GC FORUM Galactic Conquest
Sign in
Back to the Game
Forum Index General Discussion I`d like to hear your opinion

I`d like to hear your opinion

Started by SecretGarden · 30/09/2010 · 06:59 PM · 30 replies · 1 read
S SecretGardenOP
Hey dudes, I`d like to hear your opinion including Stephen

1. After the success of overmind project,
- Server reset
- No server reset, but no advantage to winner`s federation
- keep current rule
2. Limit to Number(and/or total PR) of members of one Federation
- up to 7
- up to 10(, but less than total PR rate ___% of the total in the same server)
- up to 15, but less than total PR rate ___% of the total in the same server
- keep current rule
3. Needed turn to finish Research in Normal and Slow server
- decrease turns to be able to finish it earlier, considering the time in these two servers.
- keep current rule
K Khamon
Lmao well spoken accord, sry but I don`t think you should have another ship from a previous race as an award its just folly. I do believe we could have a template for designing our own ship, a template that allows us to choose a design step by step that suites our playing style. Only the player it pertains to has the plans and knowledge of its design, aside from appropriate staff.
I think it will add a bit of mystery to the game. Under no circumstances should a player be able to cross over permanently another races ship design this is a viral feature only.
I understand this game is only getting worse over the years cause of a lack of new blood but come on peep think outside the cluster for a moment.

I`ve had a chance to see how the new changes with the ships interact with eachothet and each change needs to be followed with another to counter the first leave the ships alone the way they were.
I`ll try and support this game again but I think we need more player interactive designs from scratch.
Uw award is a great idea but perhaps geared in the wrong direction at the moment.

Oh well that`s my 2$ worth of time.
D Deiloche
grant: BTCs are fine. Their effect should somewhat scale based on server though. Not completely scale, but it should take into account the percentage of `time` that can be spent digging versus the real length of time the BTCs are supposed to effect. The reason BTCs are so ungodly powerful on slow and normal is because 100% of your turns can be used on ideal dig times, which is not true for any of the faster servers. Though with a paid account on fast you can get close.
M Mazuku
I wouldn`t mind some UW tweaks but nothing listed here. I`m not even sure what would be changed it works rather well right now..

The fed stuff makes no sense to me.

As for the TB servers i only played Ultra and Fast awhile back but they are fine as is. Normal/Slow might be a bit too slow but hey its TB and people like it as is.
A AccordEX
They call it Normal / Slow servers for a reason, moron.

Lawl at all the nublets trying to speed things up on slower servers.
G grantweep
This is what they should do on TB, because BTCs seriously mess up game play.

Take BTCs outta the equation for UWs. This means that you cannot BTC to ninja a UW, and of course this follows that chain UWs will not be possible. Admins can be the judge of whether or not someone BTCed or not.

Okay, now. taking BTC outta play, let`s increase the amount of time that the UW lasts for. Perhaps make it server dependent, but something like 20 days for normal server to take down the UW, WITHOUT the use of BTCs

my point is that the outcomes of UWs are too easily influenced by artifacts. Either the UW holder has a lot of artifacts, and you can do little to stop him, or the opposition just has so many BTC that it`s impossible to UW in the first place.


If these changes get implemented, then we might see some more complex strategies when it comes to UWs
F Freelancer
1. Keep Same
2. Keep Same
3. Keep Same

Increase server speed for NORMAL / SLOW
Normal - 1 turn per 10 minutes - max storage 250
Slow - 1 turn per 20 minutes - max storage 400
R Ragnarok
If I had to choose, I`d say make the first part like 200 turns, then the 2nd part like 500-700 turns so people have a bit more warning unless you`re willing to shell out btc for an insta-boom countdown.
S Sibiriangun
I agree with Grad.

I dont even get the one with the fed members... If one fed is controlling the server they will just split up in more feds and still control the server. If it is to limit ppl in the fed in a UW situation they can just disband their fleet when the boom is safe and still get in the UWing fed.

All in all I think things are fine as they are (regarding the issues raised here). There is a reason that TB servers has a completely different dynamic than RT, and it should be like that. Some ppl only plays on TB for that exact reason.
G GradualIncline
uhh, huh

1. Keep Same
2. Keep Same
3. Keep Same

You know why? Because they won`t change. Otherwise I wouldn`t mind my slow and normal research going faster, otherwise the other two issues are fine.
T Tikimana
1: B sounds a little better, but some incentive should remain. How about:
- Federation mates of an UW winner get each of their resources reduced by a random amount, between 50% and 95%.
(On average, they lose only 72.5% of their stuff, instead of 50% or 90%. But it`s also unpredictable.)

2: How about something less arbitrary... something that scales:
- The largest federation may not accept new members if they have double the members AND double the PR compared to the next largest fed.

3: on Slow, the final parts were assembled pretty much instantaneously... keep in mind that the turn reserve is higher... so I vote B.
Page 2 of 2

Reply

You must sign in before you can reply.
Sign in to the game and come back — the forum uses your game account.