this is an idea on how to nerf virals slightly and increase the economy of the game (i.e. cash flow to miners, which are most of the economy of the game)
well, increasing the mineral usage and upkeep requirements for the reverse-engineared ships (but keep v class the same for the newly emerging virals since those are the main ships you would use when first starting, don`t wanna make it too difficult for the newbie virals) this thereby makes the cash flow to miners increase and most virals honestly wouldn`t miss the missing flow of cash..they woudl just spend more of it, this would also slightly recuse the ammount of them that hang at teh really high power ratings to avoid counters and such making it more fun for the rest of us, also, this would hopefully increase the activity of the miners thereby increasing the ammount of mienrals flowing through the market, which overal helps the economy of the rest of the game...thats my idea for the viral race, doesn`t exactly change much for virals, they would still be the best around, but it would make it a little more difficult for them, and increase the ecconomy of the game at the same time however little it does...two good spots since viral is labled a "hard" race. and the economy (again the miners) isn`t that great right now adn teh mineral market is kinda slow...so i think this woudl help slightly
well, tell me what you think of my idea...any thougths additions or constructive criticism is welcome :)
V
VengeanceOP