Krimzon 2006-12-06 |  | Starcraft Conversation |  | Hello. If u don`t no wat this is about from the title, then, wow. So, let`s dicuss Starcraft. Hhhhhhhhhmmmmmmmm, conclave or dark templar. Dark Templar. |
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Kusari 99+ day(s) ago | The best games I have ever played have been 1v1 where both play zerg. Always a crazy close fight, usually just a few hydras or multilisks difference determines the winner.
I have also noticed a new Protoss strategy emerging vs zerg. While the zerg is still busy making zerglings, the protoss makes corsairs and sends them out to pick off as many overlords as possible. If the zerg is caught off guard they can loose 3 or 4 overlords before they have time to respond (espicially if they dont have mutalisks yet). |
Travvivian 99+ day(s) ago | Whoops, I meant against Zerg. I`ve lost entire Fleets of BCs against Devourers and Mutilisk. |
Deiloche 99+ day(s) ago | Hmmm. Have to disagree with you on part of what you said, Travv. Battlecruisers are one of the few arial units who own all by themselves... of course, sci vessels are nice, but comstat stations usually suffice. Valkyries are good for fighting zerg air, but are otherwise not hugely effect. Scouts are the other dominant air vessel... though you typically want to bring in a few carriers for assaulting buildings.
Turtle tactics? I LOVE fighting turtle tactics. I`m a zerg player. If you turtle against me, I`ll take the rest of the map over... so I can afford to send 150 power of units at you every minute or two. Terran and protoss simply cannot keep up with the unending stream of units a well developed zerg can pump out. As well... you`re right, Taut, a good tank defence is hard to break... but that`s why you attack periodically. Keep on attacking, keep on damaging enemy units... it`s hard to keep a good defence. And, if you manage to fortify your defence enough to make it impetnerable, it means that you don`t have enough bases to compete with all the resources I`m pulling in by then. :)
Immobile defence is useful in small quantities. A few cannons for detection, a few turrets... to keep things from dropping on your miners, etc. But personally, I`d rather defend with the same force I use to attack, because if you`re constantly attacking and keeping your enemy on their heels, you won`t need to defend. Wars are always better fought on enemy territory, because then they are sustaining the damage of the battle, not you.
You don`t have to think on the high tech scale to win a battle. I`ve had a 40 minute battle on lost temple with a terran (I was protoss) that was so closely matched that neither of us could afford to progress past the basics. Him using a tank/vulture push, me using zealots/dragoons/observers. Probably the best game I`ve ever played. I lost, though. |
Treyarch 99+ day(s) ago | In my personal opinion Protoss= the god race "FOR AUIR!!!" but i suck at them, i mostly play with terran, and when it comes to zerg, i prefer to blow their brains out, then play them. Zerg are all about creating as many units as possible then swarming the enemy en masse` but with terran and protoss, it requires skill and strategy to get around obstacles and be unpredictable. so definetly Dark Templar over Conclave.... |
Krimzon 99+ day(s) ago | Any1, this is an idea, send an attack force of high templars, zealots, dragoons, and maybe reavers, to a terran base, while u send a carrier 2 destroy detection units, then send in a force of dark templar from an entrance different then the other force`s to make mince mat out of them. What`s mince meat any way? Any1 like my idea? It`s untested, but i think it may be good. |
Travvivian 99+ day(s) ago | Battlecruisers must be combined with a Science Vessel and Valkyrie Frigates to be of any use. Then they simply PW3N.
Taut: You don`t want so many units outside Bunkers, as Queens and such make mincemeat out of them. You generally want two Firebats + two Marines in each Bunker. Bunkers combined with Missile Turrets, for AA and Detection. Siege Tanks are a must, however when being swarmed, they tend to destroy you`re own units and buildings. Goliaths are also a Must, as is some Valkyries and Battlecruisers. Place the Goliaths in the Front, with the Bunkers. Turrets directly behind Bunkers. Siege Tanks go behind them, and if possible, on the High-Ground. Sprinkle BC`s and Valkyries on top for fun.
