GalacticMercenaries 2012-04-02 |  | Im So Confused |  | Im Confused How am i making that Much $ There Tax Planets
Income Racial Modifier Actual Amount Total Taxes 4,888,773 + 0 % 4,888,773 Commerce 4,846,186 + 0 % 4,846,186 Sales of goods* 10,987,986 Total Credit 20,722,945 20,722,945
Cluster Lvl 2 1,925,880 160,490 2500 0 16,054 0 Red Crystal Cluster Lvl 2 2,828,160 235,680 2500 0 23,573 0 Composite
im only Commercial 162
Ive got 39,627 Land From The planets That are Tax and 74,326 land thats Comm and the tax planets i got more than tripled my income Im So confused |
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Apollo 99+ day(s) ago | E.3441 U.Fertile 24,701 24,701 5000 0 24,694 38 White Crystal
E.2813 U.Spazial 17 17 395 2 3 0 Rutile
C2.1398 Cluster Lvl 2 17 17 0 1,419 24,124 0 Terran Metal
You used up 1 turn(s) Credit -530,631 Food +2,117,606 Goods -11,217 |
IuztheEvil 99+ day(s) ago | For the short version, you can make a lot of money with tax, but you are at the mercy of the market and your base pr is terrible...so commercial for me.... |
AshyLarry 99+ day(s) ago | >i calculated my food and cg cost and its alot less than i thought
yes i agree with you. I am trying tax viral at the moment as i ran my own numbers figures with the price of food current at $13 and assuming no cgs (even though I have cgs and it dramatically increases my profit per turn), and tax viral still makes more than commercial viral.
however, i will probably regret tax viral and be forced to restart when the food market goes unstable for a week due to a rich person buying it out for fun. there is the same risk for tax terran.
and in this point, we can say commercial empires of terrans and virals have a significant and invaluable advantages over the tax empires of the same races! commerce can survive the crazy mood swings of the market.
however, all it would take is one active a.miner who can buy food without any income from cgs up to $35/unit to stabilize the rt server`s maximum demand for food. |
AshyLarry 99+ day(s) ago | it seems the price of food stays between $11-15 unless someone buys it out. if there was a powerful a.miner taxer who was active and could buy food even at ~$25/unit, i feel as though we would have an active, lively food-producing market. There are always rumors of nice sized u.ferts on the RT, even besides the legendary 200k fert. all it would take is 2 or 3 active food producers to feed the taxers, and i feel as though my numbers might help convince frequent restarters to attempt a tax terran for a week or so. |
GalacticMercenaries 99+ day(s) ago | ok well i still got a nice income but i calculated my food and cg cost and its alot less than i thought
With Food Price at 13 $
Cash Made every 45 Turns $974,939,985
Food used every 45 turns $ 285,662,000
CGs used every 45 turns $ 395,564,000
Food + CGs = Negetive every 45 turns $ 424,130,200
End resolt I Make Every 45 Turns
$ 550,809,785 |
AshyLarry 99+ day(s) ago | in my summation, i don;t mean in order to profit. I mean in order to profit more than a commercial terran with the same amount of land. |
AshyLarry 99+ day(s) ago | to sum up,
no cgs? tax terran need $10 or less per food
with cgs? tax terran needs $15 or less |
AshyLarry 99+ day(s) ago | normally, a basic empire would consume 1 cg per 10 people, like they do with food. However, terrans use +350% more cgs, so 100% + 350% = 450%, or 4.5 cgs used per 10 people. assuming 26,500,000 people, your pop will use 11,925,000 CGs per turn!!!! assuming you buy them from the market at $4, you will automatically sell them at $5 per unit, meaning you make
5*(11,925,000) - 4(11,925,000) = +$11,925,000 extra per turn with having cgs.
so instead of making only $39,750,000 income per turn, you will make $51,675,000 income per turn, and since my formally already includes the price of cgs, we only need to worry about the price of food. we still use the same amount of food = 2,650,000 per turn, so...
$51,675,000 - (2,650,000x) = $10,864,253
when x = 15.4
so, when you have cgs from the market, and the price of food is $15 or below, you will make more profit as tax terran than as commercial terran. |
Renegade Game-Admin 99+ day(s) ago | Provided food is low. You are market dependent in a big way. |
GalacticMercenaries 99+ day(s) ago | ok well with cgs you make way more as tax than comm terran |
AshyLarry 99+ day(s) ago | the calculations with cgs will take me a lot longer etc |
AshyLarry 99+ day(s) ago | basically, buying at $10 means you make a slight profit rather than if you went commercial. this is ignoring the high price you pay of the increased base PR , etc. i am severly drunk so my calculations could be completely off, but it is not to be discredited so easily as i was admitted to a decent north american university with all basic calculus and statistic courses completed in high school. |
GalacticMercenaries 99+ day(s) ago | lol that only confused me more lol |
AshyLarry 99+ day(s) ago | $39,750,000 tax income - (2,650,000food * x) = $10,864,253 commercial income with keeping all pop and max loyalty and ignoring food cost
price of food needs to be ~$10.8/unit for the two income styles to be even without CGs. |
AshyLarry 99+ day(s) ago | @sagacity, you are a vet and i respect you. cgs sell for $4, and normal there is 1 produced per 1 land dedicated to industry, however terran makes +50%, so they make 1.5 cgs per land dedicated without any research, so that means 1.5 * $4 = $6 per land, while commercial only makes $5 per land with no research. |
AshyLarry 99+ day(s) ago | 50 loyalty means $0.5 base tax per person
2500 loyalty means $1.0 base tax per person
5000 loyalty means $1.5 base tax per person
tax- 255 max housing means 265 people per infra
or
comm- 7 housing (5+2) and 250 commercial infra
let`s assume 100k land
tax - 26,500,000 people on 100k land
or
comm- 100,002 people on 14,286 land (also, means 85,714 land dedicated to commercial)
with max loyalty, 26.5mil people generate $39,750,000 per turn
and eat 2,650,000 food per turn.
if we divide (39.75 by 2.65) we find that a price of $15/unit of food means no profit and no loss for a terran tax empire with no CGs.
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commercial makes a base of $5 per land. 250 research in commerce means 2500% effiency divided by 100% = 25, so we can take the base efficiency of $5 per land and multiple it by 25, resulting in $125 per land.
85,714 land * $125 per land = $10,714,250 per turn
AND to be generous, i will assume max loyalty for the 100,002 people = an excess +$150,003
and the food cost is only ~10,000 per turn (so small that I will ignore it for the remainder of the calculations).
I believe the easiest thing at this point is given the income of a commercial terran, who is practically free of the annoying fluctuations of the market, what would the price of food have to be for a tax terran without cgs, make the same income? and for the lulz, what would the price of food have to be for a tax terran with cgs to make the same income as commercial terran?
commercial terran with 5+2 housing (max loyalty) and 250 com = $10,864,253 (ignoring price of food).
at this point i feel i should point out i am ignoring the basic cost of land as both empires use 100k land and it will result in -$100,000 infra expense. |
SagacityUSRR 99+ day(s) ago | 50% industry mod when was this brought in ? when i started playing in 04` , I`m pretty sure commercial was the best way to make money for Terrans |
GalacticMercenaries 99+ day(s) ago | Cant wait to see what you have to say Ashy The Guy i got those 2 planets from is the richest person in rt server so he knows what he is doing lol |
AshyLarry 99+ day(s) ago | and just fyi, even industry terran makes more than commercial terran thanks to the +50% industry mod now. only advantage to commercial is that it is independent of market |
AshyLarry 99+ day(s) ago | wait 20 minutes and i will run some numbers to back what i say |
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