ImaVirusOhNoz 2012-07-08 |  | Shipyard Idea |  | would it be cool if there could be like the normal fleet but then have a sidefleet of say 5 ships that u can take in and out of ur staack? ;) still would add pr n all that normal stuff as if it were in the stack odviously but itd jsu tbe like a side fleet for a surprise ;D that wya u wouldnt ahve to drop down ships if u dont want em to go into a fight |
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ImaVirusOhNoz 99+ day(s) ago | lol fo sho ;P |
LordTumbles 99+ day(s) ago | it would also cost you 27,101 turns to build 1b worth of large fodders.
the patience of a guardian. |
ImaVirusOhNoz 99+ day(s) ago | thats broken lol sides sittin at a bil would be boring and ud still be free borders ;P so all ud be doin up there is givin out borders to the wealthy |
TranquilSuns 99+ day(s) ago | Think about it a sec, 1 bil in Fodders is roughly 17.5 mil/ turn. I`ve seen income streams of over 90 mil/ turn. |
ImaVirusOhNoz 99+ day(s) ago | upkeep not income* |
ImaVirusOhNoz 99+ day(s) ago | lol u dun get it pac if its not in the main fleet it wouldnt pop up so hed have 1bil worth fo fez that would not join the fight O.o but thatd be expensive to research with tranquil heh cuz ud still have there income to pay sicne they are built nonetheless |
Pacerier 99+ day(s) ago | free borders? Lol there`s a PR hit limit, so if I`ve got 1b of fodders you`d at least need 500m pr of fleet to get 4he "free borders". |
Pacerier 99+ day(s) ago | free borders? L |
TranquilSuns 99+ day(s) ago | Yeah, I can see people chilling up at a billion pr just researching with untouchable stacks of strafez. Eliminating the budding new players from getting any action or experience. |
ImaVirusOhNoz 99+ day(s) ago | but they wouldnt affect the next battle so ud havea ton of pr with no real defense since there not out of the shipyard ;) itd be free borders ;) |
Pacerier 99+ day(s) ago | so what would stop me from having a "side fleet" full of fodders just to gain PR? since I can swap them off the "main fleet", no one can damage them, they are in a sense, in$estructible. |
ImaVirusOhNoz 99+ day(s) ago | ud still beable to see if they got ti by there pr ;P itll one mroe thing wed have to learn to predict ;) |
Jammer 99+ day(s) ago | I could see it being abused for spamming, though.
Everyone would have a spare stack of queens just chillin, and could you imagine the power that would give to guards? |
ImaVirusOhNoz 99+ day(s) ago | alot of things are better in percents ;P but itd be cool to have a sidefleet id so use it O.o |
Jammer 99+ day(s) ago | Percent based is the way to go for sure, only way to make it fair to lower income empires and higher alike. |
ImaVirusOhNoz 99+ day(s) ago | it could be something hist cant stop form happening than ;) maybe put a credit cost on it instead O.o like a percent of the upkeep |
Jammer 99+ day(s) ago | I`m pretty sure that if this were to happen there would have to be some sort of fleet swap cost, more than likely turns, otherwise, people will be able to alter their fleet while lacking turns because of hists. |
ImaVirusOhNoz 99+ day(s) ago | but u could save turns having a sidefleet ;) |
Jammer 99+ day(s) ago | If you were to have an even power 10 stack fleet, it`s rather simple to have an 11th - 15th stack at equal power that, with just a few turns, you can move into your stack in a manner similar to what you described here. |