Renegade 2019-03-09 |  | Turn Based UW`s |  | While the staff are busy figuring out the big stuff I thought the players should at least get together and maybe start the discussion regarding what a UW should look like on TB with the new artifact caps.
At least this way when staff gets around to it we`ve already started the discussion and can get things moving along quickly...
I`m all ears at the very least, TB Players...
What do we do? |
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knightofbaa 99+ day(s) ago | lol peon |
Peon4Galaxy 99+ day(s) ago | umm hello? can we have the uw back anytime ????? Don`t just turn this off and leave it for months without any fix..... |
AdmiralSarek 99+ day(s) ago | Just keep it banned on the TB servers as :
-they are basically dead anyway
- the last one on normal was cheated in
- and more than half of each server has banded together into one fed |
americanministry 99+ day(s) ago | on slow u want to reset the server for an UW? Seems terrible maybe for RT but for tb that will literally kill the game because it takes forever to build an empire as it is |
knightofbaa 99+ day(s) ago | why are we all fixated on changing the length of the uw? why on TB, cant we reduce the effect? so a uw on Ultra would only reduce by 75% instead of 90%
Fast - 65%
normal - 50%
slow - 33%
and also adjust for fed members |
Vanitas 99+ day(s) ago | I say let UW`s reset the server. I like this idea. |
Repulse 99+ day(s) ago | I like Peon`s idea however, anything over 48 hours is going to be tough on the individual setting off the UW. People have to go to work and have lives outside of GC. Now, maybe on slow sever it makes sense to lengthen the duration, but 6 days!
Can we make it more focused around federations, team oriented? Just spit ball`n here but have members of federations do what individuals do now. Contribute turns (time), money, maybe some minerals....idk. and Then they have to fight off all other federations. If the total PR is cut by 75% its over. It gives the newbies (if we even have any) a chance to bow out and not fight because they dont have the resources.
if it succeeds give empires the ability to select their reward. Planets, ships, ect... empires dont have to restart.
I realized by the time I wrote this it would be a complete overhaul of the UW not just turn based. |
oddity 99+ day(s) ago | I like the sound of Peon4Galaxy`s idea also. Make the length of the uw and dp proportional to the slower turn regen rate. |
Vanitas 99+ day(s) ago | I believe they asked for ideas, not complaints.. |
knightofbaa 99+ day(s) ago | its too late for this version Ren... too scared to upset those with large planets so i wrote this off as a lost cause, i could give u an insight into what i think to fix the current problems and this TB uw disc but ide rarther type some more lines in my IDE :) |
Renegade Game-Admin 99+ day(s) ago | That`s a reasonable start, Peon, for sure!
To wing, I like where your head is at though I have a few thoughts...
I like the building and defense stage, though with only 48 hours to build that could really only apply to turn-based. It does solve the turn generation in 48h vs 6 month long built fleets across TB though.
As for your second point, while I like that idea, I think it fits more on a separate server. Part of the allure of GC for many of the players IS the persistent universe, the same way you grow attached to your long term characters or accounts in an MMO and such. I do think it would be nice to have one server that does get reset on UW`s as a separate server though. You`re absolutely right in how critical and fun those UW hours would feel.
@ Baa - I know you like to troll and just post copy/pastes thoughtlessly but in the interests of good-will and a serious discussion regarding this, I will try to touch on your points as well:
1.) How would reverting the changes better the game outside of continuing to increase the imbalance that a very small selection of the population prefers?
2.) You are correct, and this is in the works from what I hear. The hard-cap was/is a temporary solution to help balance in the immediate timeline.
3.) That`s why we have this thread! I`d honestly like to hear your thoughts as to the topic here, what would a balanced UW solution on turn-based look like? As someone developing a game, you must have some actual thoughts. Developing is far more than just putting code into an IDE. Game design is pretty crucial, though our little GC here does a lot of things very terribly in that regard.
Agreeing with wing again, I would love to hear from some of the non-MK TB players as well (Katz, Arrland, Sarek, hey guys!). And yes, eagerly awaiting Sib`s thoughts, as well as our Turn-Based Ambassador (hi Omeg) |
Carnage 99+ day(s) ago | @wing,
Attacking is easier because you should know what you`re shooting into. Extreme example but ToN just wiped my 200 mil pr queen spam with like 45 turns of broadsword.
Most uw cases won`t be quite that bad, but attacker will still have massive advantage |
Baa 99+ day(s) ago | step 1. revert artifact changes
step 2. fix artifacts correctly instead of a lazy arse hard cap...
step 3. reenable uws on tb |
wingMut 99+ day(s) ago | peon`s idea seems reasonable. I am interested to hear any ideas Sib has (he loves balance), and especially interested to hear from non-MK players.
The way I would like UW`s to work across all servers is to have it split into a building phase and a defense stage. For example, You activate the project, it wipes your fleet, you have 48 hrs to build without being attacked, then 48 hrs to defend with all attack restrictions lifted. This would automatically balance it out. Your team can use their limited BTC to build and your opponents have an equal ability to BTC it down.
On a side note, I also think that UW`s should hard reset the servers, and you shouldn`t be able to cancel one once it starts. Either you succeed, or die trying. Imagine how fun it would be to fight for the fate of the entire server, and if it goes off, playing on a totally fresh, clean slate. oh my. |
Peon4Galaxy 99+ day(s) ago | I would think extending the hours on TB server and lowering the pr cap per server I.E.
Ultra requires 72 hours to UW, 3 hours of damage protection when losing 50% of fleet and pr cap to 1billion
Fast requires 96 hours to UW, 4 hours of damage protection when losing 50% of fleet and pr cap to 800mil
Normal requires 120 hours to UW, 5 hours of damage protection when losing 50% of fleet and pr cap of 700mil
Slow requires 144 hours to UW 6 hours of damage protection when losing 50% of fleet and pr cap of 600mil |