Amadea 2020-06-15 | | Ship Changes - Maru/Coll | | In continuation of our ship changes, here are some Marauder and Collective changes.
These are not live yet - Should go live about 12pm 6/15 Server Time.
Marauder Ray Fighter Changes
Class Corvette -> Fighter Energy Damage 25 -> 110 Kinetic Damage 25 -> 10 Missile Damage 0 -> 330
Energy Shield 10% -> 45% Missile Shield 10% -> 45% Chemical Shield 0 -> -15%
Range 6 -> 7 Hull 150 -> 166 Scanner 10 -> 5 Upkeep 12 -> 73 Power Rating 82 -> 317 Build Rate 250 -> 100
No Defense Added No Retal Added
Manta Corvette Changes
Class Fighter -> Corvette Energy Damage 0 -> 192 Missile Damage 75 -> 192
Energy Shield 10% -> -65% Missile Shield 20% -> 50% Chemical Shield 0 -> 50%
Range 6 -> 2 Hull 50 -> 1,312 Scanner 15 -> 25 Upkeep 13 -> 160 Power Rating 74 -> 512 Build Rate 250 -> 85
No Defense Added
Sting Cruiser Changes
Kinetic Damage 0 -> 475 Missile Damage 1,000 -> 475 Chemical Damage 0 -> 50
No Defense Removed
Collective R.Monitor Dreadnought Added
Energy Damage 0 Kinetic Damage 5,000 Missile Damage 14,000 Chemical Damage 0
Energy Shield 50% Kinetic Shield 25% Missile Shield -20% Chemical Shield -30%
Range 6 Hull 33,500 Scanner 12,000 Upkeep 14,512 Power Rating 29,751 Build Rate 2
No Retal
R.Tanker Juggernaught Added
Energy Damage 16,000 Kinetic Damage 7,000 Missile Damage 7,000 Chemical Damage 0
Energy Shield 0% Kinetic Shield 65% Missile Shield -30% Chemical Shield 50%
Range 5 Hull 96,000 Scanner 25,000 Upkeep 32,812 Power Rating 74,069 Build Rate 1
No Retal No Defense
Edited by Amadea on 2020-06-25 |
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Sibiriangun 99+ day(s) ago | I have been looking at the new Stingfor a while now, and I do think it is slightly OP. When I look at the numbers for Weapon to PR and Hull (normalized with resistances) to PR it outperforms all rank 8 ships in the game... even the UW Eins, which is very similar. And it is much better than the Fenrir, which is a paid ship.
I feel it that at least it should have no defense added, which would also make it less of a spam ship, or the hull should be lowered. Given the high range, hull and missile/kinetic resistances it is very spammable and hard to kill. It is too much better than the Hammerhead with the extra range I think. |
CaptainJackSparrow 99+ day(s) ago | sting had 1000 prior to update, you`re right Nova |
NovaRyback 99+ day(s) ago | Am I mistaken or did the Sting actually have 1000 missile damage prior to the update, not 800? |
Renegade Game-Admin 99+ day(s) ago | And yeah upkeep is something we are keeping an eye on, looking to change that around the time we adjust base PR for tax empires :) |
Renegade Game-Admin 99+ day(s) ago | Shout out to Tranq for his help and design work with some of the new ships / ship updates! He`s been working hard to save us some time - Slap him with a thanks when you see him. |
Sibiriangun 99+ day(s) ago | At first glance the new Ray looks like a slightly worse Hammerhead to me. All ships seem very useful and I generally like the idea of making more of the ships useful. These ships seem more stacking friendly than spammable.
Maybe you could consider looking at upkeep for the neutral ships for the guards. They basically cant use any of them exept strafez due to the much higher upkeep to income compared to other races. That might encourage guards to make more versatile fleets too and seem to fit well with the idea of getting races to have more practical ship options. |