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Pandy
2006-08-23
  GC Suggestions  

GC Suggestions

or
http://hhunters.gfx-pro.net/Projects/GC_Suggestions_Collated.htm

Edited by Pandy on 2006-08-23
SnakeS
99+ day(s) ago
As you requested Pandy, here is the suggestion for Persianna

When you attack an empire under Persianna effect, the attack miss becoz of a Warp effect. If your fleet encounter a warp effect, it can be moved very far from your empire, or very near.
As a result, when someone attack an empire under Persianna effect, the attack should fail, and the empire should lose a random amount of turns (between 3 and 7).

And that`s how we have a useless artifacts becoming interesting
basian_[S]
99+ day(s) ago
Yes, stephen will never read this that is completely correct

Im not saying its not going to stop spamming, ultimatly spamming will always occur, you`re not going to stop it, the temptation of building 40 hercs for a quick counter will always be there...

what im talking about is unbalancing a relatively balanced ship list as it is. For example, all of guardian G and L class lack a no retal mod. If you gave it to them, it would give guards about 3 more decent ships to use... K class will become stronger int he long run, and many miner ships will be significantly improved by this. Basically all im saying is removing that "feature" if you will, from the ship, you simplify the battle system even more, and in my opinion, its pretty simple as it is now, why do that?
DarckKnight
99+ day(s) ago
well basian i think your failing to see the point spaming will get harder and force people to actually try to stack instead of spaming

"any ships with range, ie 9, or so, will instantly become the most commonly used ship. Someship that lack the no retal mod, will now be used a lot more... ie, the miner destroyers, and K class.... K class were suito herc killers before, they will now be true herc killers... at least on defense.... "

i fail to see what your trying to say here, if you're saying people will spam 9 range ships it won't work they don't have the hull to stand before 10 balanced stacks, has for being able to use other ships that sucked cause not having no retal whats wrong with that? i'm talking
now about k class, k class don't have no retal right now, hercs has no retal and no defense, if you give k class no retal it still stays the same, hercs hit k class one round, k class hits hercs the other round , no change in there you can check that in greenyedi batle calc

further study of how things would be if every ship had no retal would be if greenyedi tested it in his calc

example of how hard it is to defend has a collective against a herc tyr nirv spam, since collectives don't have mutch ships with no retal available, even if the spamer doesn't uses buffer stacks the nirvs and tyrs will wipe out the neutrals that haven't got no retal without sufering that much damage, that wouldn't hapen if everyship had no retal increases the chances of stoping the spam

this is just an ideia you and me both know stephen only does what he wants this might never be implemented
Gornach
99+ day(s) ago
Ok Basian_[S] :-)

Well I have often got spammed and with a balanced stack, nearly always lose there attack. They are easy to retaliate, it's just to use the good ships to retal. and they lose planets. On the Slow server they can be hard to catch, but not such a big issue that it's made here.
If people use the same ships/stacks all the time, they will be easy to build against in Def. and Att., as it is any ships have a weakness, so if you use different stacks you will be much harder to predict and due to that harder to fight.
basian_[S]
99+ day(s) ago
Im saying that if there were a large number of threads about historia abuse in the old forum, what makes you think that they will get in here and be listened to? beleive me, i agree that they are completely over powered....

DarckKnight, there are several ships that i could think of off the top of my head that would drastically change their usage if this was implemented....

any ships with range, ie 9, or so, will instantly become the most commonly used ship. Someship that lack the no retal mod, will now be used a lot more... ie, the miner destroyers, and K class.... K class were suito herc killers before, they will now be true herc killers... at least on defense....

