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Anfit GC Mod v0.4.0

Started by Anfit · 16/10/2009 · 10:13 PM · 71 replies · 1 read
A AnfitOP
Anfit`s Scriptorium proudly presents a new release of its flagship product, Anfit GC Mod v0.4.0 (a Firefox add-on which adds a bit to the game).

The new version fixes some of the known issues on Firefox 3+ and prepares a foundation for future updates (a lot of new plumbing code).

Now, an important notice: I have lost the pgp keys I used to sign the older versions, so you cannot update the mods by clicking “find updates” in your Firefox. Not to this version. Please re-install it by downloading it from http://mmanir.sytes.net/gc/

As always, comments are welcome.

regards,

Anfit
S Seifer
is it just me or the turn ticker sometimes doesnt work? or is it because of my crab internet?
A Anfit
i think i`ve got the problem tracked. i`ll try fixing that today night
A ArchAng3l
I jus install the latest version of the addon.. i`m using firefox 2..

the turn still does not go above 30turns.. so it still does not detect paid acc.

i still have the negative red flash thingy at the credit section. although the red flash can appear randomly anytime, but it always happen when you click on ranking
G GradualIncline
we could always spring Anfit for a month paid, give him time to hunt down the problems :P
V VALJA
awwwww... wifey element... i forgot about that... lol...
A Anfit
@valja
good grief, heavens forbid. i can`t get hooked with the game again or my wife will kill me
V VALJA
what the??? (though i`m not into the mod but i do following the saga...) come on peeps... enough free acc for Anfit to tinker around... for what Anfit has done for you all, at least get him a year of paid acc for him to ticker with the mod... rite Anfit? :)
A Anfit
@all
easy, i`m still trying to replicate the problem. if you please could add modversion and ff version whenever you report a problem it`ll make it easier. i`m working on it...
I cannot debug the paid-account issue - i don`t have a paid. I`m testing for an image with a link with "logo_gc2" in it. It should be working since 0.4.03, but i`ve got no way of checking...
K keltikelti
turn ticker is not recognizing paids and is ticking at unpaid speed and caps at 30 turns unless you refresh the page
B Biohazard
Anfit where can i reach you.

Ill send you some screens
A Anfit
@Biohazard
I`ll try to fix the shiplist then, though I`d apreciate a pointer :)

@Biohazard, kelti
I have`nt been able to replicate this error yet :(
B Biohazard
@ ketli, i have that 2. Or if i look at the ranks in 1 page and swap to a other page to build is also goes negative on my cash and blinking red.
K keltikelti
whenever i`m building in the ranks my credits start flashing red and go into the -
and sometimes when i`m building in the ranks my credits show only how much i made in the past few turns i used till i refresh the page then my full credits reappear

it doesn`t work smoothly yet for me i`ve gone back to the latest version b4 this one
A Anfit
Found and fixed (?) the bug with detecting paid status.

@keltikelti
I don`t understand what you mean by "won`t recognize the credits i had b4 i installed it".
The addon reads cash/food/pr/turns whenever you load a page which has such data and saves it to cache. It also tries to sync values between tabs if anything newer gets cached.
Building from ranks should deduct from your cash&pr, even below zero. You mean it ignores your current cash/pr, takes it as 0 and then deducts?
K keltikelti
once my turn ticker gets to 30 it flashes yellow and stops ticking
K keltikelti
the addon won`t recognize the credits i had b4 i installed it.. it keeps reseting to how much i`ve got / made since i installed it
K keltikelti
nvm guess i have to refresh the page for it to show up.. ok well now everytime i build with my ships from fast building on the ranks my credits go into - and flash red when i obviously don`t have - credits
K keltikelti
i`m using the newest version and while i`m in the rankings list my MF (manage fleet) won`t pop up above my quick build
A AnfitOP
@ArchAng3l
You`re right - I could set it by uid (get it once on first install) and check it by username later on...

0.4.03 is out. Again: minor fixes, the shiplist update and perhaps paid accs will get properly detected now. Who can check this? Hmm?
A ArchAng3l
i don know the background of your code. if your mod server need to access the empire name in click on the player, then empire name is the best since it`s always at the top. but if the mod server only needs to get the empire name once, then would`nt it be easier for the user to input their empire id themselves when they create the account? i.e. instead of RT.ArchAng3l@modserver showing automatically when empire sign up the mod server, let the player input 415617@modserver will do..
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