TheShadow 2006-09-25 |  | New Race Menural Balancing |  | Special ability
Mineral plunder-Takes a certian number of minerals from a plundered planet based on land size
Empire death
Bankcrupcy - when unable to repay debt
Dies when no colonies left
Alien attributes
Difficulty Setting Very Hard
Maximum colony 5
Exploration no
Able to plunder X class planets No
Enslave Yes
Research Yes
Missions No
Race modifiers
Tax from population - 99 %
Agriculture yield - 10 %
Tax from Commercial + 10 %
Industry efficiency
(Industry efficiency) - 99 %
Demand for goods - 99%
Infrastructure Maintenance 0 %
Plundering colonies - 99 %
Mineral Generation + 100 %
now with the power ships and hight upkeep they have a low income causing them harder to be played as also with less colonies it would be easier to crush them
hopw this balancing works |
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Demandred 99+ day(s) ago | MWhahahha |
DrunkenMasters 99+ day(s) ago | I think something could be written after all these threads (I mean source)... |
TheShadow 99+ day(s) ago | Zenith can you help me out on that since people didn`t like my ship ideas |
Zenith 99+ day(s) ago | Also, if this race lives off mineral plunder, there should be some sort of algorithm that determines the amount you get per planet. I believe there was such a suggested algorithm on the old forum, but since it`s gone, I think you should find a new one.
Some ships would be nice too. All formatted according to the ship PR formula. That do not use chemical damage, unless you want a repeat viral race (my opinion) |
TheShadow 99+ day(s) ago | yea i thought of that as well Zenith the colonies need to be 10 your right on that and x class should be plundered gotcha |
Zenith 99+ day(s) ago | Personally, I don`t like the max 5 colonies bit. As well as the fact that they can`t explore or plunder x class planets. What will happen if they get an x class planet for some reason? They can`t cluster it, because it`ll leave them pretty short of planets. Even in the best situation where they have 8 planets, once they plunder they`ll be in danger of dying from a well-placed counter.
Also, the best cluster they can hope for is a c1. Which isn`t too great. So what, you say, they`re supposed to be mineral plundering. Well then, why give them near positive commerical and agri mods, while depriving them of everything else? Mineral generation only works with large numbers of planets, which I don`t see them having. You should have a race that synergizes, not a race that sends mixed messages. |
Omegian 99+ day(s) ago | ... uhm i would play that, maybe when i see the rest of it XD, sounds like that old forum post about a pirate race doing this. |