DrKsTgUaRdIaN 2007-02-12 |  | G and L class thread |  | this thread is to help rally support for G and L class ships for the guardian race, I would like to see some shield mods done for sure |
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Hiigarans 99+ day(s) ago | i would say, Ruby n Taurmaline should do some minor nerfed when G n L class improved.
switch all the G class to major weapon withe enegry, secondary weapon with kinetic will be good just like the old day in v1.0. then u got Enegry dmg with G class, Kinetic on G class, Ruby, Taurmaline. L class for missile. K class for chemical |
Demandred 99+ day(s) ago | not that hard to code...make it a mission...your income is such and such
now Ruby and Tourmaline are Avialible!
their are misisons which say you need an income of this to continue. having an 800k per turn income is about a 1 mil base. Guardians are supposed to be hard...you have to do mission to get them anyways, it would stop newbie hunters from spamming ruby/tourms like most guard nubs hunters do. |
Archaeoptyrex 99+ day(s) ago | hmmm :S don`t even mention half damage ruby tourm ... guards need a few decent ships lol ... The range is too low and they`re 1-damage type ... |
species382 99+ day(s) ago | half-dammage ruby/tourms are still excellent ships....
to dissalow the usage of rubies below 10^6pr may be a liitle more complated to code, and too many extra rules make the game system less attractive. |
Demandred 99+ day(s) ago | i say you keep the Ruby and Tourm how they are...High Based guardians need them to fight near their base. or maybe if you wanna change the G+L class and keep the ruby the same you should make the Ruby only avialable to Guardian Empires that have a base over 1 million...i admit that Ruby/Tourmaline are practically unbeatable at lowers prs but making them only avialbe to empires with a base pr would make people stop bltching about them |
Archaeoptyrex 99+ day(s) ago | only a small improvement to G/L class is needed ... just some scanner reduction would be great ...
Can`t really hope they`ll listen about the pathetic L class mods :S |
AGM94 99+ day(s) ago | reducing the scanner of l and g class wouldnt compensate for halving damage of ruby and tourm |
Dreamland 99+ day(s) ago | keep ruby and tourm as they are |
species382 99+ day(s) ago | just reduce scanner of L and g by 1/3, therefore cut dammage of ruby and tourm in half. |
Signus 99+ day(s) ago | L class needs more weapon to pr ratio at least so they would be worth using at all, only a thousand more or so weapon than the G class.
G class is okay... |
Dreamland 99+ day(s) ago | just give l class +99 missile :P and +50 energy it s not like g class so other mods can be + asswell but only energy mod shnould be and missile + and increase fire power :P
g class is good, change the other mods to 0 |
BadSicilian 99+ day(s) ago | shields not so important really, they have goodish shields, what they need is the not-smart scanner ratings gone. that would kill their inflated pr`s by a nice ammount, only problem with g and l class are they are too high pr to back up with their weapons. their hull is fine, but their weapons or pr need to be dealt with. |
StrikeFreedom 99+ day(s) ago | yea.. G and L ship really needs to be improved :) |
GalacticMercenaries 99+ day(s) ago | RareHunter
Your the newbie
RareHunter was walking behind his pet Donkey and got kicked in the **** What a newb... |
DrKsTgUaRdIaN 99+ day(s) ago | omfgroflmfao// of all the players to respond to this thread you have got to be kidding me the ultimate newb e |
RareHunter 99+ day(s) ago | nobody not even fellow guardians, give a dam about your pointless suggestions yawn newb |