When I started on GC years ago, it was so active that you couldnt even get a solid 10 stack build out of newbie protection without getting hit, and if you actually managed to get one built, forget attacking someone, you were about to be hit. Now, it is like a ghost town. Ive sat out of DP for hours with nothing but scouts and never even had so much as another empire go past me in pr;and that was me sitting out at 50k pr. Id like to see a revival of GC, to see it get back to its days like it used to be when I started. I realize it is the same as it always been, and perhaps that is the problem with it. UC has taken a lot of time from Stephen and others to completely change the way it was, and although it is personal opinion as to what it has become vs. the old UC, nonetheless, it has changed. I dont want GC to change, however some updates or ideas would be great, something to jump start GC, but different changes than UC to keep them seperate.
For starters, I would like to see NPC empires that we can hit, and not just a few, but NPC empires at all PR levels, and with different skill levels, that give out juicy planets or rewards for taking them out. Unlike in UC, we dont have a `project` that allows us to keep our infra when we change race, but it would be kinda interesting to see certain planets or have something that gives a research bonus for a certain period of time, that allows a player to skill faster. Or when defeating a NPC player, you get a bonus of some sort of rare capsules...whatever the small changes, the idea is lets get some!
All Im suggesting is lets get some updates for GC to spice it up a bit, to encourage growth and playability on this side of the Spacefed game, but without destroying the game as it is, or completely changing the core of this game so much that it doesnt even look like GC anymore.
H
HelmsDeepOP