight 99+ day(s) ago | well collectives can't uninfect virals clusters to be able t grow pop and do a decent plunder at least that should be able to be done but not the build agri its fine has it is, they search for planets assmilate them and make their own agri cluster |
Indabag 99+ day(s) ago | i disagree, allowing collectives to biuld agriculture on assimilated clusters defeats the purpose of haveing a good plundering colonies mod..... |
Bronxeon 99+ day(s) ago | really all races collectives included are pretty balanced except virals as is |
Archaeoptyrex 99+ day(s) ago | How about this -- I think currently if collectives pick up a c3 from a viral it becomes like an assim c2 (??) -- how about they can change viral clusters straight into similare clusters?
Encourage Collectives to go for those juicy 50/60/70k C4`s!
=) |
freakn 99+ day(s) ago | The4 assimilated C1 was intentionally made to have no argi. Point was to make the collective plunder the Asim C1 as opposed to rely on it for food income.
Collectives should be kept the ability to gain a good amount of cash from plundering. Food was intended to be the main source of income, hence why the double pop thing was given. But with the double pop thing, and accelerated population growth on C.X planets, and increased plunder profit .... some people do go that way. (As Miner was intended to be a major goods producer with some profit from minerals ... many people are simply mineral miners)
Collectives are pretty much not supposed to make that much minerals (bigger the colony, the less minerals made), no commercial, and no goods. |
DarckKnight 99+ day(s) ago | nah marus should be the ones with the second option of making cg's has an income giving them a reason to planet hoard and just not sit in np |
Macbeth 99+ day(s) ago | I think collective should me made mainly food income based maybe with a 2nd option of Cgs, and maru completely plunder based like its ment to be.. do this by allowing assim clusters to build farms and increase the farming mod/ low the pop mod
and then lower the farm mod for maru and make the plunder mod not-smartly high so they have a nice income even off plundering rubbish
otherwise it seems these 2 races are going to turn into a copy of each other.. |
Ishamael 99+ day(s) ago | i agree with zenith all the way |
chessRPGrulerKoA Game-Admin 99+ day(s) ago | /me assisinates Zenith to end his strange campaign of forcing tax on the viral =S |
Zenith 99+ day(s) ago | Wait, you`re saying that this is good?
Pfft, virals are rich enough already. Just force virals to be tax, we don`t need assimilated clusters giving us food. |
Bronxeon 99+ day(s) ago | Not too mention once a viral max out com labor they can kill their pop and be even more profitable.
Yes i agree 100% assimilated clusters should produce food; However, to be fair probally infected clusters should aswell |
Zenith 99+ day(s) ago | Point is, some of the regular clusters have like 100k land on them. Right now, I`m working on about 30k land, so basically, you`ve just quadrupled my income, assuming I keep my clusters right now.
Ability to use these clusters is the reason why virals are so darn overpowered. They just go commercial and steal clusters off other people, and bam, they have a ton of income, nevermind their tiny -30% commercial bonus. It is -30%, right? |