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Counter-Attack Expiration

Started by HoneyBucket{HH} · 22/04/2010 · 05:30 AM · 49 replies · 2 reads
H HoneyBucket{HH}OP
So I was talking with some players and so far everyone seems to agree on this subject. Nobody seems to have an argument against it. What do you guys think.

We think that the timer for counterattack expiration should not count down while a player is in VM. Thus if you hit someone and take vm the very next day, then when you come out of vm the counter will still be valid for another 6 days.

This would stop people from hiding in vm to avoid counters and overall probably lead to the server in general being more active. Just a thought.
A Angst
Make me #10 agreeing SF citizen
E EnderWiggin
I vote yes for the HoneyBucket`s, its a great idea. But Scarlet there are a bunch of problems with keeping counterattacks when restarting. The most obvious is that it would make starting over as collective or marauder insanely frustrating. Which would basically result in a lot of people sitting under 5000pr for their first week. Booorrrring. lol
S ScarletTears
i`m all for it...but what if we also made it so that when empires restart any counters they may have on their heads are still valid for the correct amount of days
G GradualIncline
yeah, I like this, not that I counterattack people often, but it does seem like something that would cut down on VMing, and potentially cut down on your personal pet peeve of VMing in the top 5 :P
E evileye
seems obvious
Y Yoshi
Bandits posted on HC....sacary o.o
A Aacra
yeah, ive had that problem with a certain A. miner hitting me 3 times on careful with a lictor spam to dp me, and many others, racking up a ton of flimsy unskilled wins, then vming for 7 days to boost his win/loss record. Another reason win/loss record means nothing to most of us.
B Bandits
make that 3
S Spudsville
I second the motion!
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