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devorock
2010-03-03
  clustering ...  

if u have four 0 loyalty clusters 0 pop and one 2500 with pop.when u cluster will loyalty be 500 or 2500?
devorock
99+ day(s) ago
thad` make most my ships bigger projects then anything we`ve done so far 1 a turn =P
Deiloche
99+ day(s) ago
Perhaps? Of course it would be! We`re freakin` immortals (comparitively.) Especially on RT! A generation for our subjects being 5 turns, then that means our subjects don`t even live for a minute! That means that there are 2160 possible generations a day! Definitely freakin` immortal. Hell, even on slow there`s almost ten generations a day.
Deathroe
99+ day(s) ago
Good stuff, I especially like H.B., "breed the high loyalty people"! And maybe Deloche is right, as rulers we are Immortals - perhaps social engineering would be an important aspect of our ruling responsibilities. LOL
devorock
99+ day(s) ago
hehe ya their like rabbits ...cept on my ularges dang pious bunch won`t grow =(
Deiloche
99+ day(s) ago
Whatever works eh? Fearful obedience turns into loyalty over the generations. Clearly, we`re immortals whereas our populace dies pretty short lives. After all, look at the population growth rate. I imagine that 5 - 10 turns is a generation for our populace, ahaha.
devorock
99+ day(s) ago
as long as they pay taxes don`t care if they love me or fear me.. ^_^
EnderWiggin
99+ day(s) ago
sounds more like obedience after the whole martial law thing than loyalty.... lol
VALJA
99+ day(s) ago
now i understand... of course the high loyalty pop will stay loyal... they`re scared not to be coz you will kill all the not-so-loyal pop... lmao...
Deiloche
99+ day(s) ago
Ahahahaha. Three on one, Deathroe gets owned all at once. ^^;
ArchAng3l
99+ day(s) ago
not really.. actually it`s logical.. u remove pop which is less loyal to you. Then you left the pop with high loyalty to you alone.. clustering them will be high loyalty since the only pop left are those with high loyalty during the clustering..
Deiloche
99+ day(s) ago
Why? It`s logical. Any future population is born to the population that is already extremely loyal, and thus raised to be loyal. Cheaper to make a smaller population loyal and grow from it.
HoneyBucket{HH}
99+ day(s) ago
lol DR... makes perfect sense... kill off the low loyalty people and breed the high loyalty people... guaranteed higher loyalty individuals... =)
Deathroe
99+ day(s) ago
side note: It has always troubled me that you actually (more efficiently) can increase Loyalty by killing off your population .............

Troubling, if you think about it :)
Deiloche
99+ day(s) ago
It`s a common tax trick, ESPECIALLY useful on slower servers or for guardians. Takes a month to loyalty something on slow, bit of a time sink. :P
VALJA
99+ day(s) ago
normally IF i want to max the loyalty on any cluster, i will cluster all 5 planets first... even a C2, i`ll cluster a C2 first then i`ll max it... so it`s quite interesting when devorock brought up this issue... at least i learned something new... lol...
Deiloche
99+ day(s) ago
It might be done with logs or something else like that. It shouldn`t really matter. When clustering planets, always kill off pop on the lower loyalty planets.
Archaeoptyrex
99+ day(s) ago
I thought it averaged across population ...

as everyone has been saying, best to zero pop the low loyalty planets before clustering. This guarantees max loyalty. Most important for guards.
HoneyBucket{HH}
99+ day(s) ago
Valja, nobody knows the formula, I don`t even think stephen knows the formula. It might even be random, I don`t knows. All I know is that the loyalty is based on population, it might average out based on each person counting for the amount of loyalty that that planet has. Not sure how to explain it exactly.

But yeah seifer is right, if you kill all the pop on the low loyalty planets\clusters than the made cluster will have the loyalty of the high loyalty planet\cluster (the one with pop on it).
DraconianParadise
99+ day(s) ago
Holy cow pat you can make U clusters !!
VALJA
99+ day(s) ago
Seifer is right... i`ve tested this one... (0 x 4) + (1 x 50) = 50...

so now i`m wondering why there are difference in calculation between both situations... lol...

does anyone know the exact formula that can answer both situations?

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