ear614 2011-03-03 |  | Ship of Your Dreams |  | Now if you could have any ship for any race what will it be. It doesn`t matter if its a made up ship or so just have fun with this. :)
This is my dream ship.
Name J.BanHammer Class Fighter Weapon 9,001 Energy Damage 0 Kinetic Damage 9,001 Missile Damage 0 Chemical Damage 0 Hull 9,001 Range 21 Scanner rating 0 Power rating 9,001 Cost per unit 101,471 Upkeep -666 1 turn produces 9,001.0 Mineral Required Mineral Required Terran Metal 0 Red Crystal 0 White Crystal 0 Rutile 0 Composite 0 Strafez Organism 0
Ship Specials No retaliation Ships attacked by this ship cannot return fire.
Ship Attributes Defense Modifier Energy Shield + 50 % Absorption Shield + 50 % ECM + 50 % Ionized Hull + 50 %
Please don`t make a big deal over this and use it to have fun |
|
ear614 99+ day(s) ago | Kamikaze pretty cool |
PizzaTheHut 99+ day(s) ago | id modify that to intice all small fodder to do the same up to 50%
and also make the large version |
Shadowrha 99+ day(s) ago | Over the centuries of surviving numerous onslaught and wars. The Strafez creatures evolved both in physical and intellectual capacities, but these are not the only ones that evolved in the structure of the strafez organisms.
Name Small Elder Strafez fodder
Class Special
Weapon 0
Energy Damage 0
Kinetic Damage 0
Missile Damage 0
Chemical Damage 0
Hull 5
Range 2
Scanner rating 0
Power rating 85
Cost per unit 700
Upkeep 2
1 turn produces 300.0
Mineral Required
Terran Metal 0
Red Crystal 0
White Crystal 0
Rutile 0
Composite 0
Strafez Organism 4
Ship Specials
No Defense
This Ship can`t return fire when attacked.
Kamikaze
When attacked, this ship rams the offender causing 2% hull damage to the enemy ship.
Ship Attributes
Defense Modifier
Energy Shield 5%
Absorption Shield -70%
ECM 90%
Ionized Hull +90% |
PizzaTheHut 99+ day(s) ago | mine was for a strafez but 2 days later the event starts and BOOM strafez empire |
elemental 99+ day(s) ago | i MODIFIED it. if you want, think of it as V 2.0. i would have done the same name whether or not there was already a H. Hive |
PizzaTheHut 99+ day(s) ago | you stole ship name :( |
DraconianParadise 99+ day(s) ago | wow cool thread. its always nice to see so many people with ideas
its a shame stephen no longer looks at the forum, or gives the admins more autonmous power to be able to change the game |
ear614 99+ day(s) ago | HH thats what we call ***** of your dreams. |
elemental 99+ day(s) ago | While everyone has been bickering, Collectives have been perfecting what they do best: capturing
Name: H. Hive Mind
Class: Dreadnought
Weapon: 25,000
Energy: 5,000
Kinetic: 5,000
Missile: 5,000
Chemical: 5,000
Hull: 25,000
Range: 30
Scanner Rating: 0
Power Rating: 30,000
Cost Per Unit: 100,000
Upkeep: 5,000
1 Turn Produces: 2
Mineral Required:
Terran Metal: 100
Red Crystal: 100
White Crystal: 100
Rutile: 100
Strafez Organism: 100
Ship Specials:
No Retal
Ships attacked by this ship cannot return fire.
Perfect Capture
All units in fleet gain 100% capture, and can capture "uncapturable" ships.
Flanked
Ships in the opposing fleet lose all of their specials for this battle.
Ship Attributes:
Defense Modifier:
Energy Shield + 50 %
Absorption Shield + 50 %
ECM + 50 %
Ionized Hull + 50 % |
HoneyBucket{HH} 99+ day(s) ago | The ship of my dreams could destroy every ship posted here and then some and it wouldn`t even be scratched. Also it would please me in ways unimaginable to most men. And give me more money then I could possibly spend. And give better advice then anyone has ever known. And ermmm some other stuff I can`t mention here in this forum. |
Shadowrha 99+ day(s) ago | Good additional idea there whatIsTheMatrix. Yeah the idea is to create only one ship at a time. That`s why the upkeep is high enough so it can`t survive by itself on high PR. The retreat part of it would be hard to encode if this ship where to be implemented but a good substitute would be -25% casualty if the fleet is defending against attacks. Nerfing it would work as well. |
WhatIsTheMatrix 99+ day(s) ago | I love the flagship idea. Make it no more than a modified battleship though. No difference in weapons and only ONE can be built per fleet. It never fights until it is the LAST ship in the stack and has a 25% chance of retreat if the battle wages in the attackers favor if the flagship is defending.
In addition, + 1 range to all ships in the fleet and +5% attack strength. -5% defense strength to defending forces.
If last ship standing, gets two free shots at the enemy stack then normal battle until either it wins or is destroyed.
Upkeep is high. Limit of 1 per fleet, can be rebuilt only after entire fleet is lost or disbanded. Building will not bring you out of DP. Will NOT affect PR more than a normal battleship (thats what it is). |
Shadowrha 99+ day(s) ago | With the long term success of Organic Engineering and Composite research in ship construction, Scientist began experimenting into combining the two research to make a better ship. The hardships of integrating metallic components into an organic creature or vice versa resulted in the creation of a hybrid ship which complements both their strengths and weaknesses of both research. The Strafez Stalker was born.
