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Forum Index General Discussion A.Miner Starbase Discussion

A.Miner Starbase Discussion

Started by BadWolf · 22/08/2010 · 05:52 AM · 394 replies · 3 reads
BadWolfOP
Ok people it`s time to vote on these idea`s if you would pls submit all your votes to the empire PollMeister on RT. this will decide which or all of these shall go through. just copy paste the format below with your choices


1) Lakko Version one, with BR of either 4 or 3.
Lakko version two
or Lakko the Redesigned Concept.

2) kyro upkeep reduction (y/n)

3) Livid upkeep reduction (y/n)

4) lyth upkeep reduction (y/n)

5 Chlor build rate reduction and Epidote build rate increase (y/n)


in a format similar to this pls
1) lakko version two
2)Yes
3)No
4)No
5)No

*note the changes to hoko will go through, and Chlor and epidote is a package deal, you can`t get either or.

also only one vote per person, not account, if we find you voted with multiple accounts all your votes will be discounted for wasting our time. Also for those of you that have taken the Lakko as part of a UW Reward, you will have the option to choose another ship.
------------------

These are the current changes proposed by the staff, please discuss them in a constructive manner, feel free to also pm feed back directly to us.

Lakko version one

upkeep is increased from 2,352 to 7,195

Build rate, dropped from 5 to 4 or 3
which means instead of 55,350 pr a turn it`s now 44,280 or 33,210 pr a turn

or

M.Lakko redesign concept
Energy Damage 11,500
Missile Damage 24,000
Hull 55,000
Range 3
Scanner rating 623
Power rating 36,666
1 turn produces 1
Ship upkeep 32,999

Ship Specials
No retaliation
Ships attacked by this ship cannot return fire.

Energy Shield +40%
Absorption Shield -60%
ECM +40%
Ionized Hull -95%

Or..

M.Lakko Ver. 2
4,000 Total Damage
1,500 Energy Damage
1,500 Kinetic Damage
1,000 Missile Damage
Hull 15,000
Scanner 900
Range 8
Power Rating 11,061
1 turn produces 5
Ship upkeep 6,032

Ship Specials
No defense
This ship can`t return fire if attacked.

Energy Shield +30%
Absorption Shield +30% Was +15%
ECM -40% Was -30%
Ionized Hull +40%

Hoko

upkeep increased from 1,450 to 4,475

build rate dropped from 6 to 5
which means instead of 59,670 pr a turn it`s now 49,725 pr a turn

Kyro

upkeep reduced from 45,000 to 32,328

Lyth

upkeep reduced from 52,052 to 41,154

Livid (r)

upkeep reduced from 20,000 to 15,641

Chlor

build rate dropped from 10 to 8

Epidote

build rate increased from 10 to 12

Edited by ShatterdDreams on 2010-08-28

Edited by BadWolf on 2010-08-29

Edited by BadWolf on 2010-08-29

Edited by BadWolf on 2010-08-29

Edited by ShatterdDreams on 2010-08-29
N nedflanders
keep in mind that adjusting BR might make these starbases an utter joke to build on TB servers when one would traditionally need to build SBs (high base PR, and just got wiped)

and of course, people building UW fleets wouldn`t mind building a bit slower assuming the ranks are all controlled by the fedmates.

something to keep in mind, I think.
S ShatterdDreams
in rebalanced the miner bases i don`t intend to touch any of the stats that would determine how it will perform in battle. right now the general idea rebalanced the upkeep of these ships, along with a few other miner ships (rebalancing doesn`t always mean increased people...) and i want to adjust the br of the lakko and possibly hoko
I Infernal
augustine: ever heard of periods or commas?
M Mazuku
Ive played miner and that race wouldn`t even notice a boost to the upkeep on the SBs UNLESS you were spamming them really high. although lowering the range and the build-rate might be a bit of overkill.
A Augustine
blame the few abusing it virals had to be nerfed and take away D class so fairs fair and I dont even play viral so suck it up
A AfterShock
the only thing the miners have going for them is the bases... taketh away u had better giveth something in return......
A Augustine
taking them away from uq prize a must lowering range by 2 and build rates also a must plus upkeep a must as not being able to take starbases wont stop spamming them as miner in uws anyway and as stated you can build them in DP alot might`nt be as bad on slow or normal but ultra its not unreasonable to be up 5 or 6 full turn regeneration as it is max turns every 3 hours or so meaning 7/8 times refill perday I know because i do that as I can be quite bored lol
G grantweep
sounds a bit like stephen-style fixing. If it`s broke just remove it LOL!
A AdmiralSarek
Removing them from the UW prize, or just removing the UW prize would be a reasonable idea.
W WhiteDragon
But miners also is a defensive race anyway, so why take their good defensive ships away, or make them more expensive.
M Mazuku
that`s a good idea actually..but I`m not sure how it`d work. I like the idea of upping the upkeep of miner SBs though, I mean the upkeep on alot of SBs is decently high I wouldn`t see why the "richest" race in the game would be any different.
W WhiteDragon
I don`t have a problem with the SB`s the way they are. Just don`t let them be taken as UW prizes.
S ShatterdDreams
i would like anyone who has problems with any ship to pm me ShatterdDreams (RT) which ship they think needs balancing and why it is unbalanced. i will compile a list and the ships will be dealt with. you don`t need to pm me about miner starbases those will be dealt with

Edited by ShatterdDreams on 2010-08-22
BadWolfOP
and no i am not officially back im just making a post in my spare time as everything is going slowly and would like to resolve this if possible.. (i wasn`t fond of the bases design from the start but time to see what YOU all think should be done...)
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