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Guardian: CG Consumption

Started by HoneyBucket{HH} · 10/02/2010 · 10:31 AM · 46 replies · 2 reads
H HoneyBucket{HH}OP
I think that maybe, still not positive, the GC consumption for the guardian race should be decreased.

One reason being that there is nearly never enough CG`s around, at least it seems this way on RT and UT; possibly because cg production is not terribly profitable.

And also, because guards are freakin poor enough as it is, if you reduced their cg consumption they would just make a tad more cash, not enough to make a huge difference or unbalance things, just a little more.

Suggestions, questions, concerns?
A ArchAng3l
i`m trying to make cgs last longer for guard.

for example a guard use 100k cgs per turns. so the net profit from the cgs in a turn = 500k-400K = 100K

now reduce the use of cgs to 50k per turns. the net profit will reduce to 250k-200k = 50k
To make the profit from cgs back to 100k per turns, we only need to make the cgs sell at 6 to the pop.
so now the net profit of using 50k cgs per turns is 300k-200k=100k

now guard use less cgs with same income. so cg last longer
N nedflanders
ArchAng3l, just want to point out that your 2) suggestion will result in guardians making more money from CGs, :P...much more if you make CGs sell to your pop at 10$ a piece.

and why talk about guards, lol...if anything tax terran or tax viral will be the first to run outta CGs :P
A ArchAng3l
I have couple of suggestion:

1) as what HB said, reduce cgs consumption, increase the tax modifier a little... jus a little to compensate will do
2) reduce cgs consumption, but let cgs sell to pop at 7-10 instead of 5. This will make cgs last longer while making the same amount of cash from cgs per turns.
3) increase the max storage of cgs for guard, 6-10bil storage should be fine. Quite a few time i saw cgs by don have space for them. then when i ran out of cgs, there is none of them around.. the cgs market is quite extreme.. either abundant or really non-existent
U UberPansy
I think all of us could benefit from a cutback in our GC consumption...
I ImaVirusOhNoz
bringing down the consumption will even out a little more the diffence between the extra income and rebuying cgs all the time >.>
A archaeoptyrex
doesn`t reducing CG consumption make guards poorer?
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