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turn based servers dying out

Started by Euthanasia · 03/03/2010 · 02:10 AM · 68 replies · 1 read
E EuthanasiaOP
Jus thought id take the oportunity to say that theres something seriously wrong with GC especially on the TB servers
There is such a lack of people on these servers these days that UW`s are becoming too easy for players who attempt them, the resulting massive punishments of 90% resourse loss on every other empire is resulting in apathy. I`d like to point out that the new reward of a masive planet and a ship from another race for the winner on top of punishin all other empires with the 90% losses is in danger of Killing off Slow server completely
I dont see this being a particually slow process that has some time to go most of the process time has occured its about to die as we speak. id describe as being in Intensive Care waiting for the plug to be unplugged. The signs are that Normal is soon to be going the same way repeated UWs by a fed. people get fed up its too easy to do a UW on top of that they get angry that there are massive rewards which leads to the oposition thinking why bother and quitting. This makes it easier still to do a UW for the "Winners" repeat....repeat, server death!
Some will say this is a war game so what if we are winning its natural to happen. True thats a very good point but winning shouldnt make the game unplayable for others therefore without some sort of action the "winning people" will be the only people left playing and even the winners will get board of winning against no oposition sooner or later leading to game death

Something needs to be done NOW before it is too late, which it may already be for slow..

Things that might help,
1 Reduced/No prizes for doing UW, name on UW list should be enough, planets and ships are by far too much to give away on Turnbased. By all means keep them on RT i dont give a monkeys about RT

2 revert to the old 90% losses system where only random minerals etc are effected by the 90% loss. Again only TB servers.

Thoughts?Do other people feel this way. can u see the Slow servers dying or is it just me?
D Deiloche
I`m trying to avoid the "during UWs" thing. Especially if it`s a "during the UWs choice" thing. As for picking a ship from another race... it just wouldn`t be feasible. The upkeep/mineral cost/low BR wouldn`t be affordable for guardians... not compared to what they already have, which would do the job better for their cash supply.
A ArchAng3l
this might need some programming.. how about letting guard choose a ship from other race to build during uw? for example during miner uw, guard will choose pyth.. for viral uw, guard might choose other garuda.. etc.. jus throwing out idea..
D Deiloche
2 mill BR is way too much. Still need to make the person hittable by defenders if they try to build up. It would have to be something reasonable, to the point where it is catchable from at least -200% (so we`d be looking at no more than say 90k br.)
N nedflanders
deil: hence my suggestion of something ridiculous like a 2 mil build rate or something, but less than idea dmg:PR ratios...kinda like the kalzul ships right now, cept with 0 shd modifiers.
D Deiloche
That`s a thought, but still wouldn`t deter market wiping. Just give guards a weapon that doesn`t need the market.

Anyways. The idea to this ship is to make it useless in a stack or a spam. So maybe it will have a high PR buildrate, but with a much lower damage rate to compensate so that even on aggressive, it won`t be useful against other ships.
A ArchAng3l
and make it need no mineral to build.. this is the let defender know that buying out mineral will be no use since guard still can fight.. hopefully this will deter the defender from wiping mineral market...
D Deiloche
No. Definitely not "lost of credits" and "2 mill br". Not. Happening. Ever. Maybe huge upkeep, which doesn`t matter in small numbers but makes a big difference in larger numbers. By huge upkeep I mean double or triple the biggest upkeep for any other guard ship. BR would decent, but not ridiculously huge. 50kish maybe, depending. We`re not looking to make guards hugely unbalanced at destroying UWs, just giving them a boost.
G grantweep
if we`re gonna make super anti UW ships I think it should only be for guardians - not any other race.

Make it range 11, with no defence, 1 hull, with an INSANE build rate: like 2 million a turn or something but make it cost such a high # credits, like 300-400 mil for a ship, with maybe a 50:1 upkeep:PR ratio or something.

#`s should be tweaked for balance obviously, but the idea is to have a ship that no sane person would ever use in combat, but would make rich guards be able to do a bit of dmg than they do now in a UW.

bohica:
fed members already recieve 66% dmg compared to 90% dmg that all others recieve. i would actually argue that 66% is TOO high and should be lowered. (btw, it states that fed members lose 50% of their resources when the UW win msg pops up. Makes me wonder if it used to be 50% for fed members)
D Deiloche
Not making an ALTERNATIVE for BTCs during UWs. That would just make BTCs all the more potent, and that`s not going to happen.
B bohica
I think the damage to fed members from the UW should be higher to limit how much one fed can dominate a server.

I also like the idea of a starbase killer ship for each race. Something with the range and power to take out large numbers of starbases. Maybe it can only be researched and built during a UW.

Maybe it might take 500 turns to research and 50 to build. Whiich makes developing and using it an alternate option for using BTC`s in a UW.

Research turns used in one UW could carry over to the next UW so an empire can attack and research if they want to spread out the research for the next UW.

With the turn burn needed to deveploe you could keep the cost and mineral use reasonable so even a small empire could fuse BTC`s build one and do some damage in a UW. I would also limit each empire to only owning one such ship at a time.
D Deiloche
Or maybe range 1, but +10 range against starbases. That would be interesting.

As for the project idea, that`s very doubtful. As for the other abilities... I agree, I would LOVE to see the game gain more abilities. After all, my goal is to give this game a StarCraft-like balance feel to it... which is extremely difficult to do given the current limitations of what we can effect.

