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Zanarkand
2016-04-26
  Collective and Viral ideas  

Ah, I felt that this should be put into a new thread.

1.) I feel that Virals should be allowed to reverse Collective ships. Collective and Guards are the only two races ships cannot be captured. I feel that if Viral got Collective ships, it would add a new sort of aspect to fighting Virals

2.) I feel that Collectives and Virals should be allowed to capture Guard ships. Not be able to build them, but use them if captured. Excluding K Class

3.) Collectives aren`t very common and die pretty easy due to no exploration. As suggested by Ankaar, Collectives should be able to capture scouts and use them to explore to a certain degree.

Gimme feedback, but please no flaming.

Just my thoughts.
Slavyzz
99+ day(s) ago
Chlors can`t keep a coll down.

Colls can already explore. See the attack page.

If we had a first mission that was easy to attain (maybe 5 levels into agriculture) that rewarded us with three new planets, that would probably be nice for people just starting out the race.

Coll ships should never fall into Virals hands.

We don`t need to capture scouts, they are terrible in battle.

I also have no wish to capture the filthy Guard ships.

Fix c5.
TranquilSuns
99+ day(s) ago
I like the idea of exploring for maru/collective to a point. Not much higher than maybe 10-15 planets. Would also need to dump some of their plunder mods as well.

That being said, collectives only real weakness is in their build rates and Chlors.
Zanarkand
99+ day(s) ago
Well, it`s actually just a way to get it to where people who are just starting Collectives to have a shot to survive. I am sure the remaining Collectives are aware that it`s far to easy to die with the lack of activity. The other ideas kinda jumped in my head when I made the post.
Omegian
99+ day(s) ago
I have to agree with Raist, the question is why alot of this is needed. Exploration piece I get, the rest I am unsure where you would drawn the line on balance and fairness for some races when collective and viral have their strengths and weaknesses just like other races do.
Yoshi
99+ day(s) ago
1.) I dont think Viral with collective ships would be in any ways balanced. If anything it would only be R class and limit to 2 ships per Races so 8 total instead of 9. With the missile neutral added and strafezs, doubt you`d need more.

3.) I really love the fighting aspect to stay alive, even if we really lack target, so maybe add a limit of colony that you can explore per 24h period? (no idea if its possible for bw)

as for guard ships..I have no idea.
Ankaar
99+ day(s) ago
Yeah with NPC`s coming Ill admit the need for exploring even to a small cap is perhaps not going to be such a big deal, as long as coll can assign captured clusters to agri.

I think the point of suggestions like these is that nobody plays certain races because other races can do those things better. You know,w hy be a collective who cant explore and cant use half the good things they take when you can be agri terran? Same with maru really - why play as them when there are some pretty obvious risks with very small benefits to playing those races.

If you ever want more people playing those races, you have to give them a reason to. But again, as others have said, I suppose we will wait and see what NPC`s look like and how future econ / race mod changes affect these things
wingMut
99+ day(s) ago
And missions! How many years have these races been screwed up? Don`t add new crab until it is at least operating properly in the first place.
wingMut
99+ day(s) ago
How about just fixing collective assimilated modifiers and c5?
Raistilin
99+ day(s) ago
I`d like to point out a very key factor for everyone who`s jumping up and down going GIVE COLLS AND MARUS EXPLORE SHIPS! JUST GIVE EM SCANNERS DAWG!

Their ships already have scanners, it wouldn`t let them explore any more than you adding in a ship with 10^999 scanner rating.

Also exploring for coll and maru shouldn`t ever ever ever happen. Wait for the NPCs to be available and then toss out garbage ideas like exploring if some how you all fail to get easy planets from npcs.

As for Virals being able to reverse collective ships? ...i`m not feeling it, not really. What purpose would it serve? what are virals missing now that would make them balanced with the other races by giving them coll ships? I just don`t see it.
Ankaar
99+ day(s) ago
I don`t know that viral should be able to reverse coll ships. If they were, and I wouldn`t hate it if we could, I`d have to agree with darth that we make it two from each instead of three.

I do agree however that coll and viral should be able to capture and use guard and coll ships - even if we can`t build them ourselves.

As for exploring, how about we give Maru and coll ships scanners, but limit the number they can explore to. Two downsides - they leave dp if they build a ship to explore, since they don`t have scout ships, and 2, they`re capped at exploring x number of planets. The upside? Getting your first cluster going is great, even if it`s just a solid c1. Nobody is asking to e able to explore a ton with them, just a bit to get started and maybe to prevent a death
DarthCaedus
99+ day(s) ago
its ok I still hate you zan :) since Im a sith and all
Zanarkand
99+ day(s) ago
Oh. Okay I just reread you post. My bad. Running off 0 hours of sleep
Zanarkand
99+ day(s) ago
No, I didn`t say Collectives Reverse Engineer. Collectives actually have a ship list. No need to add to it. But capturing ships helps.
DarthCaedus
99+ day(s) ago
problem with capturing scouts personally i rarely would leave scouts out unless im out of turns. they need explore ships of their own up to a certain amount of planets to get them started

capture and RE collective ships is tricky. they have great ships if used correctly. however if it was implented then virals should only be able to RE 2 ships of each race so they lose one ship overall instead of 3 ships each means they get 12 ships all capitals potentially against each race? I dont think so

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