warmonger11 99+ day(s) ago | there are two variables you can adjust yourself (land and research) and the rest are independant (colony/racial mods)
consider that your income is a function of all of these variables, the independant ones are constant and we can exclude them for now while we maximize the dependant ones.
our two equations to play with are:
hous + other = 255 lvls (land - roundup(land/(10+hous)) )*(X + (X*other/10) ) = income
where X=5 for comm and indus, and 1 for agri
for either case, a maximum results from 7 housing and 248 other for all races for comm, agri, and indus
after that, you just get screwed or benefit from racial mods
heres the table i generated from excel,
research,,land,,,income hous,agri,total,hous,agri, 1,254,100000,9091,90909,2399997.6 2,253,100000,8334,91666,2410815.8 3,252,100000,7693,92307,2418443.4 4,251,100000,7143,92857,2423567.7 5,250,100000,6667,93333,2426658 6,249,100000,6251,93749,2428099.1 7,248,100000,5883,94117,2428218.6 8,247,100000,5556,94444,2427210.8 9,246,100000,5264,94736,2425241.6 10,245,100000,5001,94999,2422474.5
its comma delimited, sry about that, but basically the first 2 columns denote research, the next 3 denote land allocation, and the last column is the resulting production (creds, CGs, food) which then gets multiplied by racial and colony mods and finally by market values if applicable |