EphemeralEternity 2015-05-08 |  | Secrets of GC |  | So i figured i`d start a thread to share some of the things BW found and we thought they were interesting enough to share for you to comment, talk about, and laugh at. BW and i will probably share more later as BW finds things.
Land has nothing to do with how well you dig, its not a factor in the formula at all so spaz with 1 land digs the same as a spaz with 15,000 land
digging is best on sunday and second best on monday and is worst tuesday-saturday
if your credits are below 50k your digging is like 3 times worse if there`s a UW your digging is worse there`s an anti-dig time where digging is the worst possible
Prior to Slavery there was supposed to be a fairly complex trading system where there were levels based on something, and the higher that level the more cash you were able to trade with those you had trade agreements with. This idea was abandoned for what ever reason and slavery was implemented instead, though i would assume that part of these ideas were used retrofitted to make the slave reward system in place now.
A page on trade.
there`s a whole unused events section showing every UW that went off/failed and who did it
After level 200 infra was supposed to be 15,000 turns per level the code exist with the 2500 turns after level 100 but for some reason it never activate when an empire hit 200. but that would have certainly made max infra on turn based a heck of an achievement BW still isn`t sure why it never worked.
Edited by EphemeralEternity on 2015-05-08 |
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EmperorTPE 99+ day(s) ago | The Code Did not work for turns because if your using an If and else argument function which ever language ur using you need to make sure the else statement does not contradict the conditions met by the If statement.. Because technically the second statment contradicts the first statement. Because your still after 100 levels lol. Stephen Coding |
Pandy 99+ day(s) ago | I know that in the past I used to do really well on my u spaz which out of boredom I raised loyalty on to 5000, mind you it did really well before :P |
Pandy 99+ day(s) ago | Has the list been posted of every person who started and failed a UW ? Because that sounds interesting.
Also still wondering about dead class, they have been fun in the past to use as a football. |
Travvivian 99+ day(s) ago | ...bump. |
Wishes 99+ day(s) ago | For my experience of a newbie here ive been trying different turns set up for digging and so far the best was choosing between 3-4-5 turna depending on the day it gives me more artis ( talking for uncommun and rare time has orbs i mostly get 1 every turn or so) |
Pandy 99+ day(s) ago | not surprising that the dead planets suck for digging.
Is there any benefit to actually having a dead class planet ? I`ve heard rumours and experimented on increasing land on ultra years ago, but came to no real conclusion. |
AnnanFay 99+ day(s) ago | I think I`ve found something weird. The normal address you get when you click "Excavation Dig" is "/i.cfm?&7820&f=com_col_find&colid=31515868&tid=23"
However you can also dig at "/i.cfm?f=com_col_find" without specifying any data.
In the first link you specify "colid" which is the colony ID and "tid" which is the type of system as far as I can tell. Both my Spazs have TID = 23. You can enter various TID into /i.cfm?&popup=planettype&type=XXX and it will show you the planet details. (1-12,21-26,40-47,50-56)
It`s obvious that the system SHOULD require you to specify the system you are mining on. Otherwise, what values is it using to decide your dig probability? |
AnnanFay 99+ day(s) ago | "Things which effects the dig are:-
- Time of day (server time)
- Planetary upgrades & Planet type (for GC game)
- Paid-Account has +20% chance of finding stuff
- [...] race [...] how long you have been digging [...]"
We`ve confirmed time of day and planet type effect it. What about the "Planetary upgrades", "race", "how long you have been digging". There are also turns spent per dig, read somewhere that this might effect it. |
Ragnarok 99+ day(s) ago | So this means oceanic is actually better for digging than gas. Go figure. =/ |
EphemeralEternity 99+ day(s) ago | I do believe race matters a bit, BW would have to confirm though, but those values are how GC has always been, we haven`t messed with how digging arties work, haven`t changed a single value |
VALJA 99+ day(s) ago | not sure with new revision... but haven`t tried it yet... what i can based on of previous experience... i`ll still choose either 2 land gas or spaz... |
American4Ministry 99+ day(s) ago | I always thought gas was doing better than spaz.... :) |
Ankaar 99+ day(s) ago | Does race affect digging or exploring results? |
EphemeralEternity 99+ day(s) ago | The Lower the number the better it is for Digging. and you`ll notice when all the guides say the lower the land, it`s just that the planet types with smaller land have the best dig mod
Barren 5.00
Icy 0.85
Marshy 0.90
Forest 1.80
Oceanic 0.75
Rocky 2.50
Desert 1.60
Balanced 3.50
Gas 0.80
Cluster Lvl 1 3.00
Cluster Lvl 2 3.50
Cluster Lvl 3 4.00
U.Rich 6.00
U.Eden 10.00
U.Spazial 0.65
U.Large 4.50
U.Fertile 10.00
Dead 10.00
Similare C.1 4.00
Similare C.2 4.50
Similare C.3 5.00
Similare C.4 5.50
Similare C.5 6.00
Assimilated C1 3.50
Assimilated C2 4.00
Assimilated C3 4.50
Tainted C.1 4.00
Tainted C.2 4.50
Tainted C.3 5.00
Tainted C.4 5.50
Infected C1 3.50
Infected C2 4.00
Infected C3 4.50
Furthermore for S.class planet any S class planet that have less than minimum land is a bug it`s not supposed to happen each Planet has a mod that we`re unsure of, but at best guess any colony can be S class HOWEVER, only certain planet types can have higher than max land and i will provide those values for you now.
an S Icy can have up to 500 land paid 600 land
S Marshy 450 land paid paid 540 land
S forest 700 land paid 840 land
S Desert 2500 land paid 3000 land
S Gas 1500 land paid 1750 land
S Spaz 500 land paid 600 land
S Dead 1500 land paid 1800 land
all other planets have no bonus when they are S class
Fun fact X class planets were almost S class, they failed one check... furthermore the fact that paid accounts can explore X class planets is a Bug |
Caramelo18 99+ day(s) ago | oh cmon BW dont do this to us :p
Is spaz the best? Is Ocean better on some races? does pop size matter? does loyalty matter? does race matter? does amount of time spent digging matter? does amount of turns spent being odd or even matter? i cant even remember everything :P |
BadWolf 99+ day(s) ago | let`s just say you can probably trust some of those old rumors |
Caramelo18 99+ day(s) ago | So is it the spaz? which one is it? :p
And what other stuff, im a curious individual, i heard so many rumours in the past :p |
BadWolf 99+ day(s) ago | planet type is extremely important, and is one of the biggest factors AS. |
Ragnarok 99+ day(s) ago | One heck of an achievement, or a demonstration that you never did anything fun with your empire up to that point? xD
It would take, like, 10 years on normal server just to get to 200 infrastructure, 8.4 of which is used purely for research.
Shorten that to around 3 years on fast server, provided you logged in twice a day. |
Travvivian 99+ day(s) ago | W.O.W. |