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Forum Index General Discussion A Helping hand to new empires

A Helping hand to new empires

Started by qwerty360 · 07/03/2010 · 03:15 AM · 126 replies · 2 reads
Q qwerty360OP
This offer is nolonger available as it takes too long for the admins and I believe neither of us have the time to do it.
-- qwerty360


One of the big problems plaguing GC is a lack of new players. The first step to curing this is to ensure that the players we get continue to play.

As such for the time being all new empires on RT (Whether by restarting or new sign ups) will recieve 5k of each mineral.

As this is being run by me by hand to recieve your minerals you must PM an admin -- Preferably me!

Also as an added bonus if you introduce someone with your slave empire link you will also recieve 5k of each mineral when they request it.

For turnbased players --
Depending on how well this works I will extend it to cover the turn based servers.

Edited by qwerty360 on 2010-07-11
N nedflanders
qwerty360: sorry bout the cussing.


No, the missions don`t do that great of a job. In fact they are absolutely detrimental to newbies. I`m glad you brought them up...let`s take a look at the missions?

terran missions require you to have 5 infra levels in commerce
aminer missions require you to have 5 lvls in industry

For newbie terrans who decide to go commerce because of the missions and then be told to restart and chose agriculture - this is not very fun at all

For newbie aminers to pick industry and then realize the potential of mineral/tax as sources of income is not very fun either.

So perhaps we need to fix missions as well: take away the fixed infrastructure requirements for them.
L lostsouls
it is very clear that after playing this game for several months on the turn base server (normal), that this is a another on-line game in which new players can never hope to succeed in. The game is designed in such a way that long-term players have such an inherent advantage over new players that the best a new player can hope to achieve is to become mid-level fodder for the long-term players. Until the designers and the administrators of this game provide a more balanced playing field, this game will not recieve a positive recommendation within the on-line gaming community. It is a shame, I thought this game showed a lot of promise for "newbies" but it fails to deliver on that promise.
Q qwerty360OP
grantweep for terrans and miners the missions do an OK`ish job of explaining how to make money
G grantweep
that`s the problem, lmao....the manual doesn`t help in telling you what income paths to go and such.

At least add a section in the helpfiles titled: Economy: how to make money or something

Edited by qwerty360 on 2010-03-07
V VampireKitten
Meh..dont need training feds...people need to read the manual an not be lazy :O
G grantweep
The mineral idea is good I guess:

What about actually updating the helpfiles or introducing more training feds? There is a training fed on normal and we do our part to help retain players, but maybe there should be more training feds on all the servers.
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