Archaeoptyrex 2011-10-21 |  | Black market ... a twist |  | Um, so there are some servers where we need black market (anyone got mins on fast?) because there is too much stock.
But I think there should be another version, where there is over-supply in some area, for sellers to automatically be able to sell at a terrible price.
sThe user base is too small to accommodate a free market, I think a simple automated system would help ///
e.g. something along the following would be fair.
food -- sell at 2 (or even 1 ...) ore -- sell at 2000 (or 1000) Raw material -- (why do prices have to be units of 1??) ... 0.1 per unit seems fair ... the stuff is useless [there have already been suggestions about updating the CG usage, to make RM more useful] CG -- say 1 mins -- 100 (or 50)
Black-market should be automatically disabled during UW. |
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Raistilin 99+ day(s) ago | Np mate |
Archaeoptyrex 99+ day(s) ago | Thanks for translating Raistlin ... that`s exactly what I mean. |
AlphaCentauri 99+ day(s) ago | i support the idea of being able to sell instantly and get money for it at very low prices because the player base is too small now for the market to work properly, unless gc gets more players (very unlikely), something has to be done like this... unfortunately, this will require coding by stephen which will not happen :( |
Requiem 99+ day(s) ago | this is a good idea, i second it. |
Raistilin 99+ day(s) ago | I think when he used the term ` over-supply in some area ` it was misrepresented. However as an example [based on my assumption of what I read] it would be say an empire only make 500 food a turn. And they sell it every 500k. There are times, no matter the prices, that the food gets pushed down by other sellers, those with higher per turn, ect. I think Arch is purposing that anyone should be able to Instantly sell for an extremely low price [Ie food for 2, used as an example].
Edited by Raistilin on 2011-10-21 |
Apollo 99+ day(s) ago | I have read and reread this several times now... and I still dont know what your asking. |