EphemeralEternity 2013-01-03 |  | Interesting Numbers |  | After looking at DP`s thread and Peons i decided to do this.
there were 121 empires above NP on RT when i checked
out of that there were
25 terrans 43 miners 28 guards 6 collective 3 maru 16 virals
The racial percentage of the ranks out of NP were
20.661% terran 35.537% miners 23.140% guards 4.959% collective 2.479% maru 13.223% virals
the average ages of those were
terran 519.64 days miner 360.23 days guard 189.74 days collective 397 days maru 1,078.33 days viral 1078.94 days
Empires under a year old were
73 total 19 terrans 27 miners 17 guards 5 collective 0 maru 5 virals
How much does each race claim of empires under 1 year old?
26.27% are terrans 36.791% are miners 23.288% are guards 6.849% are collective 0% are maru 6.849% are virals
What is the total Percentage, and that of each race, under 1 year old?
all races 60.331% terran 76% miner 62.791% guard 60.714% collective 83.333% maru 0% viral 31.250%
Empires over 3 years old
25 total 5 terrans 6 miners 4 guards 1 collective 1 maru 8 virals
How much does each race claim of empires over 3 years old?
20% are terrans 24% are miners 16% are guards 4% are collective 4% are maru 32% are virals
What is the total percentage, and that of each race, over 3 years old
all races 20.661% terran 20% miner 13.953% guard 14.286% collective 16.667% maru 33.333% viral 50%
Ages in days of each empire of the corresponding race.
terran 2894 2751 2097 1558 1519 417 334 329 260 228 224 91 73 69 41 40 28 16 12 3 2 2 1 1 1
miner 2756 2482 2006 3249 1870 1575 814 791 693 666 665 548 485 402 394 381 349 313 293 270 230 161 146 129 122 104 100 93 89 84 79 64 61 59 52 50 39 32 21 9 4 3 1
Guard 3068 2736 1626 1177 1069 1058 560 550 382 342 338 214 198 171 64 62 62 61 58 44 25 24 11 5 5 4 3 3
Collective 1543 306 285 225 20 3
maru 1914 827 494
viral 2446 2444 1968 1464 1420 1404 1402 1366 1038 709 433 352 351 284 154 28
Edited by EphemeralEternity on 2013-01-03 |
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EphemeralEternity 99+ day(s) ago | Further more this is only one data point from one period in time which while it does illustrate a picture and trends it would be much better if we took a snap shot say once a month to see how things change and give us an average picture. perhaps i will start doing this when i`m not to busy. |
EphemeralEternity 99+ day(s) ago | also something else, here`s some new stats, if we assume that everyone over 3 years old is pretty much comfortable with their race and is highly unlikely to restart no matter current trends, there are plenty of exceptions both ways i`m sure.
but here we go
Total Empires under 3 years old
96 total 20 terrans 37 miners 24 guards 5 collective 2 marauder 8 virals
What is the total percentage, and that of each race under 3 years old
79.339% total 80% terran 86.047% miners 85.714% guards 83.333% collective 66.667% maru 13.223% virals
How much does each race claim of empires under 3 years old
20.833% are terrans 38.542% are miners 25% are guards 5.208% are collective 2.083% are maru 8.333% are virals
What i think these numbers help represent is how empires are trending towards which race. this helps eliminate the more static empires..
Taking the average age in days and What is the total percentage, and that of each race under 3 years old, i think it illustrates which races are the most dynamic, and have the most people trying or wanting to be this race. it also show how static some races are namely Viral and marauder.
though all the terrans stats should be understood that alot of the numbers counted by them are people who are new and restarting soon or those that joined the game, played for a while and the quit and the empire`s just haven`t died so in reality i expect all these percentages should be more extreme meaning the ones higher than the avg should increase and the ones lower than the avg should decrease further.
