GCC   -   Forum > General . Strategy . Wanted . Federation . GCC Dev  

You must login to reply
Login

 Forum > General Discussion 
Syn
2016-09-02
  Idea`s for the admins  

Okay, so that last thread ended terribly. And Stargaters made a very good point: Nobody is making new ideas for the admins. They are probably just tired of hearing it over and over. So, here is where you can put your ideas up. Post a few GOOD and PROVEN facts to support.

No flaming :P
Maverick
99+ day(s) ago
Baa, I think it is less than you think considering it is only a handful of people and I don`t think everyone in the gordo world is doing paids for gordos now.
EvilBaa
99+ day(s) ago
i like ur idea mav, but the gordo would take away ALOT of income for the game, i think that gordos are keeping the game running or majority of the income is from gordos
DarthCaedus
99+ day(s) ago
an issue that has come up for me personally now is now due to the counter in vacation. I have had a counter for weeks now on someone player x and he has got out down to under 23 hours and vac again then over past month been out for a day or so so I have no idea how long I have left to counter for example hes been out a few hours or not then vacationed when I sleep so I cant get a exact time on how long I have left. A counter clock time remaining would be good for this issue
Asmodean
99+ day(s) ago
No flack from me Mav. I like these.
fighter4u
99+ day(s) ago
They aren`t bad ideas Maverick.
Maverick
99+ day(s) ago
Honestly, one thing has been nagging at me and I know many would find controversial.

1) Make gordos only usable on their empire, similar to how a PCC works. It would take away some income streams of players, but this would help avoid as some call pay to play mentality.
2) During Non-UW times, using chain artifacts should get a cooldown before a player can use another artifact. For instance, I use Historia on X, I can`t use another artifact for 1 minute or something. This would prevent artifact chaining and allow the counter player to have a chance to retaliate fairly. (Note 1 minute is used as an example in this case). During UW times, the cooldown is 0.

Again coding could be an issue on either of these, but just rather throw it out here and see what type of flack I get for suggesting a non-galactic dig quest game.
Asmodean
99+ day(s) ago
Also, Stephen, your lord and savior of GC/UC/dark-something-or-other no longer handles updates for GC. That belongs to the admins now and they do it for free.
Asmodean
99+ day(s) ago
@Maverick even better. ^^
fighter4u
99+ day(s) ago
I wondering if the money gained from people buying gordons is a big part of what keeps the lights on in spacefed?

Would a nerf decrease the amount (whoever runs this game now) makes to pay the bills and fund improvements to the game?
Maverick
99+ day(s) ago
Not sure on coding, but if you are going to do that, why not just go for the final product. Instead of having to fuse everything from common to uncommon to rare to unique, why not just fuse from common to unique if you have all the right materials? I mean, that would decrease fusing time by god knows how long.
Asmodean
99+ day(s) ago
Streamline how the capsule lab works. Have option to display how many of each arti in your inventory and how many of each you can fuse. (Anfits). But, also have an option to type how many of each you want to fuse. Say, have 3 fields to select the arti you want to fuse, how many of that arti in that field, then click Fuse Artifacts.

Makes it alot faster i think. But how hard would it be to code lol
TheSphere
99+ day(s) ago
Plz. Leave.
mompyuser
99+ day(s) ago
go away

Previous   |   Next