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BadWolf
2014-07-14
  Formula Amendments & Fixes  

Azuraealus brought to our attention/reminded us that the plunder formula was actually incorrect inside of Exule`s guide The listing everyone is given for the formulas, and other information

Over the course of checking things out we also discovered that the mineral formula was wrong.. These have both been corrected and the correct formulas are as follows

  • (([Planet Population * 2,500] + ((5,500 * [Total Planet Infra^2]) / Planet Land) + [200,000 * Planets in colony]) / 15) * Race Plunder Mod = Credits from Plunder

    The change on the plunder formula is a minor one it`s actually the sum / 15, and not:- ([200,000 * planets] / 15) What Stephen provided everyone with many years ago.

  • * (Planets in Colony * ((0.13 * Mining Research) + 1) * Race Mining Mod = Minerals per turn

    This one is just silly.. This whole time we all thought that mining infra was 10% per level, but in actual fact each mining level is 13%.. Everyone can feel free to double check these yourself but i was rather surprised personally to see that. -^

    BW`s Notes

    * Planets in colony is strictly coded; Meaning that planets are set in values of 5, 25, 125, or 1.

  • Cluster Lvl 1 will always be 5 planets in this formula.

  • Cluster Lvl 2 will always be 25 planets in this formula.

  • Cluster Lvl 3 will always be 125 planets in this formula.

  • Everything else will always be 1 planet in this formula.

  • Infected clusters from both Viral, and Collective will always count as 1 planet in this formula. Only usable to the specific race

    ** All values in GC are rounded to their nearest values though ColdFusion 5 (The back end engine of GC) does some weird things so values may not always be 100% exactly as expected.

    Edited by BadWolf on 2014-07-14
  • EPrussia
    99+ day(s) ago
    thanks BW this is why i mentioned about new guides in another post

    Artifacts page sum are missing there most are there

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