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Euthanasia
2010-03-03
  turn based servers dying out  

Jus thought id take the oportunity to say that theres something seriously wrong with GC especially on the TB servers
There is such a lack of people on these servers these days that UW`s are becoming too easy for players who attempt them, the resulting massive punishments of 90% resourse loss on every other empire is resulting in apathy. I`d like to point out that the new reward of a masive planet and a ship from another race for the winner on top of punishin all other empires with the 90% losses is in danger of Killing off Slow server completely
I dont see this being a particually slow process that has some time to go most of the process time has occured its about to die as we speak. id describe as being in Intensive Care waiting for the plug to be unplugged. The signs are that Normal is soon to be going the same way repeated UWs by a fed. people get fed up its too easy to do a UW on top of that they get angry that there are massive rewards which leads to the oposition thinking why bother and quitting. This makes it easier still to do a UW for the "Winners" repeat....repeat, server death!
Some will say this is a war game so what if we are winning its natural to happen. True thats a very good point but winning shouldnt make the game unplayable for others therefore without some sort of action the "winning people" will be the only people left playing and even the winners will get board of winning against no oposition sooner or later leading to game death

Something needs to be done NOW before it is too late, which it may already be for slow..

Things that might help,
1 Reduced/No prizes for doing UW, name on UW list should be enough, planets and ships are by far too much to give away on Turnbased. By all means keep them on RT i dont give a monkeys about RT

2 revert to the old 90% losses system where only random minerals etc are effected by the 90% loss. Again only TB servers.

Thoughts?Do other people feel this way. can u see the Slow servers dying or is it just me?
HoneyBucket{HH}
99+ day(s) ago
Definitely no rewards...
Feanor
99+ day(s) ago
Love HB`s suggestion, and I would like to suggest that we don`t have any rewards for recruiting, at least to start. Let`s do it for the love of the game. We can work on a rewards program for newer players, maybe after a certain time.

Just a thought
HoneyBucket{HH}
99+ day(s) ago
Maybe we should all make it a personal goal to recruit people. If everyone can get one RL friend to play and maybe make posts in their facebook or myspace in attempt to recruit, we could get at least a few new players. What I think we need, is someone to write up a very appealing and interesting advertisement, or short description; maybe someone like SD (who is an awesome writer)... we could all post it up and see what response we can muster up.

What do you guys think? Any other ideas? Any volunteers for writers? I am a pretty good editor but not the most creative writer; I would be more than willing to help out.
Deiloche
99+ day(s) ago
Agreed. Most of these suggestions are based around the fact that we have almost nobody. We need new people. THIS is the problem.

How are we going to fix it?
Euthanasia
99+ day(s) ago
Some very interesting points coming up it makes fascinating reading!

However i think almost everyone has glossed over the player counts and lack of new players. id like to see stephen pull his finger out and get the game linked into facebook or something like that for exposure. Admitidly i do not know anything about that process how to do it or how much it costs but itd surely get the exposure it needs to get new players in. Stephen i imagine would have to do this so it probs wouldnt happen either

If there were enough players playing some of the more extreme suggestions wouldnt be necassary as their would be enough players to split the task between.

The special UW time guard ship is a good idea. problem is there is only 1 guard i can think of on slow. He`s more of a rogue that no one bothers and he bothers no one. Cant see him doing it (taking out a UW). This idea is flawed though as it would require stephen and he from what i know wouldnt do this itd take him time and he doesnt spend any on GC really.

Reward BTCs for damage dealt on UW is a good idea indeed but would have to be done by the staff. I dont see them having a problem with it even though it might take them 10 minutes every now and then. All BTCs returned to a player that were used during the "crisis" so long as the UW fails would be a decent motivator but probs unlikely.Itd be good tho As it wouldnt damage peoples savings of BTCs for future UWs of there own. plus if they have used half thier stocks and still havnt stopped it theyd be tempted to use all of them in an attempt to get them back which could make things interesting. opposers shouldnt get BTCs in excess of turns used during the opposition thats a no brainer, it could perhaps be worked out as a % return on investment rather than get all back. If the UWsuccedes then planets and ship techs shouldnt be given and maybe the in fed mineral losses increase some, the aim being to reduce the temptation to do UWs in quick succession.
PistolPete
99+ day(s) ago
So if dominate the server like they did during DMs UW at normal, the people from DMs fed could have hit DM to get the most dmg award as well.
Ragnarok
99+ day(s) ago
Not so much reward, but balance. It`s a prize for doing the most damage, a thank-you for at least trying, to not to be discouraged, and keep fighting the "good fight".

This is merely empowering those with the most will to fight. Remember, after the first UW, it`s much easier for a 2nd to just slip through and cut your losses, and even more so with a 3rd one. The incentive must be as great for people to oppose as it is to do a UW or support one.

The threat of merely losing 90% of resources is no longer incentive enough, because the ones who most care don`t have much to start with, and those who have much can recover quickly.

