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Theworldunited
2007-06-04
  food cap  

i would like to propose a cap on food of 15
hear me out....

tax empires biggest fears is food shooting up over 17 causing them nt to be able to use turns ......
i beleive if u introduce a reasonable food cap (100 is not reasonable) it will give more faith to the tax empires encouraging more people to become tax based ........ also if at 15 u can then put the black market at 17 (beleive that is the highest food can go for tax virals to make cash )

just a general thaught what yall think???
StormofBladeZ
99+ day(s) ago
What is this UC now?
100 cap is fine. those virals are rich as heck anyways with the maru spams they use. its their problem is they`re too scared to use a turn because of their high powered cheap income fleet.
100 is fine. got to remember the Collectives that are always broke as heck compaired to those tax virals and the terrans who produce only food.
the food cap hasnt gone over 15 for like half a year now so why does it matter anyhow.
EvilAbadayos
99+ day(s) ago
wouldnt be difficult to do

the trouble is to get stephen off his but to actually ADD something to the game rather than takeit away.

also 2 mill a turn may be alot to some in food, but for a decent sized agri empire its easy to make, and a good tax empire/established empire can easily chew through it and more

but alas nothing will be done
CraftySeed
99+ day(s) ago
been said many times, by myself included

i am a taxer, eat over 2mil food.turn on RT

I;d love 10bil cap

Doubt it will happen though which is a shame, i can;t see why resetting caps would be so difficult non ?

*sigh Stephen
EvilAbadayos
99+ day(s) ago
part 2...


the best solution to food for tax based empires and food in general is to increase the storage to 5-10 billion. its just somesimple coding and proven to not destabilise the server due to it being implimented on UC without crashing the server were you can hold onto 5 trillion units.

if this gets done (5-10bill unit storage) it will eventually stablise the issue and even if the price rockets up, having 5-10 bill food in storage makes it that bit easier to out last the shortage and be able to buy the cheap stuff when it comes.

with a decent tax empire having 5-10 bill food (cost wise) shouldnt be much of an issue. max of 170 bill creds for a viral that is smart. may seem like alot but when you get a decent C4 and max loyalty and start to gordo that puppy up you will see how easy it is to get hold of with anything remotly close to a decent infra level (and when you cant afford it, its a sign you dont need that much anyways due to low population hence low consumption)

just my view on things
EvilAbadayos
99+ day(s) ago
this seems to be targeted ONLY at tax virals. anyone else notice this?

tax miners can afford food up to 30-34 (not got my calc with me and 3 months out of practice with the figures) and still make some sort of profit. mind you even at 38 or so, they still make some money, with minerals.

Virals dont have the minerals to back them up due to the mineral production bug for viral/collective clusters (if you dont know this bug by now you seriously need to study up..ill help: no matter how many planets in the colony slot, other than U class, will only ever make 1 mineral a turn. even that terran C3 you taint, only 1 mineral a turn)


now capping the market at 17 for black market is all well and good. BUT we all know the black market doesnt work too well. it needs an active admin `kick start` as its not automated like most belive. once the black market is out and no admins online to give it a kick up the but, you have no food to buy period, unless people post.

this is likly that the food will keep up with demand in the very short term. but then it all goes pear shaped.

why?

because now that there is a security net for tax virals more will go that way from for example agri collective/maru/terran to have the advantage of the great ship selection and the ability to easily hoard planets and play with the big boys, which they may not of been ableto afford to do with their agri based empire (no idea why but you never know, everyone wants to go viral still it seems)


so with a black market for food at 17 and a cap at posting at 15 we do something else that makes viral easier to play. they are already the easiest race to play along side the `new` collective (under 2 mill pr, which have food production coming out the kazoo).

the best solution to food for tax based empires and food in general is to increase the storage to 5-10 billion. its just somesimple coding and proven to not destabilise the server due to it being implimented on UC without crashing the se
Kusari
99+ day(s) ago
First of all, I`m not a food empire, the cheap food would actually beniit me. But I do know what happened when stephen implented a cap on mineral prices: shortages and more shortages. And don`t complain how terrible life is for tax empires, expensive food is one of the risks you assume when you choose to base your empire on taxes.
fleak2
99+ day(s) ago
dude the food market is at 3-4 right now

so why are you complaining RIGHT now!?

