warmonger11 2011-08-01 |  | reducing the mineral caps |  | reduce the maximum amount of minerals you can have from a billion to something reasonable like 10 million
the market would always contain minerals to replenish stores from if you manage to blow all of that going from 0 to max PR, and it would put an end to the practice of dumping creds into mineral stashes and denying the server a healthy, vibrant, and competitive mineral market |
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EvilAbadayos 99+ day(s) ago | yes fleets are a money sink, but only if you spend large amounts of time building large expensive fleets.
Most players on RT (where the issue is) actaully make money upto and above 50 mill PR, or much much higher if using Strafez, so fleet upkeep for them is not a money sink, just a way to break even, or minimize thier income.
Warmonger: Are you saying that the over 50 billion minerals locked up in the RT empires right now isn`t enough? We do need a UW, thats the main mineral/ore/credit `out`. We havn`t seen one in a very long time. Thus it as a total resource removal tool isn`t present. That`s the real innate problem here after looking at it.
If your saying `big empires shouldn`t buy minerals cos it means the small ones don`t get much`. That argument is flawed for the reason I stated above. The big empires do need a constant supply of mienrals to make their fleets to fight high PR, but true no where near what they/we buy up. The problem with mineral hoarding, and ore hoarding also to a much more limited degree, is poor game design and forsight.
The game was designed to have UW`s going off on a regular basis. Now that this doesn`t happen due to it either being unappealing to loose all your hard work (UW reward still doesn`t seem to be incentive enough for the up to years work into an established empire required to UW) and also due to the amount of support needed. Doing NPC UW`s to reset the markets, whilst the smartest thing to do, generally results in alot of buthurt players claiming it`s `unfair` but they never actually attempt to down it. Go figure.
In your last post Warmonger you say that mineral sales are fundamental to the game for miners. Yes it is, and always will be even if the mienrals where able to be removed from the game. Just look at right after a UW. The mienral markets are flooded for a few days after as the miners try to restock cash, and players restock stockpiles. The ore argument is a moot point, you only need 150k max per player, most of the newer empires only need 50-70k cos they only make 15-20k C2`s and are happy with 6k+ larges, as opposed to old empires only settling for 9-10k+.
We could fix the current market issue by doing a BM for minerals. However doing that would result in all of the miners QQing about being unable to sell their stocks, whilst the emires with max cash would love it as a way to invest creds to minerals, even if they loose out on 50% resale (I THINK the BM minerals are at 1,500 creds per and ore at 15k per, been a while).
If you want a more long term solution, give suggestions on how to make the A Miner race more attractive to players in some way. I`m sure you can come up with some amazing ideas Warmonger, lets hear em :P
Edited by EvilAbadayos on 2011-08-04 |
warmonger11 99+ day(s) ago | also, removing minerals and ore from the game is a terrible idea since they are kind of fundamental to the game concepts of aspha miners and planet infrastructure respectively |
DraconianParadise 99+ day(s) ago | 1mil cap ! |
MajorDinero 99+ day(s) ago | Aba, I don`t you know what a money sink is. The whole idea, is to get rid of money. Not store it. |
warmonger11 99+ day(s) ago | evil aba, i love your behindysis, very thoughtful, but you have made a critical error :P
"The game as it stands has no realistic credit/money sink."
here is your error, the game does not need a credit sink. the game has two halves, your empire`s economy, which is used to make money, and your empire`s fleet, which is used to spend money
if you have so much money you need to "sink" it, let it just evaporate and keep it your own problem, dont make you hitting money cap into the server starving for resources
as a side note, our fed is growing in many ways, akoni, and we dont see the point in driving off good players because they want to try another race, we are still a tough crew comin after you :) |
EvilAbadayos 99+ day(s) ago | Food juggling isnt a money sink, not like it used to be when you could cancel your own posts when you wanted. Now storing creds in food can be risky |
MajorDinero 99+ day(s) ago | There is already a money sink on RT - buying and reposting food.
Best/only solution to this problem would be a hard server reset |
Omegian 99+ day(s) ago | @ EA, I was on the losing side of an arti war on Fast, I think I and a few others with paid accounts vmd for a good few months because of the BS. |
Crack 99+ day(s) ago | A guard fed is cool..
But if a bunch of newbie is overconfident of taking a few feds by themselves.. It speaks a great deal that guards ships are op.. |
FOUNDERS 99+ day(s) ago | hmm well 1 mineral miner would be able to supply the whole of rt on his own if max was 10mil, thus mineral mining wouldnt be worth doing compared to tax miner. |
EvilAbadayos 99+ day(s) ago | true. I just never did like historia arti wars, they are boring as hell and quite annoying if your side hasnt got teh amount your enemy does, be it defending or attacking the UW. But this digresses from the original post.
