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Exule
2007-08-02
  GC Game Guide  

Exule`s Game Guide




TERMS LIST/ABBREVIATIONS
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Damage Protection (dp)

Newbie Protection (np)

No Attack Policy/ Non-Aggression Pact (NAP)

Galactic Conquest (GC)

Unification Wars (UC)

Borders (sometimes called fodders or fodder planets)

Power Rating (pr)

spam- majority of fleet pr located in top 5 stacks

stacks- ship groups

stacking- placing each ship stack within close pr distance of each other

counter attack/ retaliation (counter/retal)

Artifact (arti)

Kal Zul Overmind Project/Ultimate Weapon (UW)

Guardian (guard)

Aspha Miner (miner)

1k units= 1,000 units

1 mil units= 1,000,000 units

neutral ships- ships usable by all races (strafez, c. class, f. class, light ships)

decoys (aka dummies)- stacks of 1 (usually low pr) ship following a spam or a stacked fleet with less than 10 proper stacks

u. spazial planet (spaz)

u. large planet (large)

u. fertile planet (fert or fertile)

u. eden planet (eden)

u. rich planet (rich)

hercules juggernaut (herc)

nirvana dreadnaught (nirv)

borrelly destroyer (borr)

colony cluster level 1, 2, 3, ect. (c.1. c.2, c.3)

tainted c.1- actually a single planet that has been infected by a viral

tainted c.2- 4 planet viral cluster

colony cluster (cluster)

Marauder (maru)
Exule
99+ day(s) ago
Readers may need to dig into the thread a bit, since each new post bumps the guide down further.
theunforgiven
99+ day(s) ago
WOW...that is very very good
Exule
99+ day(s) ago
Read the guide and you`d know.
The answer is right in the beginning if you just jump past the terms list: Sell some ore for quick cash
AdamWright
99+ day(s) ago
whats the best way to money quickly as i need 5million credits and only have 2.
Exule
99+ day(s) ago
TPE, I already mentioned that my new version has heavy changes to race/economy. you should have read my earlier post...

also, I would highly recommend agriculture as a collective, as not many people will invest the time to get 255 research level as that race. agriculture is much safer too, if you plan on going high pr or want a stable income.
ThePakistaniEmpire
99+ day(s) ago
Collective- The best way, and possibly the only way, to make money as Collective is farming; plundering doesn't yield as much money as it does for marauders. So, research Agriculture and put buildings as Farming. They also get advantage to double normal pop to 1 unit of housing.

lol ur funny this is wrong change it collexctives got a special ability to get 2 times more pop meaning 255 housing will be 510 housing for collectives they make more money than maurders
thunderonian
99+ day(s) ago
good point
Exule
99+ day(s) ago
you`d be surprised how some people need to be given every last detail. I made sure my guide was understandable to even the slowest person... the only short falls occur when someone can`t read english well, and they come from some foreign country. other than that, I`ve had no other problems from people.
thunderonian
99+ day(s) ago
how about take out the parts that new player need to know yet, like low pr hunting and maybe exploring because i think most new players will know how to explore
Exule
99+ day(s) ago
I`ve tried... detail page is too sma,, and the external detail page is too small too. I`ve tried to put it into freewebs but I didn`t have much success there either...
Baley
99+ day(s) ago
I think you should put it in a place where it`s actually readable, and post the link to it.
thunderonian
99+ day(s) ago
i couldn`t agree more =)
Exule
99+ day(s) ago
this game guide version is out dated... I made some big changes since posting it a day ago. major changes to race/economy section. the miner income mostly. tax is actually very profitable, but still high base pr as I said.
thunderonian
99+ day(s) ago
nice exule
thunderonian
99+ day(s) ago
wow there`s a lot of good info for new players here
Exule
99+ day(s) ago
STARTING OUT AS NEW PLAYER
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As a terran....
Get your commercial research to about 20, and then finish all ship research. After doing that, you'll probably need to get commercial research to 30 or 40 before fighting. Make sure to avoid battling until you at least have the ship research and 20 commercial level finished. If you need to make some quick cash, you can try strip-mining ore and selling it on the market. Just look for high ore planets like Icy or Rocky, then mine them till all the ore is gone. Plunder the useless planet, and then repeat the step. Sell the ore on the market, while keeping a little extra for yourself so you can build structures on planets. Keep in mind that terrans should stick to commercial research; the mining is just a way to get some quick side cash early on.
Exule
99+ day(s) ago
LOW POWER RATING HUNTING
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Keep in mind that terrans and aspha miners are the only races who cannot die. It is impossible for them to lose their homeworld. All other races will die if they lose all planets.

