TheBlueKnight 2016-04-20 |  | Increased research Cap proposa |  | Increased research Cap proposal
level 255-300 25k turns per level
level 301-500 50k turns per level
level 500-1000 100k turns per level
This would reward empires who don`t restart and invest allot of time in their empires. |
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Ankaar 99+ day(s) ago | Carm, land is only being capped for people below x amount of planets. Just go get planets and you can gordo to your hearts content |
Asmodean 99+ day(s) ago | How about Guardians endgame, while on the subject of endgames? We have none, but to endlessly use turns and dig. Figure that one out. |
Caramelo18 99+ day(s) ago | Ankaar, exactly, its a means to an end (UW) and yet the land is being capped at 150k and the infra is capped at 254. I wonder what exactly are you supposed to do when your maxed on artifacts and infra. Do UW? that was nerfed :P
Asmodean, gordos were a turn sink to get a benefit from them. I agree but it existed, after 150k land only people with huge activity (about 20% of the players if not less) will get a use of them? or maybe not?
I maintain my point, people need end game goals or they just leave, why bother playing something if your not working towards something. For fun? that wont last long sadly unless events are constantly made. For growth/UW well you need gordos for that.
The new player paradigm i posted on the other thread what you can do to help them |
Caramelo18 99+ day(s) ago | Renegade it saddens me that you "oldy" dont have a clue why uc died, fine here:
All of the next info i present was taken from uc`s forum and from waybackmachine website (love that website :P)
Around 2006, uc peaks in activity with ~1000 logged in players
This is actually interesting as the peak happened in august 2006 and lasted basically 1-2 months, by october/november activity had dropped by 50%. Why you ask? well summer was over for one and this happened
"New:
o Overmind Project (More info)"
On 2006 august of same year. It was literally the only thing done and activity in 3 months drops by 50%. It spikes slightly back in december but never returns to 1000 players again.
Around early 2007, the turn system gets changed to the current system it exists today (45 every 4 mins or 1800 every 15 hours turns on RT)
Obviously this will drop activity because people dont need to spend so much time online.
Around late 2007, UW project gets a change that can make people loose -10% of their planets (by UW`er choice) but is not associated with the dps yet, if i recall.
Early 2009 Hourly speed (which i played) basically dies (Aq Diaboli fed kills it with Generalyao`s uw that lasted 78 days and basically reduced everyones planets by over 80%!!!)
Late 2009, -20% planet loss gets associated with the 200 dps (which means now your forced to loose planets if you cant stop a uw)
1 year after, the activity on uc had decreased to around 100 players (from 200 in 2009)
Of course lack of updates didnt help as well but the UW being a top fed only project that took huge amounts of resources to be stopped and that if you didnt stopped it, you lost planets created a loose-loose situation for the attackers. Attack it and waste all your artifacts (and possibly fail). Do nothing and loose planets anyways.
TL/DR: People dont like loosing Planets/Resources/Time and will quit if such happens.
Hopefully GC learns from UCs problem and never makes the UW project become |
Asmodean 99+ day(s) ago | Caramelo: dude.. theres one solution to that "nothing to do" issue that was addressed in the DM a few months back.. and it was literally nothing but a turn sink.
Well, GC has that. Only you get arties from it instead of pure income.
As of right now, any other project that provides some econ boost would affect the upcoming update and prolong it.
Stick to digging for now... you dont even need to dig during digtimes. It works round the clock, just sometimes you dont see any results ^^ |
Ankaar 99+ day(s) ago | Again, infra is not a goal, its a means to an end. There is no real benefit to raising infra cap, but there are negatives (like the increased inequality between newer and older empires).
Id argue about UC with you, but nobody here wants us to do that. |
Renegade Game-Admin 99+ day(s) ago | It`s an insult because you`re telling me I don`t know what happened like I have no idea. I`ve been playing UC longer than you even dreamed of playing a GamesTotal/SpaceFed game, so please take your own advice.
Since everyone else here has already explained to you why you`re wrong I think I`ll just leave it at that. |
Caramelo18 99+ day(s) ago | back to the point at hand, people need long term goals or they wont bother, specially with the current battle system that doesnt really benefit attacking players much |
Caramelo18 99+ day(s) ago | Renegades that wasnt an insult, its an advice, dont talk about what its not true.
Ankaar, you just quit uc because you lost your planets everyday to yintian, if you think loosing 25% of your planets every 7 days doesnt make you quit, well... i rest my case. You can argue you quitted for some other reason but honestly thats what happened so its hard to argue against it :/
And ankaar, no one on their rightfull mind would do a uw for negative infra as it would basically cause you to loose 200 dps alongside the 5mil planets. thats it. The fact that it took 1 dna or not to replenish it means nothing. Just dont ankaar your not really proving me wrong here.
