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Blackout
2007-08-31
  Market Withdraw  

Is it just me or are other people fed up not having market withdraw option?

*cures the people who abused it for it being removed
ooogabooogaman
99+ day(s) ago
Yes. More eye candy does do the trick sometimes. That`s why there is such a huge push for eye candy in the computer and console gaming industries instead of actual improvements in AI and stuff.

Of course it seems that Stephen has grown lax in the advertising and "create-new-and-exciting-features-and-events" department.
TheNamelesMaster
99+ day(s) ago
Seems like UC & GC gots problems... but then again look at the time of year it is again... plus this is a boring TEXT base game...

maybe if we did have a better interface layout for new players plus graphics update to make it Cooler...

********** I D E A *************
make a flash like verision of the game... keep he text base for those who will stay play text base since it will be faster then a flash verison but maybe this would increase players & have all sorts of new features....

sorry just a thought... probably wont happen... plus i wouldnt care for it.. but maybe for new players it might work for them more then me...
armenia4ever
99+ day(s) ago
UC isnt growing either. Its decreasing. Activity was around 800 for a small bit, then at 600, and now lingers around 400.
armenia4ever
99+ day(s) ago
It does. UC doenst really have advertising, although its very newb friendly. Its a bit easier to learn as well. GC is alot tougher, and takes alot longer to learn. But the players dont really help the newbs who come on here.

We need to somehow get a newb friendly group of players who will contribute advice and help. So we can say, "go pm these players, and they will gladly help you out."

GC could use advertising. The fact that it doesnt is contributing to its current stagnation. Advertising doesnt even cost that much, and the money invested into it would surely be returned in the long run.
EvilAbadayos
99+ day(s) ago
GC is a more `aggressive` community in the game itself. This directly translates to the action of the players in the game.

Sad? Yes

Scares off new players? You bet.

People do anything about it? Not really, they are too busy worrying about themselves


The community is selfish and hostile to newcomers. The older players see new comers as easy prey, and chances are they are and get beaten badly and loose something they spent that day getting or week making.

It is a sad state of affairs but it all stems from lacking of advertisement for the game. With a massive influx of new players this hostility will thus be diluted and a more accepting mindset will possibly setting up and the game would be more welcoming and thus more players will thus stick around to themselves help out new players so that they can enjoy the game how it is ment to be.

I miss the days when I logged in to see 400+ players online. Now it seems hitting 140 or opver 120 players online on GC is a hard thing. UC is still growing...says something doesn`tit?
TheNamelesMaster
99+ day(s) ago
GC`ers are hostile i know that... they are hostile to all new people... in fighting & in most conversation...

I`m not hostile, im helpful to anyone who PM`s me unless they are annoying... i wont say any names...

Any new player gets beat down over & over again... thats why we dont have a growing population in GC... in fact GC is dying more & more... the only thing nice about GC i would say is the market right now... yes maybe i wont shhh... about it but its nice to have a market that is full with minerials, food, ore, goods (someone is still working on goods production but goods arent that great sadly)

blah blah blah... zzzzzzzzzzzzzzzzzzzzzzzzzzzz
SonofCommunism
99+ day(s) ago
Yes that Lostvland u speak of is a very nice fellow=) and a very good player too ...pwnzor
armenia4ever
99+ day(s) ago
Id like to see this feature brought back almost as much as id like to see anabolicking brought back.

And TNM its not that UC`ers dont get GC its just that GCers are so hostile toward people from UC. Ive gotten nasty remarks and repsonses for mention UC at all. Im pretty used to "Go back to UC newb." Im fine with being told that, and i just shrug my shoulders and say "you wish". But what about the UC`ers who are not as "understanding" as i am?

Lostvland was trying to recruit people to come to GC for a while. But a few of the UC`ers that did come over were treated very poorely, and were insulted a ton. (I can name at least 3 players.) So they say to themselves " Forget this," and just go back to UC.

And we complain about there being a shortage of new players? GC has almost no advertising as it is. So what do we do? We insult and bash our only real source of new players. Can we show any courtesey? Probably not.
StormofBladeZ
99+ day(s) ago
lol true dat.
if ya dun no wat rtfm is then read the --------- manual. in other words.
It would be nice to have new players but anyone who comes is from uc who actually had the *Chance* to hear about us in gc. and they all suck. :/

Now back to the topic. Just bring back everything dammit. do something about the market refresh if you must. everyones complaining. im tired of seeing complaints and stupldity on the forums about Features of GC. (Except for anfits ownage)

and o god someone wake stephen up and make him put on the real GC update. for gods sakes. the ships are are good but we need what he promised us say.. 4 years ago now.
EvilAbadayos
99+ day(s) ago
TNM...tell them to RTFM...it is all detailed there and the tutorial details it all.

Help them helkp themselves by giving them the link and nothing more.

They can`t help themselves they will not stay long
Razgriz
99+ day(s) ago
no one cares if people pm u so stop
TheNamelesMaster
99+ day(s) ago
Hey i got an idea... why dont you give some features away for the first 2 weeks free to newbiess.... it would help the GC population grow maybe...

I think clustering should have its own space instead of being in the projects too...

newbies have PM`d me & UC players about clustering & plundering & Fighting... everyone seems ok on finding the explore button...

plus we all miss paid features if we ever had them... giving some away for fhte first 2 weeks is nice.... (not picking races or speed rate increase), but just other simple things... help the newbies out... UC players really dont get GC sadly & the ones who do only able half of them stay GC players
Maraudian
99+ day(s) ago
agree ^^
EvilAbadayos
99+ day(s) ago
You think you have grounds to complain about plunder option at the explore page? Pfft you have not explored anywere near enought o justify that. Below is my stats for RT...

Player profile
Playing since 15 August 2005
Empire age 188 day(s)
Battles won 10,184
Battles lost 4,679
Colonies won 24,675
Colonies lost 6,306
Colonies explored 80,007 <----Notice!!
Planets plundered 106,450 <--- NOTICE!


Now to get what you want as a feature...it is VERY easy.

Use firefox and use tabs. have one window open exploring, one for clusstering and another on colony view and once you make a c1 or c2 refresh the colony view, select the cluster and plunder.

Takes all of 2 seconds. In that time you have turns to almost constantly explore and hardly ever run out of turns if on RT paid status.

Some people being lazy wanting an unneeded feature really annoys me.
GalacticMercenaries
99+ day(s) ago
No thang that we nead is when we explor a planet that you can plunder ith then and there not having to go to the planets to plunder
EvilAbadayos
99+ day(s) ago
so you just cut and pastes parts of what I said, totally out of context?

geeze your smart
jakomaekel
99+ day(s) ago
I think I lost my point in amngst all that garbage but pretty much without withdraw (something I held a paid account for the privalidge to use) made many things harder than they needed to be. A simple addition to the same way it is treated on UC would solve the issues associated with the post, withdraw..it`s timer gets set to zero (and thus the `top` of that price bracket to be purchased due to it being based on time remaining not actual post time) and thus you have several minutes for people to buy your goods without having to wait for the stuff above to sell at the same price. Usually resulted in orginised trades which is illigal also.
Blackout
99+ day(s) ago
TheNamelesMaster i couldnt care about minerals=p

i care about the food side of things..
EvilAbadayos
99+ day(s) ago
this was easily fixed by not having the timer displayed or not having withdrawn items NOT resulting in a limited Zero timer, and simply removed instantly to eliminate exploitation of this now well known bug amongst the older players (not never used as an exploit/cheat by 99% of the people due to not knowing exactly how the market actually works).

So my solution to the market withdraw option is thus:

1:
Have the withdraw option there and instead of removing by taking the easy shortcut of dumping the time to 0 hours left till return, have it simply tag the item and instantly remove it, as a delete option so to speak. With no delay it removes the 0 time left issue and the possiblility of bug exploit as it is no longer possible.

2:
Have the option back and have it not act instantly but act on an hour delay or something like that. After an hour you get the items back, or other set amount of time, with no modification to the time remaining counter. Simply have it on a count down tag server side. Can`t be that hard to do.

3:
Have a set limit on the amount of withdrawls given option 1 or 2 above per 24 hour period. This will help limit potential abuse and allow an `easing in` time to test the waters with it.

4:
Have the withdraw option as a blanket option. You hit it and ALL your items are instantly returned or delayed and then returned,if delay then all posted items you have posted up untill that deadline are also returned. Kinda an all or nothing approach. May workbut dunno, will have same result if you have alot of stuff than not having the option at all (read: hitting max caps easier if a big empire)

5:
Mix and match the aboveto whatever works out best possibly

I did have another one that I thought was pretty good but now I have forgotten it. danged distracted brain. I blame the midgets!

Flame me allyou want for these ideas,if you do you just prove you can`t think of any yourself to counter with :P

Happy hunting

Adam
EvilAbadayos
99+ day(s) ago
When I was an Agri terran with over 200 BILLION food units on the RT market the withdraw option was cruicial to that empires success, I would spend up to an hour a day reposting stuff so that I hardly ever lost a single unit to hitting max.

Now without that it has limited certain race options for expansion/exploitation (in a good open way not cheating). For example: If I or anyone else wanted to go an agri terran based empire and make a massive fert like I had previously (26k+ land on a single fert) then the amount of food you make with anything like a decent infra level you will be spewing out around 1 billion food an hour on paid turns easily. Now with the seemingly static food market currently due to lack of major tax based empires/not enough to sustain price hikes/purchase amounts then the post of food you made yesterday may not sell for the 48 hours it`sposted at and will be spat back at you in returned stock. This may, if you don`t pay attention, result in maxing your food limit and making the excess lost to the void.

Highly annoying.

Same goes for miners to a limited degree (goods always sell and minerals you don`t HAVE to sell unless you are at 1 trill units of it, and even then 1 trill minerals = max cash at 1k per so your screwed either way really I guess...)

I think I lost my point in amngst all that garbage but pretty much without withdraw (something I held a paid account for the privalidge to use) made many things harder than they needed to be. A simple addition to the same way it is treated on UC would solve the issues associated with the post, withdraw..it`s timer gets set to zero (and thus the `top` of that price bracket to be purchased due to it being based on time remaining not actual post time) and thus you have several minutes for people to buy your goods without having to wait for the stuff above to sell at the same price. Usually resulted in orginised trades which is illigal also.

cont.

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