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Updates and Changes

Started by BrokenSwordS · 08/09/2009 · 02:35 AM · 485 replies · 7 reads
BrokenSwordSOP
Over the next few hours the following changes will take place.


  • Lyth
    Upkeep will be restored to 52,052 from 41,154

  • Lakko will be tweaked:-

    M.Lakko
    Energy Damage 11,500 => 7,700
    Missile Damage 24,000 => 16,000
    Hull 55,000 => 36,500
    Range 3
    Scanner rating 623 => 416
    Power rating 36,666 => 24,444
    1 turn produces 1 => 2
    Ship upkeep 32,999 => 20,666


    Ship Specials
    No retaliation
    Ships attacked by this ship cannot return fire.

    Energy Shield +40%
    Absorption Shield -60%
    ECM +40%
    Ionized Hull -95%

  • G.Sapphire
    Buildrate will be changed from 1 => 2

  • G & D class

    Marauders D class & Miners G class will be put back into there own shiplists (I.E Miner`s G class is currently under guardian to prevent capture.. While Marauders D class is under Dark Marauder to prevent capture


I have found a possible fix that in my testing appears to work well to disable capture within captureable shiplists..

Long story short this Should change nothing other then providing proper listing for these ships..

However if you do happen to capture any D/G class you are to inform Me personally via PM immediately with details as for How it happened if you are able to..

And if you are a viral and happen to capture/reverse any G/D class ships your entire shiplist will be ERASED



Edited by BadWolf on 2011-01-07
M MajorDinero
guardian SBs shouldn`t be made any better. Guard is supposed to be offensive race, not defensive race.

Cor has it`s uses...it`s more of a defensive ship. most guard ships are really niche anyways, almost all of them has a use (even amethyst). I don`t think any changes need to be made, cept maybe nerfing quartz or flourite slightly.

as for lakko, raising the range to 5 will make it really hard for guardians to kill this SB. The base is supposed to do well on careful and get murdered on aggro, so it needs the low range.

@Zapdos: Maurader is a really good race. The only good reason why people don`t play them is probably because they can`t explore. They have good ships and good income, but are simply hard to maintain.
Z Zapdos
Its always the case that people thinks Marauder is a fun race with awsome ships,... but they choose virals or guardian in the end =p
Z Zapdos
Actually the ranks looks pretty balance =) except for the lack of Marauders =) Would take something special to make paid player choose Marauders over the traditional Viral & Gaurd
D DrKsTGuArDiAn
Well on the lakko subject the fact it has a ship special and would excell in flanking makes it a valuable tool. Its the only base in the game with no retal and causes alot of damage. Its ideal in full stacks in stack 8-10 in my oppinion. However I would increase range to 5 and nerf the chemical mod. If fezz is any where near it the lakko is just gona lay down.

I would like to start a discusion on changing some things for guard. The diamond is useless except for a mantel piece to show my friends when I have them over. It can`t fend off anything lol. And if you get caught basing up especialy by another guard you can kiss 2-3 colonies good bye everytime. Im gona draft up a fair idea for an improvement as I belive guard is semi ok atm, I didn`t like coming back after 4 years to see a kinetic nerf and range nerf on the tourm :(

I like most of the new guard ship changes, top and flour are decent, emerald is like a nice shiny tool in the tool bag that just doesn`t fit most occasions. I don`t stack with it any more. Corrundom im dissapointed in as the name implies an extremely hard substance. It has its useses but not on the front line even tho its a range seven. It doesn`t have no retal ability so staging down low is a vuinerability as well. I`ve tried it but I don`t like it at all.

Any way I don`t play guard on turn based so any input from you tb guards is greatly appreciated.

Oh and for pistolpete, before you get started I already know guard is supposed to be hard......
K keltikelti
change lyth back to its reg upkeep all you see now on TB servers are lyth spammers cause they are so cheap
B BadwolfsPet
and yes i use starbases sometimes :P lol
B BadwolfsPet
the lakko needs more range, its way too vulnerable to many different ships right now. either needs better shielding or better range imo
D DrKsTGuArDiAn
*wonders why miner is the ony race with a starbase that has a ship special........
I Ishamael
You sure are a sorry sack of something... Guardians are a BIT over the top, but you make it sound like there`s literally no hope for anyone. Chill out. Terrans have been the MOST balanced race for a long time. Good income streams, decent ships, 15 planet cap?

Your argument lacks any backup because you think miners are somehow a threat of a race. Let the record show that they`re still awful.
K keltikelti
terrans should be updated to the point where they can actually keep the guardian`s under control once again.
either updated the terran ships or give back the capital ship build rates!

@PP
making the ships larger is just a suggestion to help increase the size of the hull/shields on the ships

for example:
everyone saw what happened with the terran starbase Chimaera, it`s build rate wan`t changed but the Power rating at which it built was cut in more than 1/2, its weapons were slightly increased and it`s hull was modified

there is a complete imbalance in the game right now.. guardian`s can`t be kept under control.. viral`s are going about spamming their cheap upkeep ships (as usual).. and now the miner race has been made even easier than it already was with their ship upkeeps being reduced..

if the players in the game could stop being biased for 1 second in their life maybe terrans would be given a fighting chance once again.
P PistolPete
Hmm..

I am not sure why you want bigger ships kelti?

And i think the reason why the P.Odin has such low BR is becaues it is the ship with the largest dmg/turn.
M MirrorUniverse
I am fine with these changes and thanks to the staff for doing all this. Played with it in battle sim and I like the new Lakko. Maybe make Lakko ion hull -90 instead of -95 but otherwise happy.

On the P class discussion, I think Thor and Odin adjustments should be in the hull, upkeep, and maybe its PR because of the increase in hull. I`m actually ok with Zeus as is, except for the upkeep.
C CollectiveKing
should not hav dropped chlor build rate.. its a low enough pr as is and its the only good a miner ships
D DrKsTGuArDiAn
Well I like terran the way it is but it would be interesting to have a defensive version of the p.class with inceased hull size and shielding. Slow build rate coupled with a drop in weapons might add some fun defensive characteristics.
K keltikelti
sorry
3.odin
double build rate would still only be 12k pr per turn
K keltikelti
not sure if anyone is reading this still but maybe a "bump" :D

i really would love for terran P.class to be the first to have a look at.. something about the amount of hull and upkeep on them just frighten people from using them

if there are any admins capable of working on the ships my thoughts
1.zeus
increase the size, reduce the build rate, and do something about that upkeep
2.thor
increase size of ship, reduce build rate, fix it`s hull
3.odin
i love odin :D
I Ishamael
Put it in a lower stack. It works, but miners still suck :)
R Ragnarok
So someone tell me how the M Lakko is supposed to be effective vs spams again? I think Absorption shield weakness should be increased from -60% to -45% and energy shield and ECM decreased by 5% points respectively.
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