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turn based servers dying out

Started by Euthanasia · 03/03/2010 · 02:10 AM · 68 replies · 3 reads
E EuthanasiaOP
Jus thought id take the oportunity to say that theres something seriously wrong with GC especially on the TB servers
There is such a lack of people on these servers these days that UW`s are becoming too easy for players who attempt them, the resulting massive punishments of 90% resourse loss on every other empire is resulting in apathy. I`d like to point out that the new reward of a masive planet and a ship from another race for the winner on top of punishin all other empires with the 90% losses is in danger of Killing off Slow server completely
I dont see this being a particually slow process that has some time to go most of the process time has occured its about to die as we speak. id describe as being in Intensive Care waiting for the plug to be unplugged. The signs are that Normal is soon to be going the same way repeated UWs by a fed. people get fed up its too easy to do a UW on top of that they get angry that there are massive rewards which leads to the oposition thinking why bother and quitting. This makes it easier still to do a UW for the "Winners" repeat....repeat, server death!
Some will say this is a war game so what if we are winning its natural to happen. True thats a very good point but winning shouldnt make the game unplayable for others therefore without some sort of action the "winning people" will be the only people left playing and even the winners will get board of winning against no oposition sooner or later leading to game death

Something needs to be done NOW before it is too late, which it may already be for slow..

Things that might help,
1 Reduced/No prizes for doing UW, name on UW list should be enough, planets and ships are by far too much to give away on Turnbased. By all means keep them on RT i dont give a monkeys about RT

2 revert to the old 90% losses system where only random minerals etc are effected by the 90% loss. Again only TB servers.

Thoughts?Do other people feel this way. can u see the Slow servers dying or is it just me?
D DrunkenMasters
And actually the game is not dying because of people like me, but because of people like you. UWs are the BEST part of the game, doing them, supporting or opposing them. It is the unique moment in the game where all people come together and work for the common wealth(:P). If UWs are stopped or taken away, this game will turn to be just the ordinary lame text based game you can find on the net.
D DrunkenMasters
Yeah, probably if guard income is increased there would be less UWs. Maybe activate a special feature, like a project for guards only that you can activate ONLY during galactic crisis - say invest 350 turns and 250 mil and you are able to build ships twice as fast during the crisis. That would be cool imo and will be completely in guard`s spirit. Also maybe make that feature paid only so it can generate cash for Stephen. Everybody is happy. More UWs = More rewards = More cash for Stephen. Balance lol
D DrunkenMasters
Feanor, how could ONE player(gilead) stop like 5-10 UW attempts on slow ON HIS OWN, and he never writes a line in this forums about UWs being too easy, too difficult etc. Why don`t you try to use your brain, plan, get stronger and kill UWs instead of just writing pointless threads. In my opinion, on slow nothing changed since infernal`s UW. MK was dominating, MK is still dominating. Everybody fights in the same PR region. Minerals exist. Food is cheap. CGs are overabundand and at 2. What else do you want?
A Archaeoptyrex
I think the extra ship is a real incentive for UW ... the planet reward isn`t such a big deal in my opinion (although it makes some races easier to start up, e.g. agri maru)

the suggestion about an UW-only ship for guards would be cool. Possibilities (since guards are supposed to go against UW`s)

Projects that can only be started (needing just 1 turn say to activate) during a Galactic Crisis -- and only by guards not in the player`s fed (although maybe you could leave the fed to defend etc etc ... always ways to get around):

(any/all of the following) -- and last for 48 hours, or until the UW is killed. (The percentages are just examples)

"your inhabitants want you to succeed and become more productive"
1) tax mod changed to -70% (double tax income) ... this allows even smaller guard empires to build big fleets
If you complete that one,
"As your people have become more productive, they desire more luxuries to get them through this period of strife!"
2) CG demand race mod changed to 0%

"your military contractors temporarily suspend their profit requirements, in the interests of the whole Galaxy"
2) ship build rate +50%
3) ship upkeep - 50%

etc etc
F Feanor
I knew the "W" word would be out soon.

It`s easy to refute any expressed opinion or concern -- just label other players "whiners", and case closed!

