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Operation Death Match, Go!

Started by ShatterdDreams · 17/10/2010 · 05:04 AM · 108 replies · 4 reads
S ShatterdDreamsOP
So we`re thinking about actually initiating 2 month long DM`s

Turn Generation will be one turn every 4 seconds

we would provide a BM for the first 24 hours of every DM to kick things off then it would be removed.

But we have some things we`d like to have your opinion on. First off:
How long should DP last? In hours, 1, 3, 6, or 12?
How high should Turn storage be, 100, 150, 180, 200?
How many Members should a fed hold, 5 or 10?
Should you be able to switch feds or once you join/make a fed should you be stuck?

We might after the first one, depending on stephen for some, have some special themed DM`s for instance:

only one race is available, so and all terran DM or something like that
or possibly other idea, but these for now are tentative.

Also anyone found cheating on the DM server will have to atone for their sins with their other accounts. So don`t cheat

we might also give small rewards at the end of each dm to the account of the players choice, nothing major and what would warrant a reward is still undecided but probably the most basic things, top 5 in each field and top fed...ect.

It make take a bit to get everything going so don`t expect it right away

So vote on the topics above, vote here, one vote per person not account please.

No battle reports required for this idea.

Brought to you by your friendly local staff, "Because, we care where you are at 4 am"

Edited by ShatterdDreams on 2010-10-17
D Deathroe
Voting
DP should be 6 hours, that way with two sets of borders you have to log on every 12 hours +/-
DM should be max 4 weeks (I kinda of like 2 weeks too)
Fed members = 5, no switching (you can switch when the next DM happends )
Turn storage, as high as possible (which, if your playing doesn`t matter much)

Rewards = artifacts for other TB Servers ??

And thanks to the Staff!! for all the efforts :)
K keltikelti
realize this (ppl with jobs) plunder down and sit in NP if you think you can`t get on and are worried that you will lose your planets.
DM stands for *death match* i`ll say it again cause it isn`t a permanent server it`s temporary and for fun.
those of you talking about 8 or 12 hours DP can not be serious cause if that`s the case then call it RT 1/2 :)
A ArchAng3l
well i would suggest those players who don have much time don go into DM.. jus like choosing the server your timing is suitable.. those who can get online couple times a day still have RT.. DM is for those player who got too much time on their hand :P even myself is considering whether i want to get into DM...
R Ragnarok
I too concur with 6-8 hour DP times. Remember that there are those of us who work 9-12 hours a day as well (like me).
E EnderWiggin
ya < week DM = 3 hours DP,
>1week DM = 6+ hours DP
O OpvsDei
agree with KoN
E EvilLoof
"the game is much more balanced than it used to be" i want what you are a smoking sd!
K KnightofNi
Yeah people who are advocating these insanely short times do need to remember that the DM is for 2 MONTHS not 2 days or 2 weeks. That would be 2 months of coming out of dp every 3 hours, god forbid you want to go on vacation or have a life or something like that, which is COMPLETELY not viable for those who want to play maru/coll or even guard really. This is why I said 8 hours... for the length of the DM itself it is good to have a bit shorter time but losing your empire if you happen to sleep longer than 6 hours (which I do on a nightly basis) is just not-smart. Arch keep in mind though that there is no real reason for you to have a spaz on a DM server as guard, since you are gonna want to do the k class and get infra instead of digging :P... People just have to think about those of us who don`t play 24 hours a day... 3 hour dp time is AWFUL for a 2 month DM. 2 weeks - cool, 2 months - GOD no.
F Freelancer
Reminder this DM is for 2 months. Races like Collective / Maru cant explore and required to get online for borders more so constantly than others, shorter the DP time is the less chance those 2 races would have at bigger better empire, they would be stuck newbie hunting and would die more easily. Races with 11 max colonies would be have less change to keep good clusters.

Terran / A.miner / Viral will have a huge advantage over the other races for more border space and ability to keep better clusters and planet hordo.

Guard is a between race but since they can explore they better off than Collective / Maru.

Short DP time doesnt make all races fun and long term playable on the DM.
S Serpentofold
wingnut, I did consider the fact that being hit does not equal death in my consideration. that is why I said 6 hours, which isn`t enough time for sleep or work without being hit. if you have to start from scratch every time you log in because of a really low DP time, players will simply get some resources together and start hunting with 1-3 planets and you lose one element of battling, protecting your planets.

VALJA - if there is a easy way to raise NP to something more reasonable I would actually agree with a lower DP time. my only concern with DP being too short is mentioned above. if you can keep a c1 or so and still be in NP players won`t be entirely without planets and might be encouraged to grab some more again. still, I don`t know. I like his suggestion of a high NP though, if it comes to a lower DP time than 6. otherwise make them fight.

Ragnarok - you have a cool idea also. if every 2 races get a chance to complete it would be better than a single race DM. otherwise I would have to stick by my first opinion and say that a single race would be best. the game is much more balanced than it used to be. but it will never be truly balanced unless all races have the same ships. that is just a fact. and it is also a fact that races are set up to have certain strengths and weaknesses. which means there will always be races that are better suited for fighting other races. with every 2 race combination tried, we would be able to choose which of the two would be best for each DM. however this would likely lead to most people playing one race and the other race (the one I would be playing) would be outnumbered severely.

MajorDinero - explorer versus non-explorer sounds entirely awesome. 2 minute DP would be an epic fail. only because non-explorer races would be pushed to near extinction every time they use the bathroom lol. though for this type of set up, in which one side desperately needs people to be out of DP, I would recommend 1-2 hour DP.
G GradualIncline
DP 4-6 hours
Turn storage: 200
Members: 5
Switch: yes - in case of one member feds you`re stuck with, or inactivity amongst fed mates

Themes: Kalzul DM??? Just putting it out there.
M MajorDinero
speaking of themes: there should be like a explorable vs unexplorable race theme

maru/coll versus terran/miner/viral/guard

make DP timer 2 minutes to make things interesting ^_^
K keltikelti
how about the DM DP timer be dependant on what theme it is. so say you can play all races then DP should be something like 3 hours. where as if it`s all terran theme then the DP should be an hour :) or if it`s all miner or viral then 3 hours :)
N nedflanders
rag: terrans would actually do really well in lower DP deathmatches, considering they get a lot more borders than most races :P
K keltikelti
20 User(s) Online
*cries at so few active players at 5:30 pm
C chessRPGrulerKoA
3 hour DP
200 turn storage, or 180 if 200 is deemed too high
5 fed members
no switching.
E EnderWiggin
OH, and Thnx! I`m really excited for this!!1! :D
E EnderWiggin
I vote:
1 month long (or 2-3 weeks) I think 2 months is too long.
3-6hours
180
5
No switching after the first week... (if thats not possible, than no switching period.)
S Sadistic{}Interns
1. How long should DP last? In hours, 1, 3, 6, or 12?
3 hours - this is a Deathmatch so lets make it challenging!

2. How high should Turn storage be, 100, 150, 180, 200?
180 turn storage (270 with paid status), however I`d like 200 with 300 for paid

3. How many Members should a fed hold, 5 or 10?
5 man feds, NO switching Feds

How soon already!?!?
R Ragnarok
Also, regarding inactivity, I agree that in DM servers the biggest aggravation is when I accept someone in the fed than they go inactive on me and I`m stuck with the player. Fed leaders should definitely have the ability to kick people or disband people, at least for the first 2 weeks anyways. And if the fed leader goes inactive for 5 days, players should be able to ask the admin to kick him out in favor of the next person.
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