Edited by EphemeralEternity on 2013-01-07 |
EphemeralEternity 99+ day(s) ago | well yeah passage, i said it was my take, from what i`ve seen as a player and staff member over the years. Stats generally are just tools that can be manipulated in different ways by different opinions.
but the large number of Miners is alarming generally speaking it should be more of an equal number of terrans an miners, and look at the age of most of the terran accounts most of those young ones will restart to something else or some will go inactive completely.
how i see it there should be more of an equal number of terrans to miners for a healthy game, and then viral and guards should be closer in numbers as well though on average lower than the terran and miner and the collective and maru will sadly probably always lack sufficient members
for a more healthy balanced game with a 121 empires i would expect to see around about
30% as terran, though a noticeable number being new or just moving through the race 25% as miner 15% as viral 15% as guard 10% as collective 5% as maru
those i think would be a more balanced arrangement of the game.
to large of percentage of guards isn`t a very good thing due to the only way they really benfit the market is by buying Cg`s and some minerals.
the same could be said for a large number of virals because we could assume that anywhere from a 1/3rd to 1/2 of virals are comm, and come empires do little for the market as well.
terran collective and maru make food, though terran can do other things it`s generally an agri race, so there is it`s contribution to the game.
and miners of course have to much power over the markets having the allure of such a high tax mod. it would be much better if econ from tax and cg`s were more on par with one another so that there would be an influx of cg`s for guards tax virals and tax terrans, cg`s don`t do much at all for tax miners.
and then minerals mineral caps need to be droped to so that mineral miners and other overly rich empires will stop hoarding 600 mil-1 bil -1.5 tril of each mineral and post the excess because they max minerals and cash so fast that it`s either that or just burn them
another solution i think that would work is if when minerals sold that a player would only recieve half the credits making it so that investing in minerals or the sell of miners isn`t nearly as lucrative.
but that`s all just more ideas that could never be implemented.
another option that has been kicked around is reducing virals comm mod further and increasing it`s cg mod to around 75% or so. and maybe even making it so maru can make cg`s efficiently enough to bribe a third away from agri.
it might also be nice to give terrans a +200-350% mineral generation buff.
also more than likely just wasted ideas. especially the one about virals because it would be unfair to all comm virals to make comm useless and have no way to let them either reset their infra without restarting or move it around.
Edited by EphemeralEternity on 2013-01-07 |
PistolPete 99+ day(s) ago | LOL - who is doing that? |
Passage 99+ day(s) ago | Pistol, we see a lot of newbs switch to Guardian because we`re given paids to switch. Lol.
EE, virtually none of that was based on the statistics, but on personal knowledge of the game`s ins and outs. Although thanks for sharing, that was informative. |
EphemeralEternity 99+ day(s) ago | Well as i stated before the DM server is Fubar. among some of the most interesting problems is the fact that the server starts ignoring that some accounts even exist, so you can`t attack or be attacked or do anything really. And this just happens randomly without reason.
that and we can`t change anything about the DM server except turn size, regen rate and limit. So we can`t change fed limits or people can`t drop or be dropped from feds, and you have to be in a fed to explore. but the good news is we don`t have to worry about arties making OP empires on the DM.
Edited by EphemeralEternity on 2013-01-06 |
GalacticMercenaries 99+ day(s) ago | just start the DM server like a regular server with faster and more turns |
Travvivian 99+ day(s) ago | So, I`m the oldest Terran and second oldest allover, above NP...?
That`s hilarious. |
EphemeralEternity 99+ day(s) ago | the DM server is beyond fubar. |
Omegian 99+ day(s) ago | @ Ren Meh, if you want to do a force restart where everyone is at the same level to prove the same level just use the DM and give out prizes based on win/loss ratio, most planets, etc. if it still works, can`t recall if it got fixed or not. |
EphemeralEternity 99+ day(s) ago | well here`s my take on the races and what these trends show.
Terran.
terran though it`s a decent race doesn`t get much dues because there are more attractive races, i mean why have nearly the upkeep of a miner with only one econ option that because fairly easy to flood. the only thing that really gives terran the advantage is p class, not being able to die from colony loss, and the 16 colony.
frankly i find is sad that a race so perfect for hoarding that there is only one terran that is unexplorable on the server, infact there are more of every race except marauder on the top 50 planet list than terran.
also most terrans are either really old, or under a year old half being under a 100 days old so they`re more than likely just passing through the race.
Miner.