When fighting under 100k pr, it is a good idea to know how to spot base pr players. When a person is at their base pr, that means they have no fleet, their pr is composed of only their planets and population. Finding these players can mean easy wins and planets.

Example: If you see a terran at 6k pr with 5 planets, he probably won`t have a fleet. So if you have 2 planets, it would be a good idea to attack. You have the advantage because of lower base pr.

Be careful of slaves though, if their master is high pr he will send reinforcements to help his slaves. So check a player`s empire information first and look for "Slave Empire of:" before attacking. If it says "N/A" you should attack.


Don`t hang outside damage protection without a fleet, and don`t fight near your base pr unless the other guy doesn`t have a fleet. A nice way to get counters on people is as a terran. You can sit at 6k pr with a fleet and only 1 planet. Since terran and aspha miner cannot lose their homeworld, they are the only ones who can do this safely.
Exule
99+ day(s) ago
RACE STRATEGY
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Terran
1. Commercial- It's the best way to make money. Research commercial and allot land towards commercial on your planets for maximum income.

2. Agriculture- Another excellent way to make money, billions of it. You don't get any instant income for upkeep but the amount of money from the food sales in the market more than make up for it. Research agriculture and build agriculture infrastructure on your planets.
Exule
99+ day(s) ago
A. Miner- There are 3 ways to make money:
1. Tax: I'd have to say this is one of the worst ways to make money as A. Miner, mainly because you have such a high base power rating. It does, however, provide a relatively good income. But,most is wasted with your high need for food. Just research housing, and allot buildings toward Housing, and some farm infrastructure if want.

2. Consumer Goods Producer: This is a good way to make money, but it requires a lot of Raw Material. You can either have farming infrastructure on your planet or buy Raw Material from the market. Research Industry and build industry on your planets.

3. Mineral Miner: In my opinion, this is one of the best ways to make money as A. Miner. All it requires is Damage Protection. You should have Cluster Lv 1 and Cluster Lv 2 researched, along with mining. Once you`re in DP (Damage Protection), explore for planets (any will do) and make a C2 or two and research away on mining. After awhile u should have quite a lot of minerals to sell on the market.



Collective- The best way, and possibly the only way, to make money as Collective is farming; plundering doesn't yield as much money as it does for marauders. So, research Agriculture and put buildings as Farming. They also get advantage to double normal pop to 1 unit of housing.
Exule
99+ day(s) ago
Guard- There are 2 ways, both of which are good, but have their own disadvantages.
1. Tax Guardian: Tax Guardians make a lot of money with the help of Consumer goods (and even without CG`s). The only disadvantage is the high base pr. Research Housing all the way and put buildings to housing. The Guardian race does not consume food, so you won't have to worry about feeding your population.

2. Ore Mining Guardian: Ore mining is good, but you have to determine whether or not you're going to research mining all the way or research housing. Once you've done one of these infrastructure researches, it's useless to do the other. If you're going pure mining, create a C.2 and put mining infra on it (Only about 300 - 500). You'll have to do a lot of exploring early on, but it's quite easy to make a lot of money quickly. Only Disadvantage is, since you don't have immediate income, if you use other ships like C. Class or F. Class, the upkeep jumps higher.

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