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Updates and Changes

Started by BrokenSwordS · 08/09/2009 · 02:35 AM · 485 replies · 11 reads
BrokenSwordSOP
Over the next few hours the following changes will take place.


  • Lyth
    Upkeep will be restored to 52,052 from 41,154

  • Lakko will be tweaked:-

    M.Lakko
    Energy Damage 11,500 => 7,700
    Missile Damage 24,000 => 16,000
    Hull 55,000 => 36,500
    Range 3
    Scanner rating 623 => 416
    Power rating 36,666 => 24,444
    1 turn produces 1 => 2
    Ship upkeep 32,999 => 20,666


    Ship Specials
    No retaliation
    Ships attacked by this ship cannot return fire.

    Energy Shield +40%
    Absorption Shield -60%
    ECM +40%
    Ionized Hull -95%

  • G.Sapphire
    Buildrate will be changed from 1 => 2

  • G & D class

    Marauders D class & Miners G class will be put back into there own shiplists (I.E Miner`s G class is currently under guardian to prevent capture.. While Marauders D class is under Dark Marauder to prevent capture


I have found a possible fix that in my testing appears to work well to disable capture within captureable shiplists..

Long story short this Should change nothing other then providing proper listing for these ships..

However if you do happen to capture any D/G class you are to inform Me personally via PM immediately with details as for How it happened if you are able to..

And if you are a viral and happen to capture/reverse any G/D class ships your entire shiplist will be ERASED



Edited by BadWolf on 2011-01-07
J JumpDrives
TB servers suck it`s all about real-time !
S Sibiriangun
because Hoko/Kryo selfwipe on your arags giving them a free shot on a random stack.
W wingnut
I have something interesting to post here:

You attacked xxx. Attack was successful !

Name Units Casualties Remaining
wingnut`s fleet
A.Aragonite Dreadnought 4,290 684 3,606
M.Lyth Dreadnought 1 1 0
Large Strafez Fodder 1 1 0
Small Strafez Runner 1 1 0
Small Strafez Fodder 1 1 0
M.Alium Corvette 1 1 0
Light Corvette Corvette 1 1 0
M.Hal Fighter 1 1 0
Light fighter-drone Fighter 2 2 0
xxx`s fleet
A.Hoko Starbase 840 840 0
A.Kryo Starbase 10 10 0
M.Lakko Starbase 20 20 0
M.Lyth Dreadnought 7 0 7
M.Flysch Battleship 29 0 29
A.Aragonite Dreadnought 40 0 40
G.Sapphire Destroyer 9 0 9
G.Livid (r) Fighter 11 0 11
M.Chlorite Destroyer 84 0 84
G.Lictor Juggernaught 1 0 1

Colonies Captured
Name Type Land Size
E.0080 Forest 346
E.0069 Marshy 103
E.9665 Oceanic 18

from the DM server, so I am not sure if it is bugged, but why would the lakko wipe if they are no retal.
I Infernal
Captaincharisma: you might wanna take a look at the range before talking about it being a missile ship to use against guards. lol.
G grantweep
CaptainCharisma, if you don`t have anything relevant to say, then quit posting

yes, i am an advocate for TB, thanks for pointing out the obvious
C CaptainCharisma
grantsweep you just dont stop with same agrument oh tb tb tb havent you realised guides and admins change things due to RT things not tb ?

2nd it was the FIRST of remoding so other races will change in time wasnt that posted in the voting thread miners were just "first" so yea why are u complaining about more firepower in attack the mind boggles surely you would be happy with a good missile ship as guardians had a huge advantage over miners for a long time -_-
G grantweep
Omeg: I wasn`t aware that you were involved with the ship designing process. This is for everyone who was involved: if you are going to ask for feedback, then be prepared to take it.

Yes, nothing`s going to be perfect...but the fact of the matter is that with these changes you essentially turned miner into one of the the MOST offensive-based races in the game, even guardian is starting to pale when you look at the awesomeness of the mighty lyth spam and it`s reduced cost.

Also, these changes make these bases a ship that is much less useful to build on TB. that is fact. TB is dictacted by build rates, especially when you start getting into the real slow servers like slow/normal.

Why would I bother spamming the new lakko in defense, when I could just spam a bunch of lyth instead? lyth has 7 range, is way cheaper now and has energy/missle damage.

From a RP point of view this makes no sense...miners should be the good defensive race that doesn`t attack people and excel on defence. IF you guys wanna ignore RP then FINE! lol, be my guest....this is my feedback, and I doubt you`d get any better feedback from anyone else here who has been following these changes.
O Omegian
WoW, this turned into a nice heated debate.

Let me make this clear and very blunt. If you dont like it, kill me, sue me, I do accept mean mail to my GC/Slow account.

Pull your heads out of your arses and stop donging about one ship. Each time we do a round of ship modifications, new ships will be modified to be more used, others less used, etc. Either adjust or vm or quit or race change.

If you had Lakko as your UW Reward it would be fair to have that get changed.

At first when we guides/mods were creating the more defensive bases we wanted something with range and no hull to satisfy the a.miner being more defensive with the upgrade in hull on smaller class ships to match the SB arsenal for versatility. Problem was in bulk this through some of it out of whack and made these SBs more of an spam build in dp for other uses.