Miner is a very attractive race, especially to those who would rather make money all day than build. Miners make so much more money than they ever could spend, Honestly as an admin i`d like to double the upkeep and triple the mineral cost on all their ships but i could just hear all the moaning now, in the grand scheme of things even that wouldn`t change anything. miners would still have more money than they could spend.
Miners shiplist is also pretty attractive, 3 starbases to spam in dp lakko being one of the best starbases on the game with it`s almost 1 to 1 damage to pr ratio, and a nearly 1.5 hull to pr ratio and 40% shielding to energy and ecm. and best of all it has no retal, and lacks no defense which make it a very very good low stack flanker all this and it still really cheap for a miner. the only thing that realy keeps this ship from being over powered is that it is a starbase, the 3 range and the extreme weakness to kinetic and chem. some great high ranged ships including chlor and chlorite both very good ships, and then they have livid lictor arago flysch and lyth an sapphire, all of which are very useful, especially when spamming in any combination and if you throw chlor in there too it can make a very effective spam.
Miners in a way have a shiplist almost befitting a guard.the only danger that really exist for a miner is if your a Mineral miner and become unexplorable, but usually the clusters are nothing special and easy to replace. there`s just so little risk involved playing a miner. i guess the worse fate to befall a miner is being tax and being enslaved by someone active enough to keep you.
still yet the biggest problem i see with miner is the econ 3 different econ paths and the one they have a 350% racial mod to is the "bad one" All miners make money and sell stuff as long as they don`t have max cash put the problem comes when they max cash and they stop selling minerals and start buying up all the minerals they see to store cash that they rarely ever use 5% of.
Miner is an easy race and seeing all the big numbers when you use turns really attracts new players, most of the older miners are inactive though.
Guard.
Guard looks hard and scary at a first glance, low econ, low range ships, one econ path. but Guard is a powerful and attractive race. the low econ comes with a very low upkeep low enough so that most guards can keep instep with most other race normally in a building in positive race. those they can they can usually maul from under on careful and severely damage, and if they fail miserably it only takes small amount of time to rebuild up the perfect counter to the fleet you just scouted.
Guards are the most turn efficient race no matter how the battle goes win or lose for a guard or whether a guard completely wiped himself chances are the other person lost more turns worth of ships than the gaurd, i would estimate on average (pulling this out of my head) that a guard will lose about 1/3rd the turns worth of ships it destroyed. and at the worst a guard will probably lose an equal amount of turns. but that`s nothing to a guard because their entire ship list is fast and they have very diverse shiplist they have a counter for almost everything. the only thing the guard shiplist does lack is range. but they can perform just as well on aggressive if stacked or if they`re ramming their l class up any capital spam except maybe angel and herc.
i laugh when guards talk about how tough it is to get a guard started such drama queens about that one time investment into k class, of which only xe and zen need to be researched. yeah it does take longer to get a guard off the ground, on TB is can be a real issue, but on rt...nope.
guards can perform fine with out loyalty they get a good bit from missions, and if they`re willing to wait on the free li research, guards will usually find a c1 or c2 with some good loyalty on it and then throwing mission loyalty on top of that is when guards start getting over powered in their econ..
for example a guard with no loyalty and no cg`s with equal land and infra can build higher in the positive than a com terran or viral so you throw in up to 2500 loyalty from a captured planet and then the what 1,250 loyalty from missions. then increase the lethality of this race and thats not including what gordos can do.
the only draw back of guards is the base pr, which doesn`t mean anything unless they`re unexplorable. and the higher the base pr the higher a guard can build in the positive so it`s not as if the higher base pr makes it harder for them to win battles.
also strip mining has the best returns for a guard since the number of planets they can explore an hour with their awesome scouts is a bit higher than most races and 100k ore at 10k a pop is 1 bil for everyone, for most races it won`t pay many bils but for a race with a .115 upkeep to pr ratio and that money can go along way. and lets not forget being able to invest in food, 1 bil goods bought at 5 and sold at 50 doesn`t matter a whole lot for some races, but for a guard that kind of profit is a god send.
guard becomes a more attractive race as time goes on for players and guards generally only get more powerful with age especially if they`re gordoing.
