BadWolf 2016-04-19 |  | Proposed Gordo Solution |  | So gordoed empires exist, and one could argue that they are a problem in some ways, but I believe we would all agree that it wouldn`t be fair to punish these people who have decided to gordo instead of hoard. The primary reason we haven`t updated anything with gordos and gordoed empires in mind is because, every idea that we`ve seen has seemed unfair to those empires.
So I would like a propose a multi-pronged update with the aim of providing balance to things without taking away what everyone worked for, and that proposal is simply as follows.
If you have less than 125 planets, then you may only gordo to 150k land. Updated Point: Existing empires would have their land reduced. Agreement so far: Sibi, Raist, TBK
Clustering of c3/c.4s would be changed to work as such:-
C3/C.4`s would gain 15-30% land (with a rare chance this becomes 15-50% land) upon clustering. (An example being you have 5 c2`s totalling 55,000 land and you roll 22% from the land bonus; The C3 would be 67,100 land as a result.) Updated point: Possible Retroactive application using the average value.
C.4 Specific information:-
Collectives would see this bonus to all c.4`s they cluster, and c4`s that exceeded 64,000 land would have their planet counts adjusted to land/1000 rounded, or 125 if the number somehow exceeded 125.
Virals would only see this bonus if they already hold at least one c.4, and have over 125 planets. Virals would also have the same planet count rule as collectives if a cluster triggers this bonus land, and exceeds 64,000 land.
If you hold over 125 planets then your upkeep is reduced by 10%, until you fall below 125 planets.
Footnote I think some people may have misunderstood my initial point, so i`ll make sure it`s entirely clear it`s 150k land across ALL your planets/colonies hence the 125+ planet limit at 150k land.
Edited by BadWolf on 2016-04-20 |
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Sibiriangun 99+ day(s) ago | Maverick if you do the math im pretty sure guard ship upkeep isnt too low compared to other races. If I were A.miner on RT for instance my break even point with miner ships (assuming a 1:1 upkeep to PR ratio and food at 10) I would estimate it 50-70% higher compared to my guard now. And the ship cost is very high compared to guard econ.
Guards are supposed to go high easily (to fight UWs/take ranks) but the main problem now is that unexplorable guards have the potential to stay high all the time. But thats not because something is wrong with the guard race as such... TBK or Blazed or any tax miner with +100k land could do the same. Thats the gordo issue. |
Sumarian 99+ day(s) ago | Sounds great, i like the plan. :) |
Maverick 99+ day(s) ago | Problem is the loyalty planet given mainly, helps a guardian greatly more on TB server than RT. However, their upkeep or ship costs need to increased greatly to counter one of the many problems currently Guardian is giving to the servers.
However, any nerf to ship hull/mods needs to be tweaked carefully as you could easily make guards as laughable as they were back in 04`. But I doubt it will go that far. |
americanministry 99+ day(s) ago | At least double or tripple the guardian build rates.. that way we can get the last 10% of RT to go guardian too and nobody can uw! |
DarthCaedus 99+ day(s) ago | one thing that needs done is guardain ships need to be at least doubled or tripled in upkeep |
Repulse 99+ day(s) ago | I think this would be a good thing.
What if you limited the number of gordo`s used on a single planet?
the issue is low planet count with high land count = ability to explore which creates rich empires.
why not make exploring not based off of planet count and more based off of land count.
my 2 cents
Repulse |
americanministry 99+ day(s) ago | If we are going to change infra, it should be after all these updates are finished so everyone can make informed decisions with all the new changes as to how to set up their empires. Same thing with Virals reversing. |
Helms{}Deep 99+ day(s) ago | Yes, NPC`s would help. As for the proposed updates, I guess I want to see the updates, allow us all a chance to change our setups/races and keep infra based on the changes as they happen. Roll with the punches so to speak... |
Omegian 99+ day(s) ago | Helms, I played both UC versions, so I have experienced it. Thing was the game was transitioning to where there were projects and what it is now. You are also forgetting that BW will bring in npcs to have more targets eventually. Which would help the hoarding planets aspect |
Helms{}Deep 99+ day(s) ago | As for UC, Omeg, please dont comment on something if you dont know what I am talking about. Old UC, is nothing like the new one, except for having one system with planets on on it- there was no projects, nothing that new UC has now aside from one system with many different planets. It wasn`t even classified as anything, except literally you would just see an empire like you see now in GC with their planet count and PR, and you attack and defend, and your income is directly related to the amount of planets you control But anyway, it isnt coming back so that is a moot point.
As for geting rid of gordo`s, you essentially will be by limiting land mass to a single planet if someone decides to not pursue more planets than a cap of 125. To get rid of gordo`s completely but to allow players to keep their gordo`d planets as a grandfathering clause is unbalanced, as those empires who dont mind having a U class( if that is what is gordo`d) now will have a 150k land headstart. No, I like the idea of capping gordoing at 125 planets or under, then allowing it later on if you get more planets, even if there is diminishing returns on them once a certain landmass is reached. If gordo`s are to be gotten rid of completely, then do a hard reset, kill off all systems that exceed the normal land mass range, get rid of U class altogether, and see where this game ends up- my guess is out of the 30 or so we average( which is low to begin with for an online game) there will be an average of 15 after that. But those that remain will be be able to sit around, hold hands and look at their empires and admire them since there is no one active to play anymore. To get rid of gordos and still allow those empires who hit that cap of a 150k land mass keep theirs is SO unbalanced. We dont have enough targets now as it is to fight for borders as current player levels are now, let alone everyone trying to maintain huge planet counts and fight for borders. Ten years ago wouldnt have been so bad |
Renegade Game-Admin 99+ day(s) ago | American, if things as simple as "players who play more and have more skill should be more rewarded" and "being able to not play at all and be explorable and keep up with huge empires who put in a lot of effort is bad" continue to escape you, then I don`t think anything can help you.
