Feudalord 2009-05-30 |  | Missions? |  | can anyone show me the different rewards and requirments of A.miner `s mission? Thanks. |
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EvilEmpire 99+ day(s) ago | After You Beet all the Missions In Act 1 you can Switch to any race playable |
Tsunami 99+ day(s) ago | Aminer Missions Act 2
Mission 1
Objectives :
Completing Act 1 completes this mission
Reward :
None
Mission 2
Objectives :
Control 50 planets
Reward :
Loyalty increases by 50 on all your colonies. (If you have a paid account you can now restart as a Marauder)
Mission 3
Objectives :
Control 1 Ice class planet
Reward :
Loyalty increases by 20 on all your colonies. (If you have a paid account you can now restart as a Guardian)
Mission 4
Objectives :
Have a 200,000 power rating (this is incorrectly named Mission 3)
Reward :
Loyalty increases by 100 on all your colonies
Mission 5
Objectives :
Control 2 oceanic class planets
Reward :
Researching the Kalzul Artifact only costs 90 turns instead of 999 turns. (If you have a paid account you can now restart as a Viral)
Mission 6
Objectives :
Control 80 planets
Reward :
You gain two additionnal colonies
Mission 7
Objectives :
Have a PR greater than 800k
Reward :
You gain three additionnal colonies
Mission 8
Objectives :
Control 200 planets
Reward :
Loyalty on all your colonies increases by 250 points
Mission 9
Objectives :
Control 300 planets |
Tsunami 99+ day(s) ago | Aminer Missions Act 1
Mission 1
Objectives :
Have at least 1,000 goods.
Reward :
Loyalty on all your colonies increases by 20 points.
Mission 2
Objectives :
Have at least Level 5 Industrial Infrastructure Technology
Reward :
Loyalty on all your colonies increases by 20 points.
Mission 3
Objectives :
Control 4 planets
Reward :
Loyalty increases by 20 on all your colonies
Mission 4
Objectives :
Have Credit Reserves of at least 500,000 (they will be used up)
Reward :
+5 Mining Infrastructure Technology
Mission 5
Objectives :
Have a 15,000 power rating
Reward :
Loyalty on all your colonies increases by 20 points
Mission 6
Objectives :
Have Credit Reserves of at least 8,000,000 (they will be used up)
Reward :
You get 2 G. Livid Fighters (with 0 upkeep)
Mission 7
Objectives :
Have 1 level 20 infrastructure technology
Reward :
You gain 2 additional colonies
Mission 8
Objectives :
Have Credit Reserves of at least 40,000,000 (they will be used up)
Reward :
You get 15 G. Livid Fighters (with 0 upkeep)
Mission 9
Objectives :
Have at 2 Ocean class planets
Reward :
Completed mission allows you to restart as a Collective. End of Act 1 and proceed to Act 2 unless you re-start as a Collective. |
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