Name Strafez Stalker
Class Special
Weapon 250
Energy Damage 125
Kinetic Damage 0
Missile Damage 0
Chemical Damage 125
Hull 100
Range 6
Scanner rating 0
Power rating 315
Cost per unit 5,300
Upkeep 530
1 turn produces 12.0
Mineral Required
Terran Metal 0
Red Crystal 2
White Crystal 2
Rutile 1
Composite 10
Strafez Organism 10
Ship Specials
No Defense
This Ship can`t return fire when attacked.
No retaliation
Ships attacked by this ship cannot return fire.
Ship Attributes
Defense Modifier
Energy Shield +30%
Absorption Shield -10%
ECM -10%
Ionized Hull +50% |
VeniVidiVici 99+ day(s) ago | me likes the titan flagship idea...but i wouldnt give it weapons. |
ear614 99+ day(s) ago | I can actually see this begin mae into a ship. |
Shadowrha 99+ day(s) ago | The C. Antlia Battle Cruiser was designed to keep at bay the advance of The A. Miners in previous Terran Miner wars but never was finished. Upon completion it was deemed no longer necessary and was stripped of its original design to serve as auxiliary vessel to moving war fleets. With the renewal of conflicts between different races, The Antlia was then again refitted to its original state and sent to support large ships in combat.
Name C. Antlia
Class Battle Cruiser
Weapon 1,500
Energy Damage 500
Kinetic Damage 500
Missile Damage 500
Chemical Damage 0
Hull 6,000
Range 8
Scanner rating 1,000
Power rating 2,150
Cost per unit 32,125
Upkeep 3,200
1 turn produces 5.0
Mineral Required
Terran Metal 0
Red Crystal 10
White Crystal 10
Rutile 10
Composite 20
Strafez Organism 0
Ship Specials
No retaliation
Ships attacked by this ship cannot return fire.
Ship Attributes
Defense Modifier
Energy Shield +20%
Absorption Shield +20%
ECM -30%
Ionized Hull +33% |
JJtheDairyQueen 99+ day(s) ago | the 300k per turn build rate makes me lol |
Shadowrha 99+ day(s) ago | In every engagement the Terran race never had a ship to take the role of flagship to take command of the fleet in war. Thus the Terran race placed all knowledge and technical expertise to come up with one ship to take on the role that symbolizes the might of its Terran creators.
Name T. Titan
Class Special
Weapon 55,000
Energy Damage 15,000
Kinetic Damage 12,500
Missile Damage 15,000
Chemical Damage 12,500
Hull 250,000
Range 11
Scanner rating 1,000
Power rating 300,000
Cost per unit 5,000,000
Upkeep 500,000
1 turn produces 1.0
Mineral Required
Terran Metal 10,000
Red Crystal 7,500
White Crystal 7,500
Rutile 7,500
Composite 7,500
Strafez Organism 10,000
Ship Specials
Spectrum Scoping
Fleets joined by this ship gains 1 range
Flagship
Fleets joined by this ship gains 10% damage and 5% hull
Ship Attributes
Defense Modifier
Energy Shield 0%
Absorption Shield 0%
ECM 0%
Ionized Hull 0%
Corrected version |
Shadowrha 99+ day(s) ago | In every engagement the Terran race never had a ship to take the role of flagship to take command of the fleet in war. Thus the Terran race placed all knowledge and technical expertise to come up with one ship to take on the role that symbolizes the might of its Terran creators.
Name T. Titan
Class Special
Weapon 45,000
Energy Damage 15,000
Kinetic Damage 12,500
Missile Damage 15,000
Chemical Damage 12,500
Hull 250,000
Range 11
Scanner rating 1,000
Power rating 300,000
Cost per unit 5,000,000
Upkeep 500,000
1 turn produces 1.0
Mineral Required
Terran Metal 10,000
Red Crystal 7,500
White Crystal 7,500
Rutile 7,500
Composite 7,500
Strafez Organism 10,000
Ship Specials
Spectrum Scoping
Fleets joined by this ship gains 1 range
Flagship
Fleets joined by this ship gains 10% damage and 5% hull
Ship Attributes
Defense Modifier
Energy Shield 0%
Absorption Shield 0%
ECM 0%
Ionized Hull 0% |
WhatIsTheMatrix 99+ day(s) ago | This is a low maintenance version of the Terran Destroyer. It has only slightly less firepower than the T. Garuda and half the hull. It is designed to be built in large numbers to quickly inject a fleet with a large quantity of firepower at low cost. It has good defences against Chemical damage due to the nature of Composite material however these ships will become decimated quickly if met with direct incoming fire. A good fleet admiral would know where to strategically place these vessels to maximize their effectiveness.
Name Light Destroyer
Class Destroyer
Weapon 350
Energy Damage 350
Kinetic Damage 0
Missile Damage 0
Chemical Damage 0
Hull 750
Range 5
Scanner Rating 10
Power Rating 322
Cost Per Unit 2452
Upkeep 100
1 turn produces 20
Mineral Required
Terran Metal 0
Red Crystal 0
White Crystal 0
Rutile 0
Composite 12
Strafez Organism 0
Ship Specials
None
Ship Attributes
Energy Shield -10%
Kinetic Shield - 20%
ECM -10%
Chemical +10% |