Infra max was removed by the time ucs activity was already 1/3 of the 1000 players it used to have (300 if i recall) so no, it wasnt what caused a problem, if anything it delayed it as it took 6 years for the activity to further drop from 300 to 20 a day currently :P
Theres also the "1200/1800" turn change to RT which also decreased activity severelly as a side effect (gc doesnt have that problem). And less activity means less outpost on feds which means more planets lost which means more frustration, more quitting. Thats just it. Infra was not a factor in the long run. If anything infra is whats keeping some of the players around.
Oh as far as i know aspha miner on uc can go to 20bil pr with just 200 infra (its not really difficult honestly, infra did nothing there :P)
Imagine gc aspha miners having the capacity to go to 2bil pr with just 200 infra, does 10k infra even matter at that point? :P |
Helms{}Deep 99+ day(s) ago | I played on UC for years and years, I don`t want to see increase of infra like what happened over there; let the other updates happen first, have the dust settle, then see where we are at. |
Zanarkand 99+ day(s) ago | I don`t like the idea of increasing levels other... |
Asmodean 99+ day(s) ago | Im not liking the idea of higher research levels.. maybe round it to 260 or whatever sure..but no. Leave this alone.
More likely the upcoming econ updates are in line with current research caps so any change to the cap now may screw up their formulas later.
Also, outright insults show a great deal of integrity.... not. |
Ankaar 99+ day(s) ago | Caramelo, you and I both know that uncapped infra of UC totally screwed over the game. At 255 infra, perma camping at max infra was relatively difficult, or at least barely attainable. It was a struggle.
As soon as the cap was changed, 20 bil pr camping became the norm and any low/middle pr game play was totally eliminated. You either camped at 20 bil, or you lost.
OM abuse is barely a thing - if you quit because you lose 20% of your planets youre being a dong. You can farm 500k planets in 10 minutes on uc.
I also want to point out UW abuse would have been very much more difficult if infra remained capped at 255. With 255 infra, quickly building / rebuilding the OM is extremely expensive. I mean, that is hard on a guy with 500 infra for most ships in the UW fleet. If the cap hadnt been lifted, UW`s would have been very different.
Higher infra creates the same exact problem we have with uncapped gordo use. Newer players can NEVER catch up to older players. It creates problems and solves absolutely nothing. There is literally no good reason to lift the infra cap.
The reason people didnt bother with the negative infra UW effect was not just because of a lack of donation points, but because a restart gave you any lost infra back. The infra loss was temporary, and anyone of any importance in the game was going to just get a DNA to get their infra back anyways
What is an end game goal to you? Digging 5000 turns a day and using gordos? Thats not a goal, thats a means to an end - that end being a higher income, an income that can be used to achieve a goal. |
EphemeralEternity 99+ day(s) ago | UC already exist |
Renegade Game-Admin 99+ day(s) ago | Please don`t insult me like that Caramelo. And go ahead and re-read my post before assuming I said things I didn`t. This is why the forum always devolves so quickly, we all think we know best, haha. |
Caramelo18 99+ day(s) ago | Renegade could you please not talk about what you dont know. What killed uc was uws and the game just being boring (no events). I saw hourly completelly colapse cause of uw abuse (you better hope uws on gc never make you loose 25% of your land or youll see what it can do to activity and unlike gc, ucs uws were FAR EASIER before). Try to compete with a uw fed when they loose less land/planets than you and have extra system defense `cause of donation points as well as artifacts.
Luckily gc doesnt have the donation points problem :)
If anything infra max being at 9999 just delayed the colapse as people with less "planets/land" could somewhat counteract the uws by just getting infra. (oh and ucs uws can also -5% infra levels but people didnt do that much as it didnt give donation points)
The only reason these propositions are propping up is because gordos are getting nerfed to trash tier after 150k land. People want and NEED end game goals or they just get bored and leave (as theres no point). Its why i think turning gordos useless is a very bad idea. |
Omegian 99+ day(s) ago | Can we consolidate this post with Blazed since we are technically talking about the same thing? Also, I think anything more than 300 levels would beging to unbalance the game for new players who don`t play as much as others who have more time to play per day to get to those levels more quickly. |
Helms{}Deep 99+ day(s) ago | If not careful here, we are on the brink of UC already. More planets, more infra, more babysitting, players leaving, dead game. Everyone is getting change happy, best change is done slowly so as to not destroy the fabric of game. |
Zanarkand 99+ day(s) ago | I agree with ren. I might be young, but I can still plan ahead lol. We`d become UC very easily. |
Renegade Game-Admin 99+ day(s) ago | And yes, good job trolling TBK, but this isn`t the type of stuff you want thrown around =/ |