Call us when you are able to show care for the game and consideration for other players.
A Augustine
i have said it elsewere a while ago that some servers should be removed entirely like ultra and now normal and players should be compensated on other servers with the planets they had or artifact equilvant or something along those lines and concentrate on active servers and before you all say NO about equivalants regardless of of whether players get them i still think both should be shutdown to many servers for to few players


should be one slow server one medium fast and last RT
D DrunkenMasters
Euthanasia, there aren`t too many UWs on slow lately... After Infernal`s UW our fed is almost completely wiped out of old players too, so there is no reason to whine, just attempt to take over...
A Atreides
i do mean FAST is the only competitive TB server left.

and Dei what do you expect on these UW rewards?? can you share some of this backroom meeting of closely-knit group who runs GC these days...
D Deiloche
The problem is that the UW rewards didn`t really do what they were supposed to do. That being interest people in UWing. :P
T ThinkReal
Having a superior choice of ships gives a player an advantage. Unless everyone has a reasonable chance of having one or more successful UWs, I think permanently awarding such an advantage is unfair and should not be done.
A Atreides
i completely agree with you Euthanasia, these UW rewards and planet rewards are killing competitive play in TB. i been campaigning against it from the start, things are fragile in TB with limited turns and limited player base. for me Fast is the only competitive server left, things are pretty much balance before the "Maraudian upgrade" i think its 90% against 10% when it comes to receiving rewards. and its just pure determination in our part were there is still an active opposition in FAST though its not easy keeping up with a well informed fed =( dunno what more event gonna screw us up.

again! any game upgrade should be done in RT first, dont screw TB please.

btw do they still giving planet rewards???
F Feanor
Arch, the rewards (UW ship rewards) are only overpowered if empires on the server get bored with facing collective-virals and A Miner-Virals - i.e. your opinion aside, if the imbalance kills play on the server, it doesn`t matter what anyone thinks, eh?

As everybody knows from the last 4 threads on this problem, Euth you speak for me and alot of other people.

The only questions are whether the problems will be taken seriously, and whether it is too late already. I think Ultra & now looks like Normal are being run into the ground.

Look also, DM`s hanging on to the Normal UW too just like the Ultra UW, what a treat for everyone who has a paid on Normal -- DM, you gonna offer a refund of that week to some peeps?
D Deiloche
I agree to changing the UW length on slower servers... if you also scale down the impact of BTCs/Historias according to server.
G grantweep
haha, just to clarify - this ship would only be used in UWs...just a fun idea - probably won`t get implemented but it would probably spice things up if it were :P
E EvilLoof
yes guards need a buff ! what the hell lol argh
G grantweep
Well that`s what you get for picking plunder as a income source. In all seriousness, UWs dont change things that much in the long run....and think of all the BTCs and stuff that the people UWing actually use. I`d say it`s pretty fair.

The only thing I might want to add to the game might be to make guards better UW killers, and give them some sort of reward for destroying the UW. Maybe give them a ship that has insane build rates but is expensive as hell or something. (I`m thinking one of the kalzul ships possibly)
A Archaeoptyrex
the problem with making UW longer is that it`s just not that easy to stay awake. For my slow server attempt, I was awake/semi-zombie-concious for about 43 of the 48 hours. ... and there were a couple of fed members who were up with me.

Since turn generation is so much slower, something that *would* be effective (especially for the defense) is to have longer UW`s -- but then it`s fair to have also longer dp times.

E.g. if you want a 6-day UW for slow or normal, dp time should be at least 3 hours.
Furthermore, the UW attempter should be allowed to have the option of one 12-hour dp period, useable in the first 2 days, if only to get some proper sleep.
But all these things cause more issues than they solve.

The number of people is a the real issue. I would argue that on slow, the UW`s has actually opened the servers up a bit more ... some very well established empires (I doubt any commerce terran will be as good as Infernal`s 7-year empire) have taken the plunge who would otherwise never have restarted.

I don`t think the rewards are that over-powered ... except that 10k U-ferts are too big (5k is pretty good already).
E EvilLoof
The turnbased uw`s that go off could be stopped if people sacrificed the same amount of artifacts as we do on making the uw`s, i could have killed infernals uw if i wanted by using about 4 BTC.....he used what 30 and some stc....

But sure wouldn`t mind if you added 6 hours to ultra 12 to fast 18 to normal and 24 to slow maybe, to do a uw in most cases on turnbased you do need to be online quite a bit. more than 72 hours is too long.
U UberPansy
Where do I sign?
*uberpansy signs his name
S Squaks
yea for the time length of the UWs on the slower servers you could just have is be the samew ration of RT speed is 48hrs, don`t feel like doing math atm to figure it out but for example a UW on normal would be like a week or so, cause right now an UW on slow servers require a ton of Btcs to fight and are rather easy for the time limit

Sure guard can build fast but from my guard account on ultra the br and high base pr isn`t great when you only make 150k a turn compared to others so to actually fight at guard you need a few months to get started and then you can climb up high fast to knock someone down and then your broke
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