HoneyBucket{HH} 2010-03-06 |  | Dig Time: Alternate Time Zones |  | So this has been brought up time and time again. It is about time that something is done about it.
There should be dig times for people on both sides of the globe. It is not balanced to have certain areas of the world that get an advantage in acquiring artifacts. Very few healthy individuals who live a normal life, in the Western Hemisphere, have the opportunity to dig very much.
One possible way I though of is to cut the normal dig time in half and separate the two halves by 12 hours. (if you have the full dig time twice a day, I think it would drastically unbalance things because some people would hit both times and have twice the usual amount of artifacts)
Though if the usual people are only getting half the artifacts and that is going to change things as well. So what do you guys think is the best way to handle this and keep it fair and balanced? |
|
Schaijk 99+ day(s) ago | Splitting is not a real solution because there will always be people inbetween that will not have a `fair` dig time. There is only 1 fair way to deal with things like this and that is shift digging time by 1 hour every day. That way everybody will get the optimal dig time once every 24 days. |
Feanor 99+ day(s) ago | What are the two mixed dig times every day? |
SagacityUSRR 99+ day(s) ago | Here`s an idea : Is there a way the digging could be put in the project area and them assign a value of say ... so many turns for each dig type so rare would have the least amount of turns and Commons would have the most that way it wouldnt matter what time zone you are in you would have full ability too dig for the artifacts
things that would effect each empire for their amount of turns is whether or not they are paid account as paid accounts accrue turns faster .
So to figure out the amount of turns simpley take the amount of turns that can be earned in the already established time ( 30 minutes for rare I think )and depending on whether its a paid account or not then give the empire those turns (figure ou how many turns are created in that time) then those turns can be used whenever , that solves the time zone issue completely also gives another reason to get paid as you will get FULL dig benefits
These values given of course would renew each new server day so you couldnt save up the turns. |
SagacityUSRR 99+ day(s) ago | The simplest way to fix the unfair dig times is to just split them and move them 12 hours that way all have equal shot at getting them it might not be the best for any time zone but at least people from North AMerica wont be getting hosed since Rare dig time is 430 am where i live i can never dig for them.... even if it was shifted 4 hours that would at least allow for early morning digging here in North America I stay up till 1 am and dig tll 2 am because its the onl time i can get the good digs i cant stay up later than that very often , then to top that off the srtifact formulas are extremely unbalanced ( and NO im not talking about the gordo ) switch a few yellow and switch a few amber and opal around for other less used artis would go along way to making this game more user friendly |
PoisonousCandyCane 99+ day(s) ago | I am only trying to get assim bases for gentes (gordos) but that seems to be a very elusive artifact! Uncommon time is @ 4:30am for me which is a horrible time for me!
Anyway, suma did have an interesting suggestion, but maybe it needs some minor tweeking like a consistent time depending on the day of the week... something like this:
Monday 12am Rare dig (2pm uncommon)
tuesday 4:00p
wednesday 8:00p
thursday 12:00pm
friday 4:00am
saturday 8am
sunday.... I don`t know but you get the point |
ThinkSlow 99+ day(s) ago | I am glad this is getting serious attention. Maybe this has already been noted, but on slow and normal, and even on ultra, it does not take very long to use up all the turns you can afford for digging. |
MegaDeus 99+ day(s) ago | Dig time changes? More towards the favor of every player?
Huzzah!
That means I wouldn`t have to bother getting up so friggin early to dig
Rare dig time for me is 4:30 AM. Which is not cool. =/ |
Knossos 99+ day(s) ago | I would love this. I would like to dig when the suns out for a change. |
BorSup 99+ day(s) ago | There are two mixed dig times everyday, when you find them you will notice that you get Rare, Uncommon, and Common. This is and has always been my favorite time to get STC`s and Assm bases, along with a few other gordo and maj dinero making arties. |
UberPansy 99+ day(s) ago | I think even with your balancing idea of an additional 50% artis, it wouldn`t be feasible on TB servers. |
PistolPete 99+ day(s) ago | Too many posts to read right now. Dunno if any of you suggested this, but how about making the digging times random each days. Since it will be harder to hit the digging time, they could be increased by 50% or somthing like that. I like this idea, because everyone are equal, and because those who puts an effort into it, will find the digging times, and those who dont, will not. |
ArchAng3l 99+ day(s) ago | To summarise my point:
Changing the digging time aims to let players have EQUAL chance of digging. Every player have their own time for gc. So let`s jus measure the effort players put into this game by the turns they spend on this game instead of different time they could get online.