Yes, I`m a fan of Turtle tactics in Starcraft. XD |
Krimzon 99+ day(s) ago | Srry, Protoss own!!!!!!!!!!!!!!!!!!!!!!! |
Krimzon 99+ day(s) ago | The Protoss own all. But I don`t understand y 1 arbiter can`t cloak another arbiter. The arbiters r supposed 2 cloak surrounding units, yet u can`t have an arbiter cloak an arbiter that is cloaking it! Dont make no sense. Proross own!!!!!!!!!!!!!!!!!!!!!! |
Kusari 99+ day(s) ago | The only problem with Starcraft is that there is a limit on unit selection. Even with hot keys, it still takes to long to round up and accurately direct a large force, escpecially for the zerg who rely on superior numbers. |
Kusari 99+ day(s) ago | 1 word for you Tau. Defiler. All I would have to do is sneak one close enough to use dark swarm and all your ranged units become useless. Unless every bunker had 4 firebats, the zergling would shred through your defenses in about 15 seconds. Even with firebats I could break through, it would just take 2 waves instead of just 1. |
Tautvydas 99+ day(s) ago | Deiloche, yeah!! it was a plesure to read your post :) i`m not verry skillfull player,mostly becouse of lack exp playing with other players.
Terran require tactics and that is why i like them so much. it so much fun to nuke unprapared enemies :) protoss is expensive and require much more satellments with minerals and gas then other race. talking about zergs...i want to see how would you brake my defenses with all that hydralisks and cracklings. two bunkers, two or free units of teran soldiers (7soldiers+3medics)and fully upgraded 3-4 tanks ir rear. above flying sience vessel. no zerg will brake that through! at least computer never did. protoss sometimes do with their dark templars so you must be carefull playing againts them it is most important to notice them in time and lounch EMP rocket from sience vessel, then their are doomed.
the same thing with battle cruisers or carriers - alone their are like sitting ducks (just like p class on GC) especially cariers, but cover cruisers with several arbiters and woohooo! you`ll wipe out them just a crack of your fingers. cruisers must be covered with since vessels and scouts or valciries becouse cruisers are slow and vulnarable to invisible units (hiden scouts or protoss fighters under arbiter protection)
i dont know better war tactics game then starcraft:broadwar. good game play, low computer recourses, no lags or cracks, well balanced races...those people from blizard did hell of the job. free beer to them all :) |
Deiloche 99+ day(s) ago | ...
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Hey, KingHippie, I challenge you to a 1v1. I`ll be zerg. And I`ll utterly anihalate you.
As for all the other conversation... broodwar is almost perfectly balanced. Zerg have a slight disadvantage to protoss, protoss have a slight disadvantage to terran, and terran have a slight disadvantage to zerg. Very slight in most of these cases. Of course, I`m assuming you actually play starcraft, not moneycraft (AKA fastest or BGH or similar maps.) Moneycraft, protoss own. But who cares about moneycraft, there`s no point to playing the game if it`s money. Starcraft is about maps like lost temple. Additionally... when I mentioned the slight advantages of every race, I was referring to skilled players using them who actually KNOW the capabilities of every unit.
For new players... hands down, protoss is by far the easiest race to use. You don`t really need a lot of diversity with protoss to do alright, zealots and dragoons can roll over mostly anything.
Terran take a LOT of clicking, but they are still a lot easier to use than zerg (unless you`re me, I`m worthless with terran. I prefer zerg.) Tanks and battlecruisers are each the best at what they do, bunkers make for a mobile, high powered defence, buildings can be moved around both to scout and move your primary base... and, of course, the second most rigged unit in the game, medics. Medics are evil.
Zerg... zerg do take skill. They require a good mix of units. Though zerg en masse is still evil, it`s a lot harder to get to that point. Ever try fighting 60 hydralisks and 100 cracklings (fully upgraded zerglings) on lost temple? Hell, ever try fighting them on moneycraft? Say goodbye, your rear end is now wide enough that it`s part of your mouth.
The biggest mistake people make on starcraft is thinking that the more tech required to get a ship, the more important it is. Using pure carriers is like pure hercs on GC: You are going to die, painfully and horribly. |
KingHippie 99+ day(s) ago | Yeah. Protoss own Zerg.
and get 5 protoss carriers, a few recon droids, and you are undefeatable. |
stephen11 99+ day(s) ago | indeed zergs presence is enough to kill off the terrans |
Tautvydas 99+ day(s) ago | i don`t know... if we talk about broadwar expancion pack, then protoss is stronger in my opinion. becides a group of upgraded terrans with medics can wipe out any base...except zerg ultralisc :) |
stephen11 99+ day(s) ago | Zerg is the best unit in the game woo you cant beat it |
Kusari 99+ day(s) ago | "Is there a gas leak in here?" -Terran Science Vessel |
Tautvydas 99+ day(s) ago | "batleship reporting" :) i loved those terrans battle ships. having 5-7of them with some explorers is enough to wipe out every defenses :)
find install on server several month ago so no evenings belong to broadwar missions :) infested Kerigan is incredible! 2hit ant tank is gone :D |
Deiloche 99+ day(s) ago | Must FEED! |
Razgriz 99+ day(s) ago | dark temprlar |
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