raven 2011-04-09 |  | which would make more? |  | at what point will you make more mining/planet hoarding with aminers then more population with lets say the same 100 infra in either housing or mining? and the miner with 2 25c`2 with 5k loyalty |
|
GradualIncline 99+ day(s) ago | best way to go is tax miner, second CG miner, third mineral miner. Why? Because tax and CGs rely on land size, whereas mineral relies on planet count. Minor gordos increase planet size, making your economic growth effectively limitless, whereas you can only hold so many planets before you can`t increase your planet count any further.
While mineral miner has the best economic start off, for a long term empire, it is the worst of the three choices
Between tax and CG, ironically, CG may be the better choice at the moment. No doubt agri empires will grow to take up the slack in the food market, and tax will become the more economically viable option once again, however right now, CGs are the best way to go as you do not have to buy food at these terrible prices, and there is no way for other empires to make it effectively impossible to play without losing credits buying food, as opposed to earning them. The biggest downfall of the CG tract...the fact that you can only hold a max of 2 billion at a given time. If you aren`t careful, some can go to waste.
Of course, then there`s a couple a-miners like myself, who, through newbishness when they started, have levels in all three income types, as well as levels in agriculture (in my case), which allows me to change my infrastructure at will. I earn a lot less than those who chose one of the three types exclusively, but I can switch between CGs and Tax whenever I want, with the added benefit to doing both at once, and make a bit of food on the side if I really wish.
*looks around, nods, and goes back to gordo hunting* |
vehystrix 99+ day(s) ago | minerals makes the most of all miners, except when the food prices stay low for a consistent amount of time, and you can score yourself a good amount of land.
The upside of mineral miner is that all you do is just cluster whatever you can find, and your base PR is about as low as your planet count. The downside is that you`re never able to explore for borders. Then again it`s easy enough to replace those 2k land C2 when you do lose them.
And it`s true that a plunder miner makes tons of cash, but the setup is a rather tough one. You want to split between mining and housing, so that you can stripmine about 2k ore in 10 turns max, with the rest in housing so you can put that huge U.large you found trough exploring tons of planets full of people to get tax out. |
raven 99+ day(s) ago | how about doing consumer aminer? mineral makes more or less? |
DrKsTGuArDiAn 99+ day(s) ago | 2 words
Agri guard Oo |
Raistilin 99+ day(s) ago | Everyone knows Plunder Miner is the most fearsome and rare creature ever imagined... straight out of the most nasty swamp-thing you can think of... |
DraconianParadise 99+ day(s) ago | what that guy said !
*DP points and nods |
Vendeen 99+ day(s) ago | With two 25k land 5000 loyalty C2`s, miners would make 20,625,000 per turn (losing 550000 food) with 100 infra.
With mining, miners with 100 infra make 121 minerals per planet, or 121,000$ per planet per turn (before planet mods). Aka, 7,260,000 per turn with two C2`s, not dependent on food market.
It`s a matter of steady income non-reliant on food or a possibly highly profitable market that can kill you if food goes above 37.
Edited by Vendeen on 2011-04-09 |
DrKsTGuArDiAn 99+ day(s) ago | Lmao );D |
NiHiLiM 99+ day(s) ago | goddang [Removed] filter
*top= [Removed]
While interesting bypassing the filter isn`t allowed
Edited by BadWolf on 2011-04-09 |
NiHiLiM 99+ day(s) ago | only one right answer:
TETTN!
( mean top in Dutch ) |
|

|