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Guardian: CG Consumption

Started by HoneyBucket{HH} · 10/02/2010 · 10:31 AM · 46 replies · 1 read
H HoneyBucket{HH}OP
I think that maybe, still not positive, the GC consumption for the guardian race should be decreased.

One reason being that there is nearly never enough CG`s around, at least it seems this way on RT and UT; possibly because cg production is not terribly profitable.

And also, because guards are freakin poor enough as it is, if you reduced their cg consumption they would just make a tad more cash, not enough to make a huge difference or unbalance things, just a little more.

Suggestions, questions, concerns?
S Squaks
no freshfish if cgs sold for more on the market they would be completely useless since they sell to pop at 5 each so unless they change that them raising cgs wouldn`t fix anything except flood the market with cgs since no one will buy them above 4 each
F freshfish
Wouldn`t it just be easier to increase the maximum price on CG`s from 4 to 8 or something, surely buying them would still prove profitable for tax empires whilst it would encourage more CG`s onto the market as greater profits may be earned.
B Bobbysindustrialpat
Digging to increase CGs which provide a marginal increase to profits? Probably more effective turnwise to invest in infra that will increase profits permanently.

As for the fraction of income that CGs provide, that depends on each guardian empire`s loyalty. If you win a cluster that`s been round the block then most of the income off it will be from CGs
G GradualIncline
Now that is an interesting thought there FlashysDomain. Would it be an uncommon like the dineros? With more rare artifacts increasing the amount you can possibly get for using it? would be another artifact for people to dig/create, I just hope, for your sakes that it doesn`t take bases to create.
F FlashysDomain
CGs are scarce? Hmmmm....I guess so. It took two whole days after latest UW to max my CGs. <VBG>

Instead of messing with the production or pricing of CGs, create an artifact which increases them...much like a Gordo increases land on a planet.
E EvilLoof
sure it adds 40% ? do you buy your cg`s at 0 ?
S Squaks
yea i like my cgs, adds 40% to my income as a guard so if anyone says they don`t matter doesn`t know how to play guard, yea it would help a lot if us guards wouldn`t burn through cgs so fast since not many produce them and they are a very much needed income increase
G GradualIncline
Well, once I mine enough ore, I`ll change to a CG empire, just for you guardians and those who want CGs, at least until I get bored, and change back into a tax miner. Oh, and getting closer to another Juicy Reward :P
H HoneyBucket{HH}OP
Huhh maybe i miscalculate somewhere... was thinking it was a larger %.... but even with it being such a low percent, with guard income, especially starting out as a n00b guard with such little income, every little bit makes a big difference.
S Sibiriangun
I dont think CGs are in any way necessary to make money. For me the profit from CGs accounts for about 7% of my income... which isnt really cruzial.
H HoneyBucket
For guards I do not, at all, consider CG`s a bonus, they are necessary to make any money at all.

Nobody is saying that guards need to make more money... just that they need to consume less cg`s, or at very least be able to hold more cg`s. Nobody should have to stalk the market in order to have a successful empire, that is a pretty lame aspect of the game if you ask me and should not be required. And even if one does stalk the market, there is still not enough cg`s to go around. And sitting around waiting for someone to post cg`s and hoping that you`ll get them first just so you can make a few bucks is ridiculous.
S Smooth
yeah but if more taxers. food prices jump. and if all in all hell raise the price on everything to equal what it would of before just make cg`s sell for a little more to make the make sellin it money just like food
B Bobbysindustrialpat
The trouble with increasing the profit margin for cgs, or increasing the market cap to encourage miners is that it increases the profits for all tax empires so it might mean more taxers and then back to square one.
P PistolPete
I consider CG a bonus. Sometimes you got it and sometimes not. It is not like guardians needs an income boost. The way it is now, those who spend a lot time monitoring the market will get the CG. Thats a fair way of doing it. No reason to change it.
G GradualIncline
that idea I like Hopeless. It`s the reason I`ve never really made much of a surplus of CGs, not worth it.
H Hopeless
Call it what it is, this will only increase the profit from CGs. Making CGs last long makes no sense. Use them get the cash and then try and buy more. The real problem is there are not enough CGs. Miners make more cash with tax or mining, CGs are just a side line. Let us sell CGs for 10, then the population buys for 11..same profit from CGs but more incentive for miners to make them and sell on market.
G GradualIncline
Hmm, I might just depopulate and CG for everyone for a little while...I`d need the ore for it, but I might do it, just because :P Not that I have a lot of levels in Industry infra....We`ll see....
B Biohazard
i support your idee arch
A ArchAng3l
nope.. still have no idea how to chat with big ste.. even our admin have no sure way to contact him :P

i only come out with these idea when you mention about it.. will try to talk to admin when i have the time :)
H HoneyBucket{HH}OP
I like the first idea the best Arch... mainly because it will make it so that when there are not cg`s on the market at all the guardians are a little better compensated. But all ideas sound pretty good to me. Have you discussed these ideas with any A`s or big Ste?
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