Sure thats all fair and fine, but I think the point that many guides were coming across was it was getting overly spammed and chosen because of its mass versatility. This helps level the playing field some while not making it super useless.

There are now more versatile ways of taking out the lakko unlike before this modification. Either put up or shhh.... If you really want to gripe at ship modifications. Then why not just add you to a blacklist for people to ignore when we do changes? Games change all the time, people adapt, if you can`t than you are no better off than a newb who can`t live in a new world without someone hand feeding you support.

I am done as this should have been locked and moved on a while ago. We lost all civilitiy and respect in this game and are no better than those UC whiny as*s bit*ches now.
S scott123
good but i dont like the build rate down it beter to build the at high rate
R Requiem
You attacked ********. Attack has failed !

Name Units Casualties Remaining
Requiem`s fleet
Large Strafez Fodder 1,760 1,760 0
M.Chlor Cruiser 217 27 190
G.Lictor Juggernaught 7 0 7
A.Aragonite Dreadnought 68 5 63
M.Flysch Battleship 45 26 19
G.Livid (r) Fighter 25 4 21
Strafez Queen 347 347 0
M.Chlorite Destroyer 248 0 248
M.Lyth Dreadnought 10 0 10
Small Strafez Fodder 684 0 684
*********`s fleet
M.Lakko Starbase 30 0 30
M.Flysch Battleship 26 26 0
M.Epidote Destroyer 189 189 0
A.Kryo Starbase 2 2 0
M.Lyth Dreadnought 5 5 0
A.Aragonite Dreadnought 19 19 0
G.Livid (r) Fighter 7 7 0
G.Lictor Juggernaught 1 1 0
Ranger Scout 1 1 0


here`s a battle with a pure lakko fleet. just curious how he didnt loose a single lakko? o.O i attacked on aggro too, so i dont think i`m that unlucky that NONE of my flanks hit.
O OpvsDei
here another battle sd...

xxxx`s fleet
Tyr Dreadnought 418 418 0
Pike Destroyer 3,693 3,693 0
T.Fenrir Cruiser 2,858 2,858 0
A.Aragonite Dreadnought 841 841 0
V.Borrelly Destroyer 5,863 5,863 0
Pyth Battleship 91 91 0
Large Strafez Fodder 8,386 8,386 0
T.Garuda Destroyer 1,163 1,163 0
Hercules Juggernaught 4 4 0
T.Empereur Battleship 25 25 0
OpvsDei`s fleet
A.Aragonite Dreadnought 969 681 288
M.Chlor Cruiser 2,676 1,932 744
M.Lakko Starbase 110 78 32
Strafez King 4,372 4,372 0
F.Sword Destroyer 2,992 974 2,018
M.Lyth Dreadnought 108 1 107
Pyth Battleship 100 0 100
M.Flysch Battleship 269 81 188
M.Chlorite Destroyer 1,172 0 1,172
G.Lictor Juggernaught 21 0 21

i think chlor buil speed is fine so is epidote. lyth and kryo upkeeps perfect. still not convinved bout the lakko...need more battles :)
K KnightofNi
Yoshi I coulda sworn by that comment that you were collective o.O
N NiHiLiM
maybe put trough a change in the researchtree?

Lakko is available after the `light starbase` research, and Kyro after `heavy starbase` research.
imho is the new lakko a "heavy" one :)
so it should be available after heavy research.

my 2 cents for now.. maybe more after some testing :)
R Requiem
16k, not 160k. and yes, it is rather slow. its even slower now.
Y Yoshi
Chlor slow build rate O.o? 160k a turn is slow?
K Khamon
The only reason my opinion of the new lakko is is a low one, with a range of three it will get raped by all the flanking, Tyvm to SD for providing all the one on one stats.

But the fact remains that range is the first and foremost factor when engaging in a battle and I don`t see placing the lakko any higher than stack`s 6-10.
When flanking a certain amount of random targeting takes place without a return fire. I agree with SD`s earlier post I would rather have the old range 15 version.

Build rate for episode is much better and I appreciate the drop in up keep. It`s just that to a miner SB`s should have a similar build like the kyro, and should be less offensive in nature, great a miners don`t specialised in head to head combat the do it by counters and messing up others counters.

One thing I`m interested in seeing is if the new lakko will force some to hit on aggrieved if its in a spam but I don`t think it will be necessary. I will post some battles in a few days when I get back from vm.
M Mazuku
I still dislike the dropping of chlors build-rate. It was a slower building ship to start with and I don`t see a need to make it go even slower..
Y Yoshi
Why do you people go nuts over 1 "bad" ship change o.o? Miner got their build rate basicly super improved BUT NOOOOOO we must have the smexy starbase that let us UW easy...We can`t have all our ships being usefull...stop only looking at that dang SB and look at other change too -.-
P PistolPete
If UW rewards get to repick their ships carried over, Virals should get the same option, with the redesigned miner ships. That would be the fair thing to do.
D Deathroe
I appreciate all the effort that has gone into this discussion!!
I have never played A Miner, that said, I think you have totally neutered the Lakko. I still think the range is too low and Defensively there are two major holes in its armour. Others have stated the obvious which is it will die to an aggressive capital ship spam.

I think either Absorption Shield or Ionized Hull need to be closer to neutral. :p
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