It`s like the more powerful you get, the less it affects you. When you have a built up account, it`s much easier to hoard artifacts for yourself for a potential UW of your own or a friend than to "waste" it on opposition. This incentive is meant to draw those people out, especially in cases where the UW might look like a "slam dunk". If you win, you get some back (not all) and keep your cash. If you don`t, you can get it all back and lose 90% cash (if you did most damage that is) and you`re still in a position to oppose the next UW and still be a major pain in the neck for UW doers the server over. :)
nedflanders
99+ day(s) ago
@rag: why reward the server for failing? lol, that makes no sense.

I support giving opposition some sort of turn compensation if they used BTCs against the UW, OR make it so that people who take planets away from the UW holder get 1-2 BTCs for their trouble.
Infernal
99+ day(s) ago
ok in that case then maybe it makes a bit more sense
Ragnarok
99+ day(s) ago
Might I remind people that this is ONLY if the opposition loses, and serves as a way for empowering the server for the "next time" a UW happens.

If the opposition actually WINS, then I could see where Deiloche`s suggestion (1 BTC or 10 stc for every 300 turns expended) might be quite reasonable.
Ragnarok
99+ day(s) ago
If it`s BTC rewards for only TOP 3-5 DAMAGE DEALERS, then it`s obviously going to favor people who work to build BTCs and act as a mechinism to preserve that BTC power opposing a UW. Generally speaking, the top 3-5 damage dealers tend to be BTC users. We`re just giving them an incentive to come out of the wood works.

The average joe who puts up token resistance making a hit using 1-2 days worth of turns for a hit over a 48 hour period won`t get anything if the BTC hoarders get in on the action. But if they don`t, theni`t only a total of 1-2 days worth of turns worth of BTC disbursed among 3-5 people.

It`s meant to be a competition for who can deal most damage. And with competitions you must have a prize worthy of the effort.
Deiloche
99+ day(s) ago
Please read more than the last couple comments before you comment, eh atreides? I`m not going to sum up the contents of the thread for you. Just read.
Atreides
99+ day(s) ago
leaving everything to guards on dealing with the UW is a flaw idea. with so few guards playing mostly poor on TB, its way easy for the UW fed to take them out of the equation. No matter how much firepower you gave them (also consider the UW defenders guard) its way easy to throw historia at them. plus with so many dineros given out, theres no need to fuse historia against those poor guards. telling the opposition to play guard so this UWers fed wont get stronger for every UW isnt an option lol.

automatic 2k mins on UW times will be a good idea to start with. i think some of the UW would have been stopped if there were steady supply on mins.
Deiloche
99+ day(s) ago
Good point. Low range would work too. Forgot about that. ^^; That`s a better idea, thanks.

As for the BTC idea... perhaps one BTC rewarded for every two or three BTCs expended in the hit. Certainly not giving BTCs out for turns expended hitting the UW, but a returnback reward... maybe. Just a counter proposal for thought, haven`t thought this through and I`m not sure this idea sounds good... anyways, meh.
AGM94
99+ day(s) ago
In terms of a guard ship for killing lakko/hoko all you need is somethign low range pretty low hull but fairly high damage/pr. Make sure it has defence and it will be able to hit the sbs for damage despite dying(basically a suicide ship)

Outside this will basically be useless against anything that has no retal. Admittedly being able to build these in large numbers during the uw is unlikely due to the ease they will die but it fits the sb killer
Infernal
99+ day(s) ago
I would like to say rewarding btc for damaging a uw is easily exploitable, and unfair. Investment of around 100 turns yields a btc so it`s a pretty fair trade off. I foresee people using less turns to damage and then receive btc stocks...my btc stock took months of work and it would suck to see someone just start pounding away at a random uw and get it so much easier(as they wouldn`t need the lab research or built)
Feanor
99+ day(s) ago
Just a serious suggestion for caution: I think we have gotten to a point of imbalance by tinkering, and now might be a good time for some addition by subtraction.

I love the idea of incentives for opposers. But before we "add" a new thing, let`s agree to subtract some of the experiments that have created imbalance to begin with, esp. on turn based servers.

Also, when considering incentives on TB, consider the "time" factor involved. For example, a BTC takes considerable turns in terms of artie digging, turns to find a good planet, turns to find the arties. The time value difference of a BTC between RT and Slow is astounding.

The focus should be re-balancing TB servers so that players feel like they have a legit chance of success playing there.
Ragnarok
99+ day(s) ago
After all, if there`s a UW for winning, at least the "losers" (aka those who fought valiantly but failed) should be given some sort of consolation prize.
Ragnarok
99+ day(s) ago
Or, for that matter, maybe instead give 5 or 10 BTC to the 3 or 5 who did the most damage to a UW if it succeeds, thereby enabling those players to better oppose it the next time around.
Ragnarok
99+ day(s) ago
How about some sort of artifact reward for people to actually OPPOSE a UW. If a UW succeeds, at least there would be a balance against future UWs. For example, if I used 300 turns worth of ships on a hit, I might get 5 BTC if the UW ends up ultimately succeeding.

If the UW fails, then whoever kills it would get a token reward like 5 regalos given at the Admin`s discretion (to avoid obvious potential abuse)

Speaking of regalos, take them out of the BTC formula and put something else in there to replace it. That way, the only usefulness of regalos will truly be as a reward of random artifacts.

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