Viper 2016-06-27 |  | anfit`s mod |  | is anyone else getting incomplete data for E.Quasar and E.Pulsar using anfit`s mod? anyone have a fix for it? |
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Viper 99+ day(s) ago | Nice, I for one greatly appreciate the efforts you folks and Anfit put forth to make this happen. Great job!! |
ForgeMaster 99+ day(s) ago | Just heard from Anfit,
The updates will happen, including the new resource caps. He said we should expect to see the update by the end of the month!
woot |
Ankaar 99+ day(s) ago | Syn
I simply copy pasted the original and changed the values. I didnt change any capitalization. If its capitalized it is because Anfit capitalized it. If its not, its because he didnt. Here is the fix for E Nova
{
"id" : 9,
"name" : "E.Nova",
"power" : 850 ,
"cost" : 8285,
"upkeep" : 598,
"weapon" : 400,
"hull" : 1500,
"range" : 8,
"race" : "",
"type" : "Frigate",
"damage" : {
"energy" : 0,
"kinetic" : 0,
"missile" : 400,
"chemical" : 0
},
"scanner" : 80,
"minerals" : {
"terranMetal" : 0,
"redCrystal" : 1,
"whiteCrystal" : 1,
"rutile" : 1,
"composite" : 3,
"strafezOrganism" : 0
},
"build" : 30
} |
ForgeMaster 99+ day(s) ago | Just got an email back and he says that`ll help. |
ForgeMaster 99+ day(s) ago | email is out, I will keep you posted with what he says |
Syn 99+ day(s) ago | Chill out lol.
Just pointing this out, I`m not sure Metal and Crystal should be capitalized. Don`t know if that has any effect but better safe than sorry |
Viper 99+ day(s) ago | Syn, if you have something of value to add please do so. We are simply trying to fix an isuue with a mod for the game here, so if you only wish to be a troll please go elsewhere with that. |
Syn 99+ day(s) ago | Mine looks better. It`s covered in cinnamon |
Viper 99+ day(s) ago | Nice Ankaar, thanks for working on that. Forge, think you can email that to him? |
Ankaar 99+ day(s) ago | I dont know how to edit what he has there in the link, but all that needs to be done is have this little bit right here stuck into the end (or beginning or middle or anywhere really). |
Ankaar 99+ day(s) ago | {
"id" : 189,
"name" : "E.Quasar",
"power" : 3015,
"type" : "Cruiser",
"weapon" : 3000,
"damage" : {
"energy" : 0,
"kinetic" : 0,
"missile" : 3000,
"chemical" : 0
},
"hull" : 1000,
"range" : 10,
"scanner" : 10,
"cost" : 31435,
"upkeep" : 2620,
"minerals" : {
"terranMetal" : 0,
"redCrystal" : 3,
"whiteCrystal" : 3,
"rutile" : 3,
"composite" : 10,
"strafezOrganism" : 0
},
"build" : 8
} {
"id" : 190,
"name" : "E.Pulsar",
"power" : 1376,
"type" : "Destroyer",
"weapon" : 1300,
"damage" : {
"energy" : 0,
"kinetic" : 0,
"missile" : 1300,
"chemical" : 0
},
"hull" : 1500,
"range" : 9,
"scanner" : 0,
"cost" : 15345,
"upkeep" : 1009,
"minerals" : {
"terranMetal" : 0,
"redCrystal" : 2,
"whiteCrystal" : 2,
"rutile" : 2,
"composite" : 5,
"strafezOrganism" : 0
},
"build" : 20
} |
ForgeMaster 99+ day(s) ago | I emailed the original creator of the mod and basically he doesnt have the time to fix it but is willing to publish a fixed version if one of us can figure out how to do it.
From his email
""Additionally: obviously ship data is incorrect. I won`t have the time to fix that. However, I`ve externalized ship data to this file. https://bitbucket.org/anfit/gc-mods/src/0bdc2541d5cf67dc0003e9886ddad6ec52b7063e/data/ships.js?at=default&fileviewer=file-view-default
If someone updates it and sends it to me - or makes a pull request - then I`ll create an updated mod version..."
Then someone scrapped ships for me (actually, I think it was done from game db then). Now I`ll need something similar - or a quick list what is new where. i simply don`t have the time to do it myself (RL takes a lot of time for me these days)."
maybe someone here has the savvy to get him what he needs |
Ankaar 99+ day(s) ago | IM also getting the error and have been since the ships were introduced |
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