It`s a good thing you are in the very tiny minority regarding that.
As for other points like more end game things to do, rewards etc I am all for things like that. I`m just not for game breaking imbalanced things, and happily it seems as if most of GC isn`t either. |
fortythree 99+ day(s) ago | I`ve been holding back from commenting as I have mixed feelings but feel that some of the comments are going in strange and distrubing directions so I`ll chuck in my 2 pence worth.
Cap. Not sure if I agree but if it`s done it needs to be applied to all empires otherwise you are just setting the current issues in stone as a future feature of the game that can never be overcome.
Encourage clustering. YES! As someone who has managed to get a stack of C3s and hold them without excessive VMing I can tell you this is not an easy option. Again I think if any bonus is applied this need to be applied to existing clusters. Surely the easiest way to do this is to adjust the bonuses, possible add in a bonus that effects population? I`d even go further and say I`d like to see clustering beyond the current C3 extended, 5 C3s make a 625 planet C4 would be nice!
I agree with the pricipal that explorable empires should be at a disadvantage compared to unexplorable to maintain balance. I also agree with the principal expressed by many that it would be better to achieve this by rewarding rather than limiting. |
americanministry 99+ day(s) ago | Ren, again u make no sense. People like the gordos. Empires are finally getting rewarded for their hard work of digging for years and people like u are complaining is all... |
Raistilin 99+ day(s) ago | Less target rich environment, people will look to outside sources for improvement, ie Gordos. Improve the environment for possible clusters means gordos need to be axed, and all the people who really would suffer from being capped are all in agreement for it.
For those who say ` but i wanna has what you`ve had raist! ` i say tough, because you`re not as cool as we were, and now you`re just gunna have to duke it out in the ranks for clusters to be cool.
tl;dr - don`t you guys remember hunting after people with 400+ planets and destroying their very will to live after taking their hard earned gains and then moving on the the next A-hole with 400+ and enjoying the nerd rage? That should come back! down with Gordos! Viva la ...w/e lets just get rid of gordos. |
Omegian 99+ day(s) ago | Anytime I read or hear UC, the way it was setup was not my playstyle and served really no purpose to motivate someone to attack or defend with the projects and all. Honestly that is not how GC should ever become, there is a reason why you have that UC link regardless of its death or not.
Ren, the game was designed that way, however over time people realized if they put enough infra or research they could get away by being exploreable over hoarding. That is one reason why I think it is more prevalent over time is because there isn`t enough reward to those that hoard planets versus those that gordo or just have max infra and a good colony setup. |
Zanarkand 99+ day(s) ago | Lol. I love this. We have people fighting each other that on regular chat would be arguing, but here they are working together. That`s a good thing to see.
I also agree with Renegade. I know this update won`t affect me, but hey. It`s never a bad idea to show how you feel. |
Helms{}Deep 99+ day(s) ago | This is the very reason why it should be just as Old UC was- one system with thousands of planets. No borders, no gordos, just win or lose. The lower you go in planets the less and less you lose in a battle, but you can also gain high planets if you win on someone with lots of planets. Kinda the way UC is now, but better. GC ships, GC stacking, one system with thousands of planets. Planets won/lost is a percentage of how good your win/loss was and how many your opponent has. Old UC was so much fun back in the day... but Im sure this wont happen, but this version should be brought back |
Renegade Game-Admin 99+ day(s) ago | Actually AM, the game was originally designed with having the most planets as one of the biggest end goals. Ste and the original staff and coders never intended gordos as an actual way to gain real amounts of land.
Anyone who thinks Gordoing a planet is a goal is playing the wrong game.
The issue is the abuse of gordos has been so rampant for so long you can`t remove them without insane backlash from the player base... They should have never existed in the first place. |
Ankaar 99+ day(s) ago | Facts are that the goal of the game is not to gordo your empire. If gordo`s are your goal, you`re missing the point of the game
What is a gordo`d cluster or planet? Simply put, it`s a risk free means of havin higher income vs clustering or planet hoarding.
There should be no risk free way to play. A u class can be depopped and sit there at or near newb protection pr. A Gordod empire is an explorable empire. A Gordod empire is an empire that can be defended by logging in once every 3-4 days and bordering up.
There is literally no negatives to having a Gordod empire vs a clustered empire, and that`s just wrong. It shouldn`t be like that, and to argue that I should be like that is just a terrible argument |
americanministry 99+ day(s) ago | Ren, Clustering is a short term solution to give income to new players until they decide to gordo. or UW. Gordoing shouldn`t be punished as it has been a massive goal for so many years to gordo your empire. Just face the facts, none of your arguments make sense. |