Now the battles will become a test of attack type, range, and hull/pr & damage/pr ratios... lacking the differance in special abilities, ships with better ratios but lacking the special abilities will be used, and ships that are popular now, but have the special abilities will not beused... changing the aspec of battle quite a bit.

solution to the ship selection issue, and unbalacing of the ship list? make it when they fight unopposed.... what do we have? flanking from UC... did it work??? no....
Gornach
99+ day(s) ago
basian_[S] I know the Historia part have been up in the old Forum, but DarchKnight do have a point and this is for GC Suggestions, so think it's rightfully here.
If you are and old Empire on Slow and had the Cap. Lab going for a lot of time and used some turns for digging, those players could if they wanted keep a player out of the game for weeks.
When I was A. Miner on Slow I had stored about 20 Historia's, with a Empire that was just about a year old, I could have stopped a unpaid Empire, from being able to play for more then 10 days. That is to much power for any player to have, in my book anyway.
DarckKnight
99+ day(s) ago
basian i consider a 10 stacks balanced fleet a stack, i've seen what a no retaliation balanced fleet can do to a spam, guard viral aminer terran no matter what race,

about ships geting stronger if every ship has no retal i don't think so, so far i've seen only one ship that has no retal and no defense that can take fire from 10 stacks and still win the batle thats the herc, if some ships will lose their advantage if every ships has no retal thats mainly the ships that are solely used to spam like pyths borrs nirvs , the player that is stacked will have higher chances of wining the battle

i could care less what hapens in UC XD
basian_[S]
99+ day(s) ago
hmm, i think there are a few threads in the old forum like that DarckKnight, about historia abuse....

And your suggestion sounds a lot like the flanking aspect to UC, which if i am not mistaken... didn`t really promote stacking, just having all stacks (which still isn`t stacking in my book, just becasue you have 6 or 10 stacks doesn`t mean you stacked, means you built ships... wanna cookie?)

BUT, that idea takes away some of the advantages of using some ships =(, and will undoubtledly make some ships too strong...

Going off what you say Darck, make it a chance for any stack that is unopposed in the round to have those attributes... just like flank does, except it isn`t everytime. Still gives a bonus to using ships that have that ability, and a penalty to using ships without it, and it gives a penalty to those who don`t use 10 stacks...
DarckKnight
99+ day(s) ago
forgot about the historia problem those things are too strong you can actually prevent a player from playing this game in slower servers, thats just wrong
DarckKnight
99+ day(s) ago
well donster thats the purpose of it to be able to get borders out of them
donster
99+ day(s) ago
Making A.Miners and Terrans "kill-able" will not stop that style of playing. If you only have one planet, it`s easy to explore so instead of one planet empires, you`ll have four or seven planet empires and they will never dies.

The one thing it does it does get you is the ability to get borders from these empires. There is a lot of merit in that.
DarckKnight
99+ day(s) ago
here some problems that need to be adressed
1 planet aminers and terrans, make that when an empire reaches 100 or 150 days is able to get killed

marus need another source of income like collective, they could be able to produce CG's no need to have many races buying cg's most of the markets are always empty


spamers must die, heres something to stop that
give every ship this
No retaliation
Ships attacked by this ship cannot return fire.

force people to stack =P
Gornach
99+ day(s) ago
PS: Pandy thanks for making this thread :-))
Gornach
99+ day(s) ago
I think the slave part is good, because slaves do revolt if they see a sign of weakness. A drop in PR. to half the slaved might be more fairly, due to the fact that slaves use to be badly trained and tend to have bad weaponry.
But think it's fair that slave-empires get there freedom automated.
BLARG
99+ day(s) ago
My suggestion is that stephen sells GC to me for 100 USD and a used condom.
GalacticAddict
99+ day(s) ago
I think when you explore there should be a spot of for date and time discovered in GC for the planet.
HYBRID
99+ day(s) ago
i like some of them i hate the slave one if u are attacked u lose slaves not fussy at all i dont mind the others but a few more im not fussy on
TheShadow
99+ day(s) ago
well let me see i like most of them not all
Omegian
99+ day(s) ago
... i like the digging suggestion to EA, cuz he and I have the same problems, thanks pandy for the collation
achilles
99+ day(s) ago
Very good rubric Pandy. I appreciate all the time and work you put into it and hope stephen uses this for the basis of any future GC updates.

Note : I did not see any suggestions of bringing mento`s, darkmaru or any other NPc new races in the sugestions ---keep em away >.< Kalzul is enough

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