GCC   -   Forum > General . Strategy . Wanted . Federation . GCC Dev  

You must login to reply
Login

 Game > GC Development 
EvilAbadayos
2008-08-26
  Income modification suggestion  

OK everyone keep your pants on and read first, THEN you can criticize all you want.

I am proposing, with the assistance of BadWolf and Deiloche that COMMERCIAL income gets modified. There are several reasons for this but I will get into those after I get the guts out.

Here is the proposed changes:

- Drop commercial income from 5 per land to 4 per land, before mods (20% reduction at the base of commercial income)

- Add in 5-10% Consumer Goods (CG`s) production as a BY-PRODUCT of commercial income, requiring RM (this I don`t think will be impacted by industry infra levels).
Example: you make $1,000,000 credits with the new modified commercial income. You now also make 50,000 - 100,000 goods that needs RM.
(The exact number is uncertain for several reasons of which I will go into shortly)

This will make Commercial into something similar to agriculture as an income style. Yes there is a drop in total commercial income as a per turn credit generated income, however the goods production will either be used by your own population via taxing thus more money anyways or give you excess to sell on the market.

There are a few reasons why.

The CG market on most servers is empty, this will DEFIANTLY stimulate it. 10% production will flood the market kinda rapidly, 5% not as badly, so I ma leaning towards the 5% of commercial income as GC`s.

Now with the amount of CG`s being made it will make Raw Materials (RM) market more active as on most servers it is a stagnant market that never really moves.

Now this will in effect make virals have less income, in a way simulating increased upkeep from ships without getting it actually done, which we all know is hard to do anyways and wont be done for a LONG time. Terrans income wil still be good also.

With the goods aspect not being tied to race mod, but income, i think it`s fair with the commercial income per land drop from 5 to 4, and not the actual race mods

Continued....

Edited by 420BadWolf on 2008-08-26
Deiloche
99+ day(s) ago
It will flood the market with CGs. Perhaps it will even make less people wish to be commerce, which is an income stream that exists for NEW PLAYERS. Hence most of us should never use it.
FireStormZ
99+ day(s) ago
This is a great idea, yes it may flood the market with CG`s but is that a bad thing? what, other than CG`s and ore sell for their maximum price 90+% of the time? So what if CG`s start selling for 3 who, exactly, will that hurt?
EvilAbadayos
99+ day(s) ago
as stated previously i have proposed also upping miner industry mod
feel2good
99+ day(s) ago
DM is right, wouldnt it be easier to just change the aminer industry mod? because i dont see why i would prefer a CG economy instead of the easier, and more money making mineral economy
Omegian
99+ day(s) ago
I recall Kurvy flooding RT for days and days with his CGs, one man and 3 c2s flooded the market. I was a happy tax viral back then.
DrunkenMasters
99+ day(s) ago
Not all servers are dry of CGs, look at normal for instance, there is overabundance of CGs. It takes only 1-2 big producers to flood the market(the old enough guys surely remember kurvy, don`t they). Fast server had too many CGs before pansy and viet gave up their empires. So it`s basicly more about increasing the CG mod of the miners to make it more attractive than this more radical, and of course, more difficult to implement feature.
EvilAbadayos
99+ day(s) ago
Rag..i have already proposed a thing for miners to get an extra 100% to their CG production race modifier if you have read the replies to date and not just the main body of text.

Increasing RM demand for goods production is counter productive as it makes the profits much less than they are now.
EphemeralEternity
99+ day(s) ago
with this idea have faith that the market will balance itself out, i`m sure alot of people have stayed away from tax based income just because of the lack of cg`s. and even though i don`t think this would put cg miners out of business a boost to their cg producing capablities would be nice, +50-150% industry does sound good. this would also help newer players out as the majority of them go comm terran, this would alway them the ability to stock pile some cg`s for something to sell for extra income or incase they go into debt. i mean on rt i`m a comm viral and i don`t really like the idea of my per turn income going down but since it`s for a common good and theroticly i should still be making around the same when all is said and done i wouldn`t mind a bit.
FieryGallacticos
99+ day(s) ago
uh 2.5m CG`s a turn over here ^^
KnightOfBaa
99+ day(s) ago
feel2good, im using over 1mill cgs a turn atm :s and my infra is really sucky :P
feel2good
99+ day(s) ago
U have to know that the market will be flooded with CG`s.
For the moment comm empires will make more profit if they just dont buy food/CG`s because of the high food prices, so they would just sell the CG`s that they produce
And now my question: do u think there are enough tax empires to buy the CG`s produced by the comm empires?
And i dont think that somebody will go to an agri income because they will sell raw material easier.
U cant know for sure what will happen. There is a very high probability that the market will be worse than it is now..
Yoshi
99+ day(s) ago
Good idea i like it. we rarelly see cg miner around but with all the comm empire...viral and terran, this will give a boost to those poor tax empire lol

Good idea!
KnightOfBaa
99+ day(s) ago
rag who wants to go CGs producer anyway? i mean your could just go aminer if thats what your saying ??
Ragnarok
99+ day(s) ago
You`re better off making terrans able to make CGs on par with or on a level greater than a miner. Less tweaking of code and is much better at making CGs more available.
Boyer
99+ day(s) ago
Well, after talking to BW about it, I have hopped onto the band wagon. Not only will it make GC a more dynamic environment for all income types to participate in, it will also get rid of this nasty, seemingly endless, market problem we have going on. All-in-all, great idea guys. Go for it!

+1 supporter
KnightOfBaa
99+ day(s) ago
nevermind dev nevermind.
Deiloche
99+ day(s) ago
One would assume that at least two (G)s have seen it, kob, given that two of them are listed in the proposition. And, you know, the fact that several other (G)s have responded to this thread... you know.
KnightOfBaa
99+ day(s) ago
has this been forwarded to stephen or atleast A or G?
Ragnarok
99+ day(s) ago
Another possibility is that you give clusters a CG production boost in addition to an agriculture boost, and a penalty to raw materials production.
Ragnarok
99+ day(s) ago
Or you could simply boost CG production for a miner and increase raw material consumption to make it a more attractive income choice for a miner.

Thing is, what you are suggesting would drastically reduce demand for CGs while also drastically increasing supply. You`re effectively eliminating any reason for commercial terrans to ever buy CGs, since they`d effectively be self sufficient from what i could tell. I would agree that what is lost in commercial would be regained in tax income and the (met) CG demand. It would also hurt what CG miners exist, making it an even less viable income choice. It would be the death of the CG miner effectively, as the only other path would be to go the hybrid housing/mineral path.

The whole reason why CGs don`t exist is largely because of commercial terrans i think, who are generally the largest group who complain about it anyways. Yea, it would solve the CG crisis, but it would also eliminate any reason you`d ever want them if you were commercial terran.

In which case, why not simply give terran the ability to compete with a miner in the CG realm? Give terrans a 250% CG income boost greater than that of a miner, and then you`d give birth to the CG terran. It makes sense since terrans can be industrious too. Leave mining to the A miners. Let terrans have a crack at the CG pie.

At the very least it`s less complicated than Evilabadayos`s plan =P

Previous
  Next