if you were to see the last time food went all the way up to 15, it took... 3 hours for it to fall all the way back down to 4

what is the worry

make less money?

then stock up ur food next time

if not?

ask for a max food cap increase instead of a food price cap

so you can spam all the food you want

is that reasonable?

if not i would suggest that the cap be linked to research

right now the cap for food is 2 bil, as you research it increases.

so is that more reasonable?

how about fixing it with the amount of colonies you have

more colonies = more food stored

or even... by the amount of people you have

and you are allowed to store extra food (meaning more than 2 bil) enough for supporting 100k turns?

think of it in an economic way. price controls causes a blackmarket and nobody wants that to appear

by the way why not increase the max ore price by double so newbies can earn more from strip mining

well it is better than reducing the food cap anyways

BTW i am not agri terran

just.. bored terran
Theworldunited
99+ day(s) ago
finally someone who sees my point XD :P

yer def increase argi cap !
Deiloche
99+ day(s) ago
First point... black market is not-smart.

Second point... DMM brings up a VERY good point. Increase the food cap from 2 billion to something reasonable. When a turnbased empire can burn through max food in three days, you have a problem with the cap. 10 billion would be nice.

Third point... 15 is actually a good number. Tax virals can afford food up to 17 per unit and just squeak by with a very tiny income... 15 ensures that they have a little bit of room for negotiation. (17 being the max food price assumes no goods.)

Fourth point: to address your concerns, kusari... a commerce terran makes the same amount of cash as an agriculture terran AROUND 3.25ish per unit of food. 15 per unit of food is 4.6x more income than a commerce viral makes. Agriculture is a VERY lucrative business, so the cap would NOT hurt them in the slightest. Food shortages are caused by very LOW prices because people stop being agriculture races do to not-smartly low prices of 3 or 4... 4 being a price that still makes better money than commerce, as well as being of no profit to slavers.
FOUNDERS
99+ day(s) ago
i dont mind a cap on 15 if theres 1 at the other end say 7$. if not forget it as food selling empires worst fear is some dumb fool posting food as low as 3-4$.
ThePakistaniEmpire
99+ day(s) ago
Tx here is the greatest source of income per turn based very profitably only when goods are avalable
Razgriz
99+ day(s) ago
AHHHH who the hell keeps lowering it back down!!!!!!!!
BREN
99+ day(s) ago
*notes if twu makes another thread he will eat him*

*eats twu*
Theworldunited
99+ day(s) ago
i`ve seen it once


but that is completly offf the point !!!!!!!!!!




the point i`m ttrying soo hard to make is that if u make a food cap of 15 with a black market of 17 u offer a income security to tax empires therefore there are likly to be more of them poping up and conusming more food . and if food does run out they can use the blackmarket at 17.. which is enough to make a miniscule profit



other point food storage should be raised from 2 to 5-10 bil
fleak2
99+ day(s) ago
LOL

when have you EVER seen the food blackmarket?

it is so flooded i think you have to put a blackmarket that sells cheaper than the normal price
DeadlyMilkMan
99+ day(s) ago
I think they should make the food cap for empires over 10 billion instead of 2.
Theworldunited
99+ day(s) ago
no u wouldnt !!! cos u`d have the blackmarket at 17 backing it up gggeeeeez does anyone actualy read the whole thing ........:

sorry but its anoying when people just read one line then start critising it without even reading through the whole idea ! :|
Kusari
99+ day(s) ago
*sighs* here we go again. People still haven`t learned that caps don`t work. Prices go above 15 becuase the demand for food is that high. Capping the price doesn`t get rid of that demand, it just gives food producers less incentive. Cap the price and I gurantee you will have constant food shortages within 3 weeks.
fleak2
99+ day(s) ago
food cap?

oou how about making that food only sells at 15 and above?
DrunkenMasters
99+ day(s) ago
They can kill their pop and live from the saved cash, tax is more profitable but risky, part of the game. With or without food cap I don`t think many taxers will pay more than 20. But overall I think the idea is not bad.

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