Collective
Collective is a good race with an overpowered avg upkeep to pr ratio vs the econ ratio for example, a collective with 50 agri infra and 50k land can build in the positive to 6 mil pr if food is selling at 5..... the only race that comes close is a tax miner with same infra lvls and land can build to 10 mil pr in the positive with food selling at 5....that`s collective selling food for very low.....and miners buying food at an incredibly low price.
10 mil is the most any race outside of collective or maru can build in the positive with 50 infra and 50k land. if food is selling at 10 a piece then that collective can build to 12 mil in the positive, if 15 a piece 18 mil pr in the positive...that is crazy and scary.
the only reason collectives are kept in check is because they can`t explore and can only use clusters they make themselves for agri but imagine if a collective were to get a good digging planet and then gordo something while sitting in NP how impressively op`d that empire would become.
collective ships are very nice, but can be a bit weak to the likes of nirvana pyth k class and ruby/tourm, they do have some effective counters to these ships. also collectives have pretty good average build rate per turn.
Pr per turn Guard 74,720 Viral 48,137 Miner 44,601 collective 42,551 terran 37,848 marauder 36,587
collectives don`t lag to far behind the avg viral shiplist or miner but the quality of most collective ships is superb with the highest avg hull to pr ratio of all races, the second highest avg damage to pr ratio of all races, 3rd lowest avg upkeep to pr ratio at .304 and decent shield mods and diversity among their ships makes their shiplist very deadly.
the only area they fall behind in is capital spamming but usually build brig or the counter to the spam in question will decimate the opponents fleet resulting in little loss for the collective and maybe even a gain in pr.
if there were more targets out there for collectives to farm there would be alot more out there i`m sure the game would be over run with them.
Marauder
like collective marauder can have an easily op`d empire in relation to the econ to upkeep to pr ratio, the average marauder upkeep is .18 only .07 higher than a guards and .12 lower than collective. not to mention unlike a collective a marauder can use any land it can get ahold of for agri...
though usually most marauders try to find that Fert that can be gordo`d because who wouldn`t want to more than double their agri output making it so theoretically a marauder could build about 66% higher in the positive as could a collective with the same land and infra, that is a scary thought.
with the only think keeping marauders in check is the inability to explore i find it very surprising that marauders are out in droves and if there were about 200 people actively playing i think there would be.
The marauder shiplist is a nice balance of some very very good ships like the Op`d tiger, if it weren’t for the proliferation of fez then this ship would rain alot of terror over every server.. and pike, along with D class which has some very nice damage to pr ratios marauder has a good mix of high range and high damage, the only real thing marauder is lacking is it`s hull to pr ratio
only the average viral shiplist has a lower hull to pr ratio and not by much a .01 difference and part of the reason for that hull to pr ratio on viral being so low is because of those 3 maru ships they get.
i think if viral didn`t exist than most of the virals would probably be marauders, especially hoarding virals. because of the play style and ship selection being fairly similar to the marauder shiplist.
viral
The cobra commander of GC, ousted by turmoil of the underlings and then forced into the shadows by Serpentor (Guards) Viral was once the overpowered force of the galaxy with it`s 9 range borrelly and chiron when borrellys upkeep was only 180 and V class had 100% capture rate. back when virals had D class and used them and G class....and not so much. when pyth`s upkeep was only 750 and Angels was only 1,065.
when guards shiplist consisted of ruby torm and li and everything else was just an larger or smaller copy of everything else in it`s class. and flysch was the only ship miners had that was worth anything, because lyth has 6 range and lictor was lol horrible and well yeah everything but viral and terran was pathetic.
those were the days where virals rained terror on the masses, these days...not so much Virals best quality is still the ability to customize ones shiplist. being able to mix and match. viral is for those how like to customize things obviously, and the fact that viral is populated mostly by fairly old empires.
it seems no one new wants to mess with viral, old virals restarted when collective got all the new ships added to their shiplist, or maru got d class buffed. miners ships got alot better and of course when guard started improving. people tried other races and never came back and why should they when you have miner and guard out there
i`m not going to say miner has a better shiplist than the avg viral. but who cares about being able to win every battle when your massive econ allows you to base above and hit from 130% or counter from what ever pr you see fit, in a prolonged fight 4/5 virals have no chance of out matching any of the other races on the game as far as econ goes especially comm virals.
most guards land for land and infra for infra will be able to out build most virals and if not a guard has little issue with hit from under on careful with a hull heavy spam like quartz or k class or tourm or some combination and be able to devastate viral destroyer fleets, the only ace in the hole viral has is pyth and pyth is so easy for everyone to beat from pretty far under so it may be a surprise for that first battle but after that it won`t be long before it gets ripped apart. Everything else in the viral shiplist will exhaust most credits eventually.