I would agree with the principle of research making the storeage bigger. Also putting a cap of 500 mill of each mineral. It is alot, but we also need a cred sink.
Here is my idea in a nut shell:
The game as it stands has no realistic credit/money sink. The minerals that where designed to be the credit sink, and ore, are not as plentiful as they where intended to be. So we need to think outside the box, in a manner of speaking whilst not adding anything to the game itself that requires significant changes.
So here we go:
Do the infra levels adding more storeage, how much per level would need to be sorted out. 10% more per level would possibly be too much (an aminer at 254 mining would be able to hold MASSIVE amounts, granted filling that would take an amazingly long time but still.
Have another use for ore. Planet side infra just isnt enough to suck it out of the game. Just like any economy in a game, there needs to be an out for the item to be removed from the game at a consistant basis, not always at the speed it`s mined out, but a faster way to remove it other than there is now. I hate to suggest it but maybe something like the tower/temple thingy in UC to suck out minerals and ore? Yes requires programming, yes chances are it wouldnt be done, but one can hope if we can petition stephen enough.
Some other thoughts for ways to `remove` minerals/ore from the game would be good, as long as you understand teh reasoning behind having to have an out/exit for the generated products. |
ShatterdDreams 99+ day(s) ago | we`re talking about uws aba the defenders win as time goes by so playing the stall game works well
Edited by ShatterdDreams on 2011-08-02 |
EvilAbadayos 99+ day(s) ago | why use historias? if you have them stocked, so does the enemy. Just results in a MAD stand off, until someone cracks and throws the first batch, theneveryone else unloads. Dineros still let you play the game, hist just make the game boring as hell when your stranded doing nothing. |
ShatterdDreams 99+ day(s) ago | all that`s needed is about 700 historias and some grand barreras split up between a few active people that will stop alot of things |
Smooth 99+ day(s) ago | a fed of virals with nothin but guard rapi.ng ships and they would lose time and time again |
EvilAbadayos 99+ day(s) ago | I have 1 thing to say that will severly limit a guardian fed from stopping a UW:
Massive major dinero bombardment on the bigger empires every 6 hours.
Will not stop them, but will slow down the climbs to high PR for bigger, more substantial hits.
Note: not saying I would do an arti bomb on someone, just saying it`s an option for guard damage control. |
DGuardEmperor{Akoni} 99+ day(s) ago | I think we can Handle they might need a few feds for that |
ShatterdDreams 99+ day(s) ago | and what if someone makes a guard fed that spends 24/7 hunting Light}and{Darkness members and will do anything to foil what ever anti UW movement they mount? what then hmm...
Guards, forever the overconfident tyrants of the galaxy |
DGuardEmperor{Akoni} 99+ day(s) ago | really to everyone on rt there will never be another UW as long as Light}and{Darkness Federation stands it doesnt matter how money u have if have alot of guardians pounding You over and over and if empires want to help we will deal with them as well |
FISTFULLOFDOLLARS 99+ day(s) ago | Well in a way yes, but if an individual can never have the resources to build high enough and an income that isn`t supporting a max PR fleet a UW would be impossible with that kind of mienral reserve no matter the support.
You would like to think its a group effort, but it sure would be a shame to find out AFTER you spent the 60bil of mineral reserves and 1 tril in cash that it is not! Also, how, without cheating can you get those minerals and cash back during your climb? :x
A collective climb to max PR seems to cost maybe ~ 2+ tril$ So the reserves are a bit overkill for that race. For an Aminer with ships that can have more than 5x the upkeep as collective ships I could assume it would cost upwards 6 - 10 tril$ depending on how many destroyer/cruiser class stacks. 1 bil min cap would be cutting it close still for Aminer race.
In my opinion, every empire is meant to complete the game if they have reached a certain point of net worth and artifacts. Good support could even cover some of these aspects for you if say you live in the USA and like to sleep at night time, aka through dig times.
In my recent desired UW attempt climb I did not have artis, but was finding support in many corners of this little universe to support me in every such area. I have the reserves and income to probably climb to max PR twice more then still UW and the arti support to run a successful UW as well. I still cannot do a UW because I now lack the group support you speak of EA. I thought I had it since 50 thumbs up past by me I really didn`t expect the thumbs down I ended up getting from a fed I was in 90% of the time for 2 years, but whatever @ that. GC is so boring now that some have to play mind games to excite themselves with this game... |