GC FORUM Galactic Conquest
Sign in
Back to the Game
Forum Index General Discussion Collectives gaining planets

Collectives gaining planets

Started by Cloakofdark · 08/04/2010 · 08:33 AM · 43 replies · 1 read
C CloakofdarkOP
I`m a collective on the rt server

It seems that collectives have a major disadvantage in increasing planet count

Assimilated c1 through c3 cannot use agri

therefore they are useless to nearly all collectives

Collective also cannot assimilate tainted planets

Therefore the collective remains the only race that realistically can only gain planets one by one

i think either assimilated c1 through c3 should be able to use agri (even if there is a large negative planet modifier) or collectives shoud be able to assimilate tainted planets.
O OttOmaNS
DMara i seem that you have become quite ignorant since we last met :)

Squaks against guards coll have a hard time.. but Terran`s miners vira`s mar`s have a had time against collective... Because of their capture ability.. Plus Collective have the power to jump from 10mill pr to like 20mill pr instantly.. Virals have that too, but noone uses it.
D DarkMaraudian
Squaks , your talking with nwabs , wasting your breath

i mean they dont even take into account there low upkeep etc ( refer to knightofNEWB ) has to cover 10x the turn expense of other races ( example ) ...
D DarkMaraudian
KnightofNi , newb * yawn

need i say anything else. no
S Squaks
k class spam will do very nice vs galleons :) makes galleons only have 100 missile damage per ship
O OttOmaNS
Squaks ude be suprised they have a pretty good ability.. especially if they steal ships u know ... Like gal spam noone can stop higher pr
S Seifer
KoN not hard to do with your max infra....
S Squaks
colls have no high pr fighting ability unless they come up for 1 day before getting knocked down to rebuild and such, for example on rt i see no colls above 5mil pr in dp and only when i see a coll fight me at 50mil+ pr will i admit to thier high pr fighting ability, but then it would take a few days to build up there
K KnightofNi
Also maraudian, its dirt cheap for collectives to build, both mineral-wise and credit-wise. Saying colls don`t belong in the top ranks is like saying that virals don`t belong up there, except that viral is much more expensive and requires a hell of a lot more upkeep. I am making POSITIVE creds (after selling food) all the way up to about 30-35m pr with the fleet that I often use, and have the resources behind to go all the way to 200m or so if I really wanted to (which I don`t). The ships cost nothing and I use virtually no minerals... so what if the build rates are a bit suckish, thats something you have to put up with.
K KnightofNi
Don`t you dare underestimate the coll`s higher pr fighting ability and the income that it makes if you have the will to make gordos to help your colonies along... I`d say my 700k food a turn with 34 planets says enough right there. Its only when you have no infra that its profitable to be a bottom-dwelling plunder race.
BadWolf
C5 had to be removed again as it didn`t work seems it magically removed 3 c.4s leaving you one not exactly good to keep in.
E ear614
I say give collictives i high hull ship like the other races. I rember that when i was collictuve i always died becuse i had trouble taking down a high hull ship with a stacked fleet
N nedflanders
C5 was put back into the game

I can think of at least 1 collective who has the empire to fight very high PR if he wanted to, without losing much cash.
O OttOmaNS
wtf why does it double post sorry.. your mara correct ? I kinda remmeber when Rarehunter did his Darkmaru thing
O OttOmaNS
lol rarehunter.. He could still pull stuff off.. its call gall sloop spam attax normal

pennce
Gall
attack normal
O OttOmaNS
lol rarehunter.. He could still pull stuff off.. its call gall sloop spam attax normal

pennce
Gall
attack normal
D DarkMaraudian
also , you dont see collectives hoarding planets unless they have contacts and the skill to do so, i saw you earlier with 60+ and was like pfft fail newb. if i still had a guardian empire ide have forced you to stay in dp till it expired every day till you died ^^

c5 doesnt even work anymore iirc

and i think any collective who would make one deserves the death they would shortly receive.
D DarkMaraudian
i fail to see what part of collective require gaining / hoarding / increasing planets / planet count...

collective are a bottom dwelling fighting race , you plunder planets , or farm on some carefully selected large ones ensuring your empires safety etc

your race pawnz hard in both combat / plunder & economy , especially considerimh its a free race , its weakness just like every race has them, is its handicaps when it comes to expanding the empires land mass for food production and climbing the ranks to compensate for it , while ensuring your empire isnt at risk too... ( unless your a pure plunder collective , obv yout not though )

you dont see collectives in the top ranks , its because they dont belong there , theres absolutely no point in them being there , theres no profit unless their plotting an UW / bored or have a agenda such as a fedwar / event ... even if they were to steal and plunder c3`s on a regular basis it would still be unprofitable for a collective to hang around in the top ranks , let alone extreemly turn / time / recource consuming...

and lets face it a guardian could climb to whatever power rating you managed to climb to in a day within an hour or two not even a fraction of the cash or minerals and kick you back down were you belong without suffering hardly any loss`s... but then hell most other empires probably could & would too... lthey arnt going to be scared of a counter atleast ^^
N nedflanders
actually it`s possible for a collective to make a C5 on their own. It takes up all the colony slots you have though.

Although collectives have it hard in capturing planets, they have the highest bonus to agriculture in the game and have ships that are 1/5 cheaper than miners/terran.

Can`t really complain there imo...you want to be able to use captured clusters - go maru who make less food to make up for this.
D devorock
i agree with clock... guards can explore...the fact that a race that has to win them can`t use over half the one the get is bs..

Similare C.5 Detail
Planet which has been assimilated by the Collective Race. This is a planetary upgrade which consists of 4 Similare C.4
Population growth + 20
Agriculture -20
Mining -70

oh so a c3 has + 30% agri... but that 256 cluster acts a 204 for farming a c3 for a terran = as 162...

consider other then collecting them 1 at a time... a Collective will never make a c5 unless they steal a sim4 or 2 from another collective ...simple as that..
so a bump their col number to 12-15 from 10 or let them use farm or assimilate

i don`t play collective and really have cause these draw backs

i`m tried making c3s as aminer and the 2nd 3rd woulda been impossible without missions or stealing clusters..
Page 2 of 3

Reply

You must sign in before you can reply.
Sign in to the game and come back — the forum uses your game account.