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Viper
2016-06-27
  anfit`s mod  

is anyone else getting incomplete data for E.Quasar and E.Pulsar using anfit`s mod? anyone have a fix for it?
Viper
99+ day(s) ago
Nice, I for one greatly appreciate the efforts you folks and Anfit put forth to make this happen. Great job!!
ForgeMaster
99+ day(s) ago
Just heard from Anfit,

The updates will happen, including the new resource caps. He said we should expect to see the update by the end of the month!

woot
Ankaar
99+ day(s) ago
Syn

I simply copy pasted the original and changed the values. I didnt change any capitalization. If its capitalized it is because Anfit capitalized it. If its not, its because he didnt. Here is the fix for E Nova

{
"id" : 9,
"name" : "E.Nova",
"power" : 850 ,
"cost" : 8285,
"upkeep" : 598,
"weapon" : 400,
"hull" : 1500,
"range" : 8,
"race" : "",
"type" : "Frigate",
"damage" : {
"energy" : 0,
"kinetic" : 0,
"missile" : 400,
"chemical" : 0
},
"scanner" : 80,
"minerals" : {
"terranMetal" : 0,
"redCrystal" : 1,
"whiteCrystal" : 1,
"rutile" : 1,
"composite" : 3,
"strafezOrganism" : 0
},
"build" : 30
}
ForgeMaster
99+ day(s) ago
Just got an email back and he says that`ll help.
ForgeMaster
99+ day(s) ago
email is out, I will keep you posted with what he says
Syn
99+ day(s) ago
Chill out lol.

Just pointing this out, I`m not sure Metal and Crystal should be capitalized. Don`t know if that has any effect but better safe than sorry
Viper
99+ day(s) ago
Syn, if you have something of value to add please do so. We are simply trying to fix an isuue with a mod for the game here, so if you only wish to be a troll please go elsewhere with that.
Syn
99+ day(s) ago
Mine looks better. It`s covered in cinnamon
Viper
99+ day(s) ago
Nice Ankaar, thanks for working on that. Forge, think you can email that to him?
Ankaar
99+ day(s) ago
I dont know how to edit what he has there in the link, but all that needs to be done is have this little bit right here stuck into the end (or beginning or middle or anywhere really).
Ankaar
99+ day(s) ago
{
"id" : 189,
"name" : "E.Quasar",
"power" : 3015,
"type" : "Cruiser",
"weapon" : 3000,
"damage" : {
"energy" : 0,
"kinetic" : 0,
"missile" : 3000,
"chemical" : 0
},
"hull" : 1000,
"range" : 10,
"scanner" : 10,
"cost" : 31435,
"upkeep" : 2620,
"minerals" : {
"terranMetal" : 0,
"redCrystal" : 3,
"whiteCrystal" : 3,
"rutile" : 3,
"composite" : 10,
"strafezOrganism" : 0
},
"build" : 8
} {
"id" : 190,
"name" : "E.Pulsar",
"power" : 1376,
"type" : "Destroyer",
"weapon" : 1300,
"damage" : {
"energy" : 0,
"kinetic" : 0,
"missile" : 1300,
"chemical" : 0
},
"hull" : 1500,
"range" : 9,
"scanner" : 0,
"cost" : 15345,
"upkeep" : 1009,
"minerals" : {
"terranMetal" : 0,
"redCrystal" : 2,
"whiteCrystal" : 2,
"rutile" : 2,
"composite" : 5,
"strafezOrganism" : 0
},
"build" : 20
}
ForgeMaster
99+ day(s) ago
I emailed the original creator of the mod and basically he doesnt have the time to fix it but is willing to publish a fixed version if one of us can figure out how to do it.

From his email

""Additionally: obviously ship data is incorrect. I won`t have the time to fix that. However, I`ve externalized ship data to this file. https://bitbucket.org/anfit/gc-mods/src/0bdc2541d5cf67dc0003e9886ddad6ec52b7063e/data/ships.js?at=default&fileviewer=file-view-default
If someone updates it and sends it to me - or makes a pull request - then I`ll create an updated mod version..."

Then someone scrapped ships for me (actually, I think it was done from game db then). Now I`ll need something similar - or a quick list what is new where. i simply don`t have the time to do it myself (RL takes a lot of time for me these days)."

maybe someone here has the savvy to get him what he needs
Ankaar
99+ day(s) ago
IM also getting the error and have been since the ships were introduced

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