04/11/2009 · 02:33 AM
#13
[(agriculture infrastructure <--(# of infrastructure on the planet) ) * [ 1 <-- (base of 1 production per infra) + (research lvl / 10) <--(Changes levels into +10% bonus (+0.1 per lvl)) ] * (1 <--(Base 100% modifier) + [race modifier / 100] <-- (Changes the base modifier into the race modifier) )] * (1 <--(base planet production of 1) + Planet Bonus/100 <-- (Changes the +xxx% into decimal format) )
The "/" in "46.2 Food/RM" means "with", commonly used as "and" or "and/or". Just to prevent further confusion, food and RM have the same income equations (last time I checked, lol).
Food terrans make a lot more money, but you still have the drawback of little to no credit income per turn, and you`re completely reliant on the market and finding and gordo-ing a U. Fertile.
Here`s an example of income on a balanced planet (homeworld), with 100 research in agriculture:
[(1) * [ 1 + (100 / 10) ] * (1 + [120 / 100])] * (1 + 0/100)
1*11*1.2 = 13.2 Food&RM per turn.
13.2 vs 46.2. U. Fertiles are THAT important to agriculture races.
15.84 income per infra on C2s, so you`d need C2s 46.2/15.84 = 2.91x the size of a fertile to equal the income. That being said, 55/15.84 = 3.47, so you wouldn`t make a profit unless food was above 4 on a C2.
Food production is kinda like socialism, in theory, it`s perfect, but in practice, it`s pretty hard to do.