25/11/2009 · 09:18 PM
#19
PistolPete viral are already evil, what is there to actually balance out the game for viral, there arent any income / upkeep / build rate / hull / modifiers reduction for viral anywhere.
heck the least stephen could of done was add 1.25% increase in upkeep per ship for viral, would of been better than nothing OR reduce the ship hull by 10%. probably the way stephen coded things he would have to do a re-write which face it he probably to rusty for it.
but simply put it this way, its as simple as
IF( race = "viral" ){upkeep * 1.25}
IF( race = "viral" ){hull * .90}
Plus i think what ships viral should be able to capture alot of ships, but not be able to RE them all. Plus when you get viral vs viral or viral vs collective battles you get ship capture issues in the battle system. sorry but how lame, plus you can capture the other guys ships even if you did capture some normal terran or A.miner ships in the battle.
the point of Juggernaughts / Dreadnaughts / Special like ships was they were special cause they had race defensive / offensive weapons / modifiers / but in general had the same weakness of Queen / Runner / 1 normal weapon that can damage them badly.
Destoryer were meant as ranged weapons with barely any hull.
Cruisers were meant for range, but more less weapons & more hull, so its a trade.
Frigate were another balanced ship between Hull / firepower, but with less range they are easily flanked by everyship nearly or have a massive weakness or high upkeep to balance them out.
Corvette really god only C.Aries is any good out of most of those type of ships, along with Guard / Collective Corvette, put of this ship is a HULL ship with slight modifers to give some defensive advanage to 1 or 2 weapon types.
Fighter they have become obsolete nearly, at one point of time they massive modifiers & firepower of these little ships were able to challenge the bigger ships, however i remember how they failed to starbases all the time back in the days lol.