Keep the suggestions coming! For anything! Though try to avoid anything programming intensive. A slightly better but much more complex idea will be completely ignored in favour of the more simple.
A Atreides
NED: "gather enough minerals" do you mean transfer minerals?? like "sharing the wealth to dominate the server" lol =P

there nothing wrong in UWing its that this UW reward.. instead it weakens the UW holder fed (cause he will restart), it makes them impossible to beat esp on much slower server. this game is about hardwork on clicking (playing) building a massive empire. have the UW kings considered playing on solo or in a less significant fed. when will these struggling empires gonna have a chance to dominate and you cant tell them they are not doing it right. this shortcut methods have killed off the basic of gameplay... UW reward (restart boost + bonus ship), GC reruitment idea (planets for ghost accounts lol), voting link known to few (yes this had been long circulating, edit the voting link), staff manipulated events (known to staff in advance), staff given free planets for their hard work lol etc.

and if you gonna take away the GC recruitment idea please take all the planets given aswell cause its so unfair. and If you want to bring in more player do concentrate on those ads =P not game feature lol.

they cant even punish players for rule breaking, cause the staff know the player or in the same fed.

call it complaining, theres way too many discrepancies these days. i missed the old guides and admins.
A Archaeoptyrex
I`ve always thought that specified ship abilities would be very cool ... "e.g. can only attack starbases" or "+50% damage done to destroyers" or "+50% weakness to any ships with lower range than it" ...

To this particular instance

Specifically the lakko is tough to kill because of the range and hull.

10 turns to build project.

L Killer -- only buildable during UW, after constructing project
"Only does damage to starbases when attacking" defends like a regular ship.
same rating as L - emerald but range 11.

No more lakko domination :-) ... or maybe at least :D
D Deiloche
And I like the UW only ship for guard idea. Guards already have a couple fodder killers, so perhaps make it a hoko/lakko killer but useless in a regular stack. Though here I`m talking not adding a project to research it during UW time, which would require extensive remodeling to the system... just a ships for pot shots at a UW.

Something like... energy/missile, 11 range, 1 hull, -99% to all shields. Overall maybe 65 - 70% dmg/pr so that it wouldn`t be strong enough to make it regularly useful, but a ship with a decent BR and decent damage to counteract starbases. This would be a ship for the masses, not just people who build huge fleets. A ship for small guards to make a difference, moreso than for the big ones.
D Deiloche
ArrLand... I`ve never had more than 34 levels of infra. Every empire save one (my original collective) has been a dominant force on that server. You don`t NEED lots of infra to make an impact there. That you think you do simply means that you don`t know what you`re doing. :P
A ArrLand
My problem with slow is that you need months or even years to get competitive. You need 50-60 levels of infra meaning 750 x 40 = 30000 = 600 days. Meaning 2 years of not-smart clicking, and I have a feeling that 90% of players on slow are doing exactly that. Another aspect which annoys me are tons of BTCs available for some players. I hear rumors that there were some links to get stcs as a reward or that it was possible to buy them. Due to these facts old empires have big competitive advantages: 1) They have high infra levels because they are old (that is ok), 2) They have high infra levels because they used lots of stcs bought for money or using the "magic" links(not ok). 3) They still have artifact reserves from these old good times just to make a UW now and then (not ok).
E Euthanasia
Nedflanders i like that your name starts with Ned.
E Euthanasia
DM im not saying take away UW`s. nor am i belittleing the achievement of so many consecutive UWs. Seriously Well Done!

I Just think the fact is the game is dying out because there is no new blood and the current numbers are too low for the game to function as it should, which doesnt help attract more players. in terms of proper active empires on slow that are not in MK were talking somewhere between 15-25, on top of this the UW`s all done in a row caused from what i know of at least 2 previously active players to call it quits thats 5% of the rest of the servers active players. 5% is a whopping number and thats not counting the people who quit without saying another thing and any new players or antisocial players who dont talk and just research. 5+% player loss when there is little if no new players is obviously bad

UWs are not the problem themselves its the current ease of them that is. That ease is caused by lack of players. stephen needs to get some advertising done. and/or modify the UWs to be a bit harder. Because frequent UW`s even for any small protracted amount of time causes damage to player interest and so by default the player counts too which is dangerous for a server with such a small current subscription. surely people can see this is bad. Multiple UWs on RT would have little effect but with numbers so low on slow each player who leaves is starting to represent a higher % loss this will keep happening until its just MK blowing them selves up every week.

i think these are the reasons for it myself, no doubt others have mentioned it, no doubt others have thought different reasons, But its clear to me Slow is pretty much dead.

STEPHEN GET SOME ADVERTISING DONE FOR GC!
Link directly to GC home page not gamestotal.
Seperate the UC and GC chat im sick of reading all the UC nonsense and have been for quite some time. YES i know there is a filter! but its not the same.
Why not send an email advert to every registered email address in your datab
N nedflanders
I don`t see how a server can be dead if someone can gather enough minerals to do a TWO back to back UWs, LOL. Surely, someone with a fraction of those mins can actually contribute to fighting the UW, so quit complaining guys :P
I Islander Admin
Drunken - UW`s are fine - but there aren`t enough players/resources on several server`s now that there is no spirit in them. Exceptions of RT and Fast all they do is destroy even more of the already scarce resources and that causes players to play it less/not at all anymore.
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