To prevent too many artifact harming effect from this balancing, make those potent artifact more difficult to combine. Or reduce the effect of some artifacts.
I sincerely hope that all changes will get normal players vote instead of implementing behind the scene. |
Deiloche 99+ day(s) ago | Sidenote: This would also have to be server specific... bleh. As it would rely on how many turns you use for the server.
But I am still against completely changing the dynamics of how the game works. Changing the timezone thing, sure. Changing it so that it`s specific to YOU, I disagree with. Though my counter proposal still is there. |
Deiloche 99+ day(s) ago | I understand your point. But it also changes the ENTIRE dynamics of the game. Here`s a counter proposal:
Take your basic concept of digging being based on the empire and having it reset at the refresh. Now, change it so that they have to "level up" their digging. Start with 30 minutes of common digging, followed by 30 minutes of uncommon digging, followed by 30 minutes of rare digging, followed by 30 minutes of common digging, followed by bleh for the rest of the day. |
ArchAng3l 99+ day(s) ago | GCL is jus happen to be the player at the right timezone who choose to dig instead of building.
A players have couple of choice to play this game.
1)Research on and on to get as much income and money as possible.
2)Spend all your time to build up to control the rank
3)Spend all the time to dig of artifact so that you could potentially control the rank or uw if you want to.
For 1, players can control the market or have the resources to build and fight for long time if they want to. Meaning they could control the rank if they want to anytime since they can stop the market or have enormous resources to fight.
For 2, players can control and hold the rank most of the time. Holding the ranks means the power to make uw succeed or prevent enemy from climbing to do a uw.
For 3, can hold the rank and create obstacles to uw anytime he wants to. But only for short period of time.
Player2, cant complain that player3 is unfair to the game. SInce player3 did not complain when player2 hold the rank most of the time.
In my opinions, every player choose the style and role they want to be to enjoy this game. You can`t force player to only be player2. If that`s your sole purpose, remove the market and artifact. Then players only option to play this game will be to become player2. |
ArchAng3l 99+ day(s) ago | TIme? How do you define time? A players, A, can get online for 10mins per hours for the next 12hrs. The total time he invest in this game will be 2hrs in total. Compare to another players, B, who could be online for 3hrs at one go.
If we adopt suma idea, Players A could dig everyday for 12days consecutively. Players B could only dig for 3days consecutively. Player A spend less time on gc than player B, but their opportunity of digging differ.
Hope you are getting my point.
My definition of time is the net total time spend on this game, not how wide of the timespan a player can get online.
Focusing on research, player B definitely will get better in infra research or building of ships compare to player A. |
HoneyBucket{HH} 99+ day(s) ago | Plus we want to make it easy for everyone to dig, but not too easy or else we`ll start getting too many people like good ol` GCL who will spam the he.ll out of people with arti`s all the time. God i hated that guy. Setting off a UW when he didn`t want to was virtually impossible with the amount of historia, stc, md`s and barrera he had. Almost nothing you could do. He practically controlled time itself when he wanted to. |
Deiloche 99+ day(s) ago | Which is how it should be, arch. Devote more time to the game, get more out of it. That`s how infra research works. That`s how battling works. Why should digging be different? |
ArchAng3l 99+ day(s) ago | There should be more artifacts around since our goal is to let all player have a chance to dig instead of only certain minority player who happen to be in the right timezone...
You can always reduce the digging time or limit the number of turns if you want to hold back on the scale of artifact building.
But my main point is having equal digging opportunity for all. Suma idea is beneficial to those player who have the wider timespan to get on to gc while restrict those few player who only have that few hours a day on gc. |
HoneyBucket{HH} 99+ day(s) ago | As usual, not too shabby of an idea Arch. The only potential problem I see is that there very easily could end up being a whole lot more artifacts around. Not necessarily bad, but could have a pretty large impact on the game. Also I think it should be a certain amount of turns instead of time, mainly due to the turn based servers. Maybe a few less turns for the turn based servers though. |