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wolfhunter
2010-06-12
  Mineral Miner  

So i just started as a mineral miner, but mineral generation does require infrastructure, so what do i do with the land. The way i see it, i can either go with tax or industry, but which is better. All the guilds say that tax is but your pr. base is larger, but i also heard that they have just changed something to do with industry, so its better now. Can someone give me some upto date info on this?
DaTa78
99+ day(s) ago
taxing is best if you want to maintain a fleet and never worry of going into debt, if you go CG your going to have to calculate the number of lands on your planet you invest to have the max pop = max land
then place everything into industry, buy raw materials/food from tax
use turns on researching industry (higher it is the more CG you get per raw material) at first i thinik you get 2 cg per 1 raw material.) by level 255 well... you know where i`m going... sell CG at 4 each... mid game you make around 85-250 mill depending on number of land/per 20 min, (tax would make 150 mill per 9 turns which is around 600 mill per 20 min.) CG is a good thing to go to because your always going to sell it all, the bad part about it is that you rely on market RM to actually generate mass $$$, problem is that some moron buys out all the RM and resells at 3 cred each reducing income by 66% if your low on RM, ALWAYS BUY AT ONE.... any way tax is the way to go if you want to make a ton of $$$ CG is more humble though
Dagobert
99+ day(s) ago
I made 10 million a turn in minerals after 9 days with a miner. It`s a sick amount of money, and you don`t have to care about what planets you get, just pile them on.

But then I went guard.
scott123
99+ day(s) ago
i tink your resach should be in housing and you build alot of food so you wont run out
freshfish
99+ day(s) ago
I went CG miner a few weeks back and there is definitely money there, I`ve left my planets with full pop on them so I`m turning over a fair whack per turn anyway and because I use loads of turns my mineral supplies hold up...

After I get to a certain lvl of industry I might stick some turns into mining to increase my mineral production. With CG`s the demand is fantastic and you always sell at top price....and everyone is happy because there are goods on the market :)
wolfhunter
99+ day(s) ago
it does make more money ned, but the difference is lost in the money you have to use to pay for food and goods. Also remember this is for an empire with no lvls in housing and 5 lvls in industry. If you did a equal comparison, housing would win easily (i guess it would be something like 150% of CG).
what i posted was my empire outputs (CG) and what happened when i was bored and was like "hey, what would happen if i spent all day turning my empire into a tax based", i just posted the results in case anyone else is going pure mining and wanted to see what the best secondary industry was. At the time i did the study, my mineral output was 6mil credits worth a turn, so the real answer is it don`t matter at all, cause minerals are where your making your money.
Jammer
99+ day(s) ago
CG`s ftw.
nedflanders
99+ day(s) ago
um, your calculations look weird...

tax should make more money than CG when food/CG is at 10/4.
wolfhunter
99+ day(s) ago
I just ran the number for both. This is for 0 housing infra., 5 ind. infra. was done for a 43k land empire (66 planets) but should hold for all sizes.
loyalty for CG empire was basically zero, loyalty for tax was 5k.
The following doesn`t take into account minerals which is constant for both.
Food was priced at $10, Raw materials at $1 and CG`s at $4

Using Tax, you make a net profit of 990k at turn, base pr is 113k
Using CG, you make a net profit of 980k at turn, base pr is 111k.

This means that if your a mineral miner, it doesn`t really matter which way you go. basically it comes down to if you want to have to spend a whole lot of time investing in loyalty, or have to deal with the market to get your money (which your doing anyway for minerals).

I`m going to go with CGs, because if i get enslaved, i want to be worthless.
starseeker
99+ day(s) ago
Can always sell food.
PistolPete
99+ day(s) ago
When I was a miner I plundered the pop on my cluster. Had about 550planets, and a base PR of of about 550k. With this setup I made about 130k minerals per turn, or the equivalent of 130mil per turn if mins sells at 1k. Only problem is that minerals dont always sells... But low basePR/income is something to go for imo.
EvilLoof
99+ day(s) ago
yea with the free 5 lvls mining for 5 lvl industry most mineral miners pick CG as a side income, on turnbased it would make no sense going tax as side income. For rt tax can be better if you end up with a big base c3, but yea do the 5 lvl`s industry for missions and use the rest of your research on mining, if you end up with a 75k+ c3 consider doing tax as side income then.
NiHiLiM
99+ day(s) ago
the biggest delay in the selling of CG is the build-in delay of the system.
once on the market, it usually takes not more than 5 minutes before they`re gone :p
grantweep
99+ day(s) ago
CGs sell very fast...
wolfhunter
99+ day(s) ago
Thanks grant, thats exactly what i wan`t to know. Also, how long does it generally take for you to get your money, afterselling on the market. Cause i have been waiting, half an hour, and i`m broke, and out food, so i can move on till i get my money. This is making me angry
grantweep
99+ day(s) ago
strictly speaking, if you don`t plan on putting loyalty on your planets...CG might be better.

WIthout loyalty, your gross tax profit/land is something like 12. CGs you make around 18$/land.

So to answer your question, if you don`t plan on loyaltying your planets, go CG. Otherwise taxing will give you a higher base PR and a higher income

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