So virals aren`t nearly as good as agri terrans guards miners collectives or maru in prolonged battles in the ranks. Virals are also easy to manipulate because if they`re comm then they are play the most popular and worse secondary econ type of any race, it works but you`ll never be rich.. as a Tax viral it only takes a miner to buy out the market, or through natural means drying up the food market past a where a tax viral can profit. So far viral and terran are very similar in econ paths with viral being slightly better off for tax but worse for comm and then we bring agri into the mix at least terran has this, even with food at 5 an agri terran can make a pretty good living though no where`s near as efficient as maru or collective but terran can use ferts as well further improving their food output...
Agri viral on the other hand, with food selling at around 6 it still will make more than a comm viral with the same land and level, but agri viral is by far the worst of the 4 agri races, terran collective maru and viral. Virals like collective must use only clusters they make for food production, though they can explore but on average a virals shiplist will cost 2.2 more than a collective and a collective makes more food than a viral a turn. Virals do make more food a turn than marauders but have nearly 1/4th the average upkeep of virals and marauders can use all types of clusters and U class.
Viral`s econ seems to be whats holding it back in my mind why would you want to play such a poor race when the only incentive is you get v class and you get to choose 3 ships from terran miner and pyth. It`s not such a good trade off when you can go miner or guard and have a good econ to upkeep ratio or one of the other race and at the very least hold your own versus virals shiplist and if your skilled enough with your race you can fight virals with relative ease.
Edited by EphemeralEternity on 2013-01-05 |
Peon4President 99+ day(s) ago | Yah the build rate stuff hit virals hard.. All the miner ships cost more they can`t d class.. Unless they market cheat they can`t play without 300k land or more.... I was com viral with almost 500k land and max infra and I still couldn`t really compete...... |
Renegade Game-Admin 99+ day(s) ago | Viral are hurt too much by their Economy atm. Considering over the last 6 years no race has been nerfed harder, and without any econ changes they can no longer support serious fighting for the most part.
Comm viral is near hands down the worst income path in the game atm. It`s beyond silly to be one atm. Most of the old Virals are proof of that, they have become nigh on useless.
Tax Viral is far too limited by the food and goods markets atm to make it really viable on most servers. |
PistolPete 99+ day(s) ago | Nah passage. Your wrong. The best race has been guard quite a while, and hence we`ve seen a lot of newbs switch to this race. |
Passage 99+ day(s) ago | I`ve had little time put in to my empire (comparatively speaking) and I would hate a force reset. Though, if it were to happen, I`d probably try out Marauder. These numbers made me want to see what the big deal is (though being a purely defensive player, I reckon I would epic fail with Marauder and be back to Guardian/Terran in no time.)
Yes, GM. Guardian rock and none rock harder than Dark}{Guardians. |
Passage 99+ day(s) ago | Conclusions I`ve made based primarily on the information provided.
New players like to feel rich.
Most players don`t like not being able to explore.
People like the concept of Collective (cyborgs) more than they like the race.
Viral are boss if properly set up and most favored amongst vets for this reason.
Being a successful marauder is a bigger achievement than any other race. |
Renegade 99+ day(s) ago | It`s only the worst idea ever because you don`t enjoy playing the game. |
SagacityUSRR 99+ day(s) ago | forced restart......
WORST IDEA EVER
Unless your goal would be to kill the game
my empire is over 3000 days old , it is literally the same empire i have had since day 1 |
GalacticMercenaries 99+ day(s) ago | lol EE your funny :) |
EphemeralEternity 99+ day(s) ago | no one is stopping you, you know where the restart button is, most of the really old empires except for a guard or two and some virals are fairly inactive anyhow |
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