fleak2 2007-06-05 |  | shield mod? |  | er i got a couple of questions here
1st
how does the shield mod work?
does it :
1) opp ship hull * (100+shield mod)% = armour to break
2) ur weapon * (100 - shield mod)% = damage dealt to hull
3) both cases happen
2nd
in this case,
how many thors to kill :
a) 1 herc
b) 100 queens
c) 10k ryu jins
3rd
answer question 1 first
in the case of multiple shots and multiple shields,
hull multiply or damage multiply
cos if hull multiply it is crazy and difficult to calculate
damage multiply easier to calculate and easy to undershot |
|
fleak2 99+ day(s) ago | anyhow ram?
hmm ur answer sounds... wrong
for both answer
very....
dodgy |
Luminara 99+ day(s) ago | No retal simply means the ships attacks without fear of retaliation, and gets attacked without your opponent fearing retaliation.
Retaliation = 50% of weapon firing back. |
fleak2 99+ day(s) ago | erm you mind answering the very last question?
thkx for the answer though |
Luminara 99+ day(s) ago | A: Too many use Queens instead.
B: Too many use Hercs instead.
C: Too many use Hercs or Queens. |
fleak2 99+ day(s) ago | another question
shall throw everything here
double post thriple post or what but will spam all my questions
no retal works for all ships with that right?
so... i can make kalzul not hit me at all
if i send 1 ship stacks all with no retal, then i wont be hit at all right?
so no loses? |
fleak2 99+ day(s) ago | thkx for the formula
but if you can,
please do change the word document
cos it is errorneous and misleading |
Maraudian 99+ day(s) ago | i think the formula itself would help you understand how it works |
Maraudian 99+ day(s) ago | forgive me for using C&P but i feel these would be the best for giving you a fairly wide spread amount of info on the questions you asked :/
Everything you need to know in General About the Fighting Area of the Game
Damage Protection and Newb Protection
How Battles work.RTF
How battles Work.PDF
Rules And restriction on attacking
---------------------------------------
GC Battle Formula (GC)
Damage = ( (Weapon1 -Shield1*) + (Weapon2 -Shield2*) + (Weapon3 -Shield3*) + (Weapon4 -Shield4*) ) x Fleet Attitude
Weapon1 - Shield1 means the damage caused by weapon1 minus the abortion rating of shield1. For example, if weapon1 is 100, and the shield rating is 50%, then:-
Weapon1 - ( Weapon1 x Shield1% ) = Net Damage
100 - (100 x 50/100) = 50
Fleet attitude determines how much damage the attacker and defender`s fleet will sustain. Careful attitude will result in a reduced weapons effectiveness that then results in a lower casualty rate. Fleet attitude can be seen below:-
Careful
-50% Attacker efficiency
-50% Defender efficiency
Normal
-5% Attacker efficiency
Normal Defender efficiency
Aggressive
+75% Attacker efficiency
+99% Defender efficiency
Notes:
Weapon1 = Energy Weapon
Weapon2 = Kinetic Weapon
Weapon3 = Missile Weapon
Weapon4 = Chemical Weapon
Shield1 = Energy Shield
Shield 2 = Kinetic Shield
Shield 3 = Missile Shield (ECM)
Shield 4 = Chemical Shield |
fleak2 99+ day(s) ago | by the way
this is a quote from the battle guide provided on hte manual
4. Ship weapons and defence modifiers
4.1 Ship weapons and retaliation
Ships can have various weapon types and have a single range at which they can attack their opponent. Due to the nature of some weapons or ships the enemy might not be able to shoot back at once. The defender is only able to hit back at an opponent while counterattacking. Those ships have the comment `no retaliation` in noted in the ship data. Other ships have the comment `no defence` added in their ship data. When a ship attacks these ships before they can return fire they are not able to do so.
4.2 Defence modifiers and weapon strength
Each ship has their own strengths and weaknesses built into their design. These make up the defence modifiers. The defence modifier applies to the weapon strength of attacking ships. A defence modifier of +50% against energy weapons would mean the attacker`s energy weapon strength would be multiplied with 1.5. If the defence modifier was -50% instead of +50% then weapon strength would be multiplied by 0.5 effectively halving it. The attack type cautious, normal of agressive also acts as a multiplier to the weapon strength.
looks WRONG to me
4th question
what